[1.1.0] Ghore's Immortal Incinerate Regen Tank (EB + Mind over Matter/Max Block/Max AA)

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Hartkid wrote:


It would be really hard to sustain a 250 mana Dom Blow with a decent attack speed. I would say as close to 300 regen would be needed along with somewhere between 2% and 6% mana leech with pretty high physical damage as well.


As far as the tree goes it looks pretty good. The reduced mana on skills will go a looong with Dom Blow cause its such an expensive ability.
IGN: Ghured
I'll try this build in nemesis with crapy gear till near 7x. I'm asuming you start templar tree, go for hp and armor nodes all the way to EB and then go down for US and MoM taking all hp and armor as possible and leaving block nodes to end game? Or is block good as lvling? I've never played a blocker. I don't know what skill I'll use to lvl since the dex seems so low for EK or LMP feat FP
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Vandalain wrote:
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Hartkid wrote:


It would be really hard to sustain a 250 mana Dom Blow with a decent attack speed. I would say as close to 300 regen would be needed along with somewhere between 2% and 6% mana leech with pretty high physical damage as well.


As far as the tree goes it looks pretty good. The reduced mana on skills will go a looong with Dom Blow cause its such an expensive ability.


Thanks for the reply. I'll get up some wealth on my current character and see if I can make it work. It'll be a tough one but it will all be worth it if I can get a storm herald nemesis rare to follow me around for a while. Haha!
Last edited by Hartkid on Nov 5, 2013, 9:27:23 PM
@56 now
just realize we cant hv mana leech and LMP level to 20 due to low dex in the build
is that correct ?
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Ragecrit wrote:
@56 now
just realize we cant hv mana leech and LMP level to 20 due to low dex in the build
is that correct ?


The low dex is compensated for with jewelry with dex. A good onyx, jade or turquoise amulet is mostly what you need.
IGN: Ghured
Hey, first I would like to say cool build! I am new to POE but this build stood out for me.

I have been following it on my first character in HC.

One question though, how important is it to use Added Chaos damage? As opposed to something like Added Lightning Damage? What is the reasoning for using chaos specifically?

I have an idea to improve DPS, by putting two passive points into "Static Blows" and "Chance to shock" to get a 20% chance to apply shock stacks to the enemy. These nodes are already adjacent to the current build and might be a large improvement for only two points. My plan is to swap the chaos gem with lightning to have a synergy with tempest shield.

The speed at which incinerate attacks and the fact that tempest shield uses lightning as well we should be able to quickly apply shock stacks on enemies and allow more DPS.

Let me know what you think. I am too low level to really be experimenting with incinerate yet. But I would like to see this tested if not i'm not overlooking something.
I'm curious if there would be enough damage to keep the shock stacks going. The Static Blow duration nerf, as well as just such low lightning damage, might not allow shock stacks to last long enough to stack up to 3 times (and thus make a difference).

The duration of the shock is based on the damage dealt. Incinerate has Lowered Damage Effectiveness (causes supports to deal 20% listed damage), so even with the damage 300% damage buff from Incinerate, the lightning will be hitting for such little damage it will likely fall off before that ~20% chance to shock kicks back in.
I have experimented with added lightning and static blows with Incinerate and it's not very good. Even with a 30% chance to shock (10% from static blows, 10% from node next to it, 10% from max quality added lightning) it doesn't look like you can get past a single shock stack for more than half a second.

I'm sure it's shocking very often but I don't think it's able to do enough lightning damage for the shock stacks to last longer than a fraction of a second.

The way it could work is just by applying a short shock but long enough so that there's a rolling three shock stacks at all times but, Even with stage 3 going it didn't look like things were shocked at all.
IGN: Ghured
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Xethik wrote:
I'm curious if there would be enough damage to keep the shock stacks going. The Static Blow duration nerf, as well as just such low lightning damage, might not allow shock stacks to last long enough to stack up to 3 times (and thus make a difference).

The duration of the shock is based on the damage dealt. Incinerate has Lowered Damage Effectiveness (causes supports to deal 20% listed damage), so even with the damage 300% damage buff from Incinerate, the lightning will be hitting for such little damage it will likely fall off before that ~20% chance to shock kicks back in.



You make a great point. I didn't factor in how shock duration is calculated. The only 20% dmg effectiveness makes the dmg from the lightning gem so small that I don't think it will even register as a shock. The wiki says any shock durations below 300ms is ignored.

However, I think it could still be a good idea for just the tempest shield to be our source of shocks. It already does high lightning dmg and I could swap out iron will for TS instead and run TS-Reduced Mana-Mana Leech-Added Lightning for an even longer shock. A 20% quality added lightning gem also increases the chance to shock by 10% and the duration by 20%. In addition to the two passive nodes that gives 30% chance to shock and 45% increased shock duration. Might still be effective since our block % is capped out, TS must proc often.
Last edited by Arodian on Nov 8, 2013, 2:24:22 AM
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Vandalain wrote:
I have experimented with added lightning and static blows with Incinerate and it's not very good. Even with a 30% chance to shock (10% from static blows, 10% from node next to it, 10% from max quality added lightning) it doesn't look like you can get past a single shock stack for more than half a second.

I'm sure it's shocking very often but I don't think it's able to do enough lightning damage for the shock stacks to last longer than a fraction of a second.

The way it could work is just by applying a short shock but long enough so that there's a rolling three shock stacks at all times but, Even with stage 3 going it didn't look like things were shocked at all.


Yeah now that I see how the shock duration is calculated it really only could work with burst lightning dmg. That is a bit disappointing. I will stick with chaos for incinerate. Check out my other post though about TS. Might still be hope?

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