What is the formula for critical strike %
" and why would you need to grind the levels? if you wanted to you could probably artificially make your character any level you wanted. Last edited by Darkfyre#6647 on Sep 8, 2011, 4:44:34 PM
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" Apparently I missed it. Remind me why my crit isn't 5.7% and why it's nerfed down to 3.3% You don't seem to understand that it shouldn't be 3.3% at all. I don't use my wand. Why would I crit 3.3% of the time. I use spells. The crit should reflect that. 3.3% is not correct. I don't crit 3.3% of the time. I crit 5.7% of the time. 109 crit rating. The purpose of argument should not be victory, but progress. Last edited by wickedhood#0007 on Sep 8, 2011, 6:40:16 PM
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" Your spells crit at the rate you're saying. Your wand hits will crit less (which is what's being displayed). It's fixed up a bit in 0.9.2. I definitely agree this system is unclear and can be made a lot nicer for everyone involved. | |
"Sure, I can. I have a level 99 templar called 'Skills' with every possible combination of two linked sockets in his gear for testing different skills with supports. But making my character massively high level before I've even killed hillock doesn't give me ANY idea of balance. I haven't played through the game with that character, I don't know how he'd do against the monsters he'd be facing now - I don't even know what area he'd be up to by this point, or which monsters he'd have been fighting. I don't know whether the gear I spawned for him is something he'd have been able to find/craft by that level, or if he's gimped/OP because I've given him the wrong gear. Rory, on the other hand, knows a lot more about what characters have at each level and could probably make much better guesses about which area to take that character to to test and what kind of gear to test with. | |
"Um.. what? Your spell crit rating is your spell crit rating. This doesn't make sense at all. What I think you meant is that you spell critical strike chance is not shown, in which case: no, it's not. This was an oversight in the rebuild of the character screen, is known, and will be fixed in 0.9.2. " Your critical strike rating is 63. This gives a critical strike chance of 3.3% for your attacks. Your spell critical strike rating is 109. This gives a spell critical strike chance of, presumably, 5.7 That number is not currently displayed on the character sheet, as has been explained. This is fixed in 0.9.2. You are comparing you regular critical strike chance and your spell critical strike rating - this is why those numbers don't match up. They aren't meant to. | |
"Currently, Frenzy and Elemental hit both work with wands. There will be more (not all the characters have animations to use it with double strike or shield charge yet). I play a dual-wand dex/int with multiple projectiles elemental hit as my main attack, because wands get more passive increases to elemental damage on hits than other weapon types. Attacks are based on weapon damage. Spells are not. If they were, all the witches would be using staffs for their better attack damage. | |
That sounds like a really fun build. /goes to try it!
Edit: Just had a pretty in-depth look at the passive tree. Going wands is rough lol. Far north for wand passive and far east for frenzy charges. I might wait for the Dex/Int class to come along seems a lot more feasible with that. Last edited by znowstorm#2198 on Sep 9, 2011, 1:02:36 AM
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Thanks for the clarification.
It is working as intended. All of the formula work. Sorry to cause a stir. The purpose of argument should not be victory, but progress.
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" Sure, but most of witch will never attack with the wand. I myself have disabled the hotkey for it. At the moment, there's no point in getting high level wand (lets say igniter) instead of a no intelligence required wand. That's sad. |
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"Yeah that's an unfortunate issue, but while unfortunate, it's not a balance problem, nor is it a huge problem. I think diablo 3 was making it so that staffs and wands would increase spell damage in their game, because of the problem they had in diablo 2 with that (or maybe it was just the fact that casters could do fine naked) It would be good if wands were like belts or rings and had an innate spell damage mod or something, which increased with wand level. Fresh cakes for all occasions.
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