=[1.1.3]= The New Overpowered (UPDATED!) New Build HERE!

"
Junkx wrote:
"
Kaktuskiller wrote:
Hey i have made this tree:

http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAF4EfgW1CC4M8hXwGYoZjhqPGtsbrRzcHaoelCEDI_YkPCSdJpUnqSgqLUcwVDBxMHw2PTiWOkI6WD3iPs9GcUjuSn1LeFBCUUdTNVVLVi1W-lpIWm1h4mJaZfFnoG1sbXt4rnlIfyt_xoIegwmHGYd2h9uMNo19jb-TJ5lXm42btaKjpcumf6p_qrisP6x_r-uxs7QMtUi3F7fTu3y95sHzwzrGotN-1CPWitfL2wvcV92o4YjndO1B7YPuDu_w9tr5Y_sJ_MU=

i will be using 1handed weapon and shield with EB for much Mana to sustain my frenzy as i dont have a ST. Will this work?


honestly it depends on the auras you want to run. that tree is very overboard on mana. umm you also do not have many shield nodes to boost your block chance, being the main reason to use a shield.
question, do you have a Bringer of Rain? If so, thats great...you can adopt a kind of Ceryneian build by using a rathpith globe shield and a stone of lazhwar for nearly max block and max spell block.

let me give you an idea on mana usage. I traded my soul taker for the highest dps sword in the game. im looking to get another soul taker but i need to sell a number of things first, but i can still play the game i just need to change my setup slightly.

basically i cannot run frenzy anymore. its base mana per cast is pretty large compared to other melee skills, sitting at 18 instead of 10-12. this means every support gem mana multiplier will just make it worse and worse. my current tree holds the aura reserved nodes you also have in yours, slightly above ranger start and this allows me to run a 60% aura (hatred) and 40% aura (purity) linked with a lvl 20 reduced mana with more than 1/3rd my mana left for casting.
i think my max pool is 580ish and i have just over 200 mana for cast. i still use my BoR but had to switch to dual strike, multistrike, melee splash, mana leech. i need the mana leech gem because i don't have the 2% mana leech node but that WOULD be enough on its own.

that setup is completely sustainable - and you could sustain it the same way with double strike instead of dual strike since you'll be using a shield. if needed you could also put another 2% mana leech on your ring(s) which again will sustain you no problem.
the only time i actually run out of mana is against bosses like 2nd phase dominus where i attack faster than what i leech, but all you have to do is take a slight pause to let the mana leech catch up and then continue attacking, no problem.

here is a revised tree - its basically a whole new tree, lol. you'll notice you need to drop some DPS nodes in order to get enough shield nodes to make using a shield worth it, but it is worth it. with a BoR this set up will give you 73% block chance and with a rathpith (cheap) and a stone of lazhwar (cheap and gives you int, which you lack in this tree) you'll also have 75% spell block.
with this set up i'd also run the blood dance shoes instead of darkray vectors. this would give you 3.5% base hp regen plus 1% per frenzy charge (max of 7 on this build) which is a max of 10.5% regen per second which is quite large. with double strike you throw in a LGoH (since it leeches for both hits on one cast) and now you're unkillable.

again the mana sustain will come from aura management and a bit of leech...you won't need much more. if you can survive with just 1 60% aura and 1 40% aura you'll be fine. i always suggest hatred and purity to make resistances much easier and the noose on gear a fairly loose.
with nearly max block and dodge AND still 30-40% evasion you won't need to run grace. i don't run grace anymore, Ceryneian doesn't run grace anymore. so don't worry too much about it.


long story short, yes this build is viable without a soul taker. you just need to use double strike (1h/shield) or dual strike (dual wield) with some mana leech. you will NOT be able to use frenzy as a main attack without soul taker, hands down.


