=[1.1.3]= The New Overpowered (UPDATED!) New Build HERE!
" this build, any build, and leveling up are totally different stories. basically you can fulfill the tree while leveling up in any way you choose. since you're a ranger startpoint (if you are) use skills like poison arrow and puncture, i personally like, with a bow. fire trap is also an amazing leveling tool for the early levels. once you get around level 30 and have some of this tree completed just use evasion gear and literally whatever weapon/gem you want. do a spectral throw thing with a unique 2her that are super strong for leveling, or a claw/shield for life leeching and block. really leveling up is completely different from almost any proposed build, so its all choice and experience as well as dependent on your drops as you go. it also depends if you are on standard and have a high lvl with gear you can transfer over and stuff like that | |
damn this game!! i can't ever play for longer than an hour without rethinking so many things.
i've come to find out i made a mistake in my life leech calculation, and in doing so im really not sure the bloodseeker claw is any better than life gain on hit. with the claw the only life that is leeched instantly is by the claw but i didn't really figure that into the calculations, i just did it off my listed DPS, which was a mistake. So the average listed damage for the claw is 1300 per hit at the attack speed of 16.9, so we'll round that off to 8.5 (half attack speed per weapon). this equals an instant life leech of 995 at 9%, 1215 at 11% (2% from ring). my listed single target DPS with the claw is just over 45k and the total damage of my vaal double strike equals 132,151.4 with current gem levels. now, going back to the axe i own with LGoH my single target dps drops to 42k (not a big deal) but my attack speed rises to 17.57. with a 20/20 LGoH that would equal an instant life leech of 949 per second. not too far off from the 9% life leech with the claw. however once i get a weapon that is faster, like an eternal sword with near max attack speed i'd be sitting at 19 attacks per second which changes my leech value to 1026 per second, slightly higher than that of the claw. and with a better weapon my DPS value would probably equal that of the added support gem with the claw, or possibly be even higher. one of the biggest differences though is the vaal double strike DPS, since it is based off your weapons base damage. using my current axe over the claw, the total damage done equals 155,350.7. thats over 23k more damage just for a slightly higher dmg weapon which is pretty incredible. so in the everlasting quest of optimizing my build and character completely i think im going to stick with LGoH gem and a better weapon instead of the limited bloodseeker claw with instant life leech. in testing the survivability seems basically the exact same even without a full 20/20 LGoH gem. BUT for leveling up and just for use until a better weapon is obtainable, the bloodseeker is an amazing choice. i just no longer think its the best optimization for super late game | |
updated my build slightly, bit more optimization.
now that im back to the axes i could take a point out of int and i gained a level so i got the combined 27% phys dmg +15 hp for 2 points. i also figured out the two points i have at the ranger start for 8% atk spd and 20% accuracy, i could reallocate them to Slice and Dice axe nodes (using dual axes currently) in order to actually gain 6% phys dmg with axes and 4% more accuracy for the same two passive points. i love optimization. any further points out of int (due to better rings) or more levels will either go into straight physical damage (plenty of 12% nodes around) OR i'll get the 6% atk spd above Acceleration in duelist area, and the 8% atk spd at ranger start again. Since i use Life Gain on Hit, and just flat out love attack speed, this might be the ideal choice since the dps difference in phys dmg will not be much higher than the dps gain from the atk spd, plus the other benefits. i know i don't need to constantly update and post in this thread, but i'd like it bumped as well. not many people commenting or anything, but i can't stress enough the benefit to having an evasion/dodge based build. add in the fact i couple instant life leech and will shortly have a pretty decent health pool to avoid nearly all one shots....im basically unkillable if i don't play like an idiot. | |
Yes, you need to keep updating this wonderful build :)
I'm still lvling my ranger and need some solid upgrades (corrupting my laz, gloves, off-hand and stuff) but I really love it and the evasion/dodge is so good. Just for my personnal taste, once I get a solid off-hand (blooseeker for now), I would prefer removing dmg on full health rather than melee splash. Seeing the life is done on hit rather than leeched, I hope this wont give me any issue other than lower my dps (but then I keep the AoE). So thanks for your work, congrats & keep it up, its a very good build. | |
thanks morehei im glad you're enjoying the setup.
