Regnar's dual wield sword ranger build, now with Blood Magic!
" because getting only crit multi and using diamond flasks is a really nice way of doing short bursts of very high dps. I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral |
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And when you base your survival somewhat on regen and leech, That short burst is a life saver in some situations.
Playing a dual-wielding swordsman of some kind.
In game name is Kaosu and/or ChaosBlade. |
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Why didn't you take heartseeker? It is only one node away and adds +30% crit multiplier.
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Regarding the Endurance/Frenzy charge passives, is there any reason you don't take them besides not having enough points? I kind of understand Endurance as you have enough survivability with your gear, but what about frenzy? It gives 5% attack speed and more damage/flexibility with Flicker Strike? Is the increase duration and 1 more charge not worth 2 points?
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i would like some advice for the passive while lvling.i currently try your build and so far it was pretty amazing but i just hit merciless last night and it start to get...pretty bad.im wondering if its my equip or i messed up my passive.im currently lvl 50 and that how my passive look like
http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEB5wLQA4cFLQ6tGNsZLhutIWAotSmlMgk1kjboOlI6s0CgQ5xGaUjuSlNOyFYEVvpXDVivW69gS2CIYVJnoHBydO108Xiueu-GYId2kAqVZp65ns2fy6cwr-vSIdN-2WHbVd0N37_tg-4O7073vvzF basicly i went to iron reflexe and grabing few +hp,i took the 1.5% hp regen nods that was pretty amazing and saw there was another at the begening of marauder starting zone.so i just rushed to get it to be able to use blood rage without losing to much hp because of it downside.i grabbed all the big passive in the way like blood magic (my regen/leech is hight enought for it currently and its just amazing) and now im pretty near of the other 1,5% life regen.the thing is,that make my grab only +10 str that dont help me much and i feel like im gimped myself badly because of that.my dmg isnt crazy hight,my hp is only at 1388 currently and i still cant use blood rage because my dmg/life leech isnt hight enought to fully support it and i lose my hp quickly. did i mess up?once i get my 1.5% hp regen nods will i be fine if im able to use blood rage etc?what should i have do instead? |
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hi.i just saw something you could improve with ur build.its not much but you gain 2% life and 20 strength.you can drop the 3 nods below might (8% life each) and get the 2/8% life+fitness instead.for the same number of nods you can pick those that do the same thing but,better.
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" Fitness is not connected. You have to go around. |
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" ho damn your right,havent see that lol.nevermind then, i didnt say anything lol |
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since OB coming in 3 days and we get act3,i guess it will be easier now to reach higther lvl and i wanted your opinion about your build for end-game.
your current build is for lvl 80 i think.what your opinion for the few next lvl? i was thinking about getting the dual weild block nods.it will probably help a lot to survive and will give some extra time to let your hp regen easier .40% block might be interesting in pvp also. it will look like that that will put me at 40% block chance. for the real end game lvl 100,you could grab the +hp nods/+hp regen near dervish and mabey the 2 other 0.4% hp regen missing.(i heard that hp/hp regen might get a boost in OB) or get the sword dmg near blood magic for better dmg so,what you think will be the best?is the survavibility already good enought and just grab extra dmg or might be better to take more survavibility and be sure to not die since 15% exp lost will be HUDGE at lvl 80+ Last edited by zakariusqc#1505 on Jan 20, 2013, 3:33:10 PM
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what you think about this build for OB?do you think it will need some improvement like a little more hp nods?after that i saw kripp testing the new OB patch tonight i feel like monster will hit so much more....and no more diamond flask.granite flask got a hudge nerf also :(
i really think about getting the dual weild block nods to reach 40% block chance but im not sure when i should take them...feel like it would be a hudge improvement to block almost half the hit since we cant evade and they are all easy to reach and no pts wasted to get them. p.s:this post is death...feel like im talking to myself.. Last edited by zakariusqc#1505 on Jan 23, 2013, 2:16:24 AM
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