wow, thanks for this Long answer!
i have a BoR and also have that spell block shield u mentioned.
and how about using reave? For Bandits: Oak, Kraityn, Kraityn ?
Last edited by Kaktuskiller on Mar 23, 2014, 11:13:28 AM
"
Kaktuskiller wrote:
wow, thanks for this Long answer!
i have a BoR and also have that spell block shield u mentioned.
and how about using reave? For Bandits: Oak, Kraityn, Kraityn ?


i'd go oak oak krait to prefer the dmg over the atk spd, especially without the soul taker. for your weapon you may also want something a bit slower than a rapier or something. like a high dps mace or axe.
a claw might do well too for the leech implicit which would just aid in giving hp back, but you could get life leech on rings/gloves anyway too

to put it bluntly you will not die often with that set up - you will have extreme defenses (max block spell block dodge spell dodge evasion and double evasion vs ranged including good hp levels) as well as lots of regeneration for when you do get hit, high % regen (rounding bout 400 per second) some regular life leech via claw or gear (bout 800 per second) and double strike LGoH (rounding probably 800 per second). so a good 1500-2000 hp back per second...

honestly if i didn't love being dual wield so much that would be my build. and once i fully optimize this build i WILL be making almost that exact build from my duelist, currently lvl 73. but i gotta redo one of his rewards (got endurance charge)


edit: oh right reave - reave i think is a great skill but does not do as well with BoR. its worth tinkering around with, but i feel your dps and life gain on hit will be lowered to an undesired amount. but one advantage is you do not need to run melee splash, and thus you can add another support gem which will boost any lowered defenses so it MAY even out
Last edited by iRace82 on Mar 23, 2014, 1:41:41 PM
Junkx thank you a lot for your explanation
I created a range melee following your instructions.
I use frenzy + multistrike + blind
dont know if use in the fourth hole
aded cold damage. mele phyical damage
or faster atacks. ¿what u recomend in my case?

thank u again for sharing this info dodge
but keep it secret ! before grind gear games
go nerf somthing.
change the title. the new owerpowered noo
something like
-the new op ( no works) -
hahahah lol
then people lose interest and GGG dont look
half joking half serious
thanks again
"
draud wrote:
Junkx thank you a lot for your explanation
I created a range melee following your instructions.
I use frenzy + multistrike + blind
dont know if use in the fourth hole
aded cold damage. mele phyical damage


ya probably melee physical damage or melee splash. just switch them out for when you need AoE vs single target. AKA run lun3 with melee splash but before facing piety put in melee physical dmg for superior single target dmg
just a quick update bump.
im periodically trying to get darkray vectors with +1 frenzy charge corrupt implicit. i've tried a total of 10 times and every single attempt has failed in even getting a single implicit!!
the attempts either did nothing or just give white sockets, no implicits in the least. This really sucks, since i would be satisfied (for awhile) with +1 gems or +1/+2 vaal gems since its where my vaal double strike setup is.
what are the frickin odds on that one....not a single implicit yet

sigh
Last edited by iRace82 on Mar 25, 2014, 9:44:11 PM
another quick update bump

i just traded my legacy ST straight up for the highest DPS 1H sword in the game with a regular (non legacy) soul taker and it upped my dps incredibly, which i updated in my build page 1 2nd post.
Аnyone tried this dual-wield build for Atziri?
I need some advice on my build so far. I was thinking about grabbing the evasion node that gives 50 to evade and other spell dodge. I have it set to where I can pick up a ton of health nodes because I'm taking so much DMG...should I get acrobatics first or HP? Also if I link my tree and gear can I get advice on if it is good start for pa and roa?