see people need to realize my personal build isn't the point of this thread either. while i enjoy it and find it to be VERY strong, its the evasion/dodge foundation that is important that people can incorporate into almost any build - except maybe a dual dagger crit shadow. (reflect with 1 shot you). so even if you're a bow ranger, a blender duelist, a trapper, anything...you can benefit from the simple and extremely quite and easy physical defenses listed in the first post. when i wrote this guide and working on my build almost NOBODY was going evasion builds. everything posted and played was with IR. im glad to see some revisions and items added to strengthen evasion/dodge mechanics which only make this stronger, but it was super strong before even. now, again, with the buffs its basically overpowered defensively and has been for half a year now, hence the thread title. | |
Had similar build and i can say works well, but the problem i was running into was dot effects like poison cloud or rf especial with vulnerability on
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Hey i have made this tree:
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAF4EfgW1CC4M8hXwGYoZjhqPGtsbrRzcHaoelCEDI_YkPCSdJpUnqSgqLUcwVDBxMHw2PTiWOkI6WD3iPs9GcUjuSn1LeFBCUUdTNVVLVi1W-lpIWm1h4mJaZfFnoG1sbXt4rnlIfyt_xoIegwmHGYd2h9uMNo19jb-TJ5lXm42btaKjpcumf6p_qrisP6x_r-uxs7QMtUi3F7fTu3y95sHzwzrGotN-1CPWitfL2wvcV92o4YjndO1B7YPuDu_w9tr5Y_sJ_MU= i will be using 1handed weapon and shield with EB for much Mana to sustain my frenzy as i dont have a ST. Will this work? Last edited by Kaktuskiller on Mar 23, 2014, 7:46:28 AM
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Vaal Double Strike is KING, I love it - does your copy EVER take damage? I have never seen it happen for me even on AOE spells it seems.
It's a pity that Vaal Lightning Strike is kinda useless... Degen is a problem with any build except high life regen builds because you cannot evade/block/dodge degen - best is to have high leech, or manually avoid the degen. | |
" honestly it depends on the auras you want to run. that tree is very overboard on mana. umm you also do not have many shield nodes to boost your block chance, being the main reason to use a shield. question, do you have a Bringer of Rain? If so, thats great...you can adopt a kind of Ceryneian build by using a rathpith globe shield and a stone of lazhwar for nearly max block and max spell block. let me give you an idea on mana usage. I traded my soul taker for the highest dps sword in the game. im looking to get another soul taker but i need to sell a number of things first, but i can still play the game i just need to change my setup slightly. basically i cannot run frenzy anymore. its base mana per cast is pretty large compared to other melee skills, sitting at 18 instead of 10-12. this means every support gem mana multiplier will just make it worse and worse. my current tree holds the aura reserved nodes you also have in yours, slightly above ranger start and this allows me to run a 60% aura (hatred) and 40% aura (purity) linked with a lvl 20 reduced mana with more than 1/3rd my mana left for casting. i think my max pool is 580ish and i have just over 200 mana for cast. i still use my BoR but had to switch to dual strike, multistrike, melee splash, mana leech. i need the mana leech gem because i don't have the 2% mana leech node but that WOULD be enough on its own. that setup is completely sustainable - and you could sustain it the same way with double strike instead of dual strike since you'll be using a shield. if needed you could also put another 2% mana leech on your ring(s) which again will sustain you no problem. the only time i actually run out of mana is against bosses like 2nd phase dominus where i attack faster than what i leech, but all you have to do is take a slight pause to let the mana leech catch up and then continue attacking, no problem. here is a revised tree - its basically a whole new tree, lol. you'll notice you need to drop some DPS nodes in order to get enough shield nodes to make using a shield worth it, but it is worth it. with a BoR this set up will give you 73% block chance and with a rathpith (cheap) and a stone of lazhwar (cheap and gives you int, which you lack in this tree) you'll also have 75% spell block. with this set up i'd also run the blood dance shoes instead of darkray vectors. this would give you 3.5% base hp regen plus 1% per frenzy charge (max of 7 on this build) which is a max of 10.5% regen per second which is quite large. with double strike you throw in a LGoH (since it leeches for both hits on one cast) and now you're unkillable. again the mana sustain will come from aura management and a bit of leech...you won't need much more. if you can survive with just 1 60% aura and 1 40% aura you'll be fine. i always suggest hatred and purity to make resistances much easier and the noose on gear a fairly loose. with nearly max block and dodge AND still 30-40% evasion you won't need to run grace. i don't run grace anymore, Ceryneian doesn't run grace anymore. so don't worry too much about it. long story short, yes this build is viable without a soul taker. you just need to use double strike (1h/shield) or dual strike (dual wield) with some mana leech. you will NOT be able to use frenzy as a main attack without soul taker, hands down. | |
" no, the copy never takes damage which makes increased duration an absolute must, since it will never be cut short. also because the kills the shadow gets counts towards another cast of vaal double strike. yes you heard me right... im literally waiting for vaal double strike to get nerfed out the butt. once i got my new sword the DPS shot up to over 22k, and its total duration damage is over 200k now. my shadow can literally solo bosses including maps. i hop on the boss, cast the shadow and jump out to deal with the minions. on bosses like dominus i use the shadow on the 1st phase (melee nightmare, usually) and he gets downed nearly instantly. its OP as shit to have that shadow up for 9 seconds, and again any kill the shadow gets counts towards another cast its wonderful |