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAbwB0QHcGbQZ_hsBG_oknSSlJP0lPyXfJyEs6TJ-Nug6UjqzQzFKyFb6WK9bPWJaapNuaW6qdEF313gNfyuE2YcpkAqVyJuNoaSkGaTCp9Spbq-nr-u0GrXytkG34rvjvoq-p8APxKLK082YzqjTftUA1e3WitwV3Q3ext9v35jh2-LL51TqYu969qP6sfzF_gn-uv71

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAbwB0QHcGbQZ_hsBG_oknSSlJP0lPyXfJyEs6TJ-Nug6UjqzQzFKyFb6WK9bPWJaapNuaW6qdEF313gNfyuE2YcpkAqVyJuNoaSkGaTCp9Spbq-nr-u0GrXytkG34rvjvoq-p8APxKLK082YzqjTftUA1e3WitwV3Q3ext9v35jh2-LL51TqYu969qP6sfzF_gn-uv7I
"
LooseTongue wrote:
I need some advice on my build so far. I was thinking about grabbing the evasion node that gives 50 to evade and other spell dodge. I have it set to where I can pick up a ton of health nodes because I'm taking so much DMG...should I get acrobatics first or HP? Also if I link my tree and gear can I get advice on if it is good start for pa and roa?


right now you're taking so much damage because you only have evasion and nothing else. evasion on its own is terrible. you really need to have dodge, reduced accuracy via blind/enfeeble and possibly block as well which you can't get though as a bow user.

so basically just pure evasion sucks and you will die constantly im sure. if you want to stick with an evasive based character then yes go acrobatics. also iron grip is terrible and never worth going to.

so you use PA and ROA? i don't play bow ranger much so i don't know everything about them but i do know not having block will set you back for this spec, and if you want to go critical strikes (you have some crit in there) then i'd say do not go full evasion, and grab up iron reflexes so you can have armor to block the physical reflect from big crit spike dmg.

right now you're tree is all over the place and IMO isn't looking very good or optimized. you're too far in the duelist area for your own good and again iron grip is terrible. its hard to figure a tree without knowing what you want to do but personally i don't favour crit, and as bow i REAALLY like pierce so i'd do something like this for about the same amount of points.

http://www.pathofexile.com/passive-skill-tree/AAAAAgIBm40ILu2DGY4AXtN-fXX-urvjxKLcFafU_sgZ_hsBBfkV8Pljo4qbJjIBshnPejpYBH6HGb3mPs9RRzB8fyvWinfXlQXZxjKUfwKm4O4OI_bv8FpIqriqf419Vvr8xWegh3ZKfXRB3Q1br04qtkFaGo2_BbXUI92oxqIwcUt4OkLo1usUIuprJF_hlemxMIbOd9T5Vg==
Are we on the verge of a change in the meta?

Just saw that a high-profile streamer - Havoc is building an evasion, dodge, dual-wield spectral throw ranger specifically for Uber Atziri. He was the first guy to do Invasion Atziri on his Marauder. I wonder why he switched. Looks like he is using dual wield Ungil's for the high block, and auras for elemental spec. throw. He also gets dodge:

http://www.pathofexile.com/forum/view-thread/864490

My strong belief is that damage avoidance characters will be best for Uber Atziri, because her damage is insanely high. If regular Atziri can nearly one shot 9K HP characters, Uber Atziri will be impossible unless you have high damage avoidance (evasion, dodge, block).

As more and more bosses with higher damage get introduced, I think you will see the meta shift to damage avoidance focused builds, rather than tanks.

Really wish I can try her sometime soon, just missing one last piece.

On a side note, here are what some of the other top Rangers are building in Invasion:
- Develina @ level 93: ele spec. throw, hybrid evasion and armor. Dodge? - waiting to hear
- lyrranko @ level 90: ele spec. throw. Dodge? - waiting to hear
- izergill9i123 @ level 90: 2H spec. throw. IR. Probably does not get dodge
- LendoKaar @ level 90: waiting to hear on build
- bjones0054 @ level 89: crit split arrow and frenzy, with lightning coil and darkray vectors. Uses Dodge.


Last edited by Ceryneian on Mar 28, 2014, 8:35:10 AM

Report Forum Post

Report Account:

Report Type

Additional Info