Mods Compendium

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Kabushiki wrote:
Additional All Attributes on Rings is 16, not 32.

Not sure about Amulets bet it seems to be 28, not 32 as well.


Ok, 16 makes sense for rings, as well as 28 for amulet. I changed it in the compendium.

But then, on what type of item does +32 to all attributes spawns ? Why does the mod exist at all if it cannot spawn on anything ?
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
Last edited by Velkor#2803 on May 17, 2013, 1:02:23 AM
"
Suspended wrote:
Your data for added base physical damage (rings / amulets) is wrong. The "Gleaming" affix can't be level 39. It must be level 36 or lower, since it spawns on level 28 required rings for me all the time. Take this for example:


Thanks. Fixed.
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
My idea:
* add an entry where I can set my item's level
* show the max value/level which is available for that iLvl.
This would be great for checking items and crafting as well.

Possible solution:
* create a new sheet which filter out the original list with (level<= given level)
* use that sheet for the pivot tables
<redacted>
Personal Item Filter(s):
https://www.pathofexile.com/item-filter/Rxpet8
Last edited by Censurri#7561 on Apr 13, 2021, 9:46:08 AM
would be awesome if u had the min/max values for the highest bracket instead just the highest possible value when u click a certain item type.


nice job on this! thx
IGN: @ShocklerMolesh

Map Management Resource:
http://www.pathofexile.com/forum/view-thread/339977
Thanks for doing this, it's incredibly helpful!

Quick question on the sheet (I don't think it's an error I think I'm just misunderstanding).

Weapons show two separate attack speed suffixes, local attack speed % and just attack speed %.

Is this to mean that a rare can roll two attack speed suffixes, one local and one global? For example, I could roll a rare bow with suffixes "of Ease" (+10% aspd) AND "of Renown" (+16% aspd)?

I also have a sort of unrelated question.

Does anyone know if the added values are added before or after local multipliers?

For example, if I have a weapon with 10-20 damage (just for nice round numbers), with affixes +10-20 dmg, and +10% physical damage, do I get a weapon with 22-44 (10-20 plus 10-20 plus 10%), or is it 21-42 (10-20 plus 10%, plus 10-20)?
«勝兵先勝而後求戰,敗兵先戰而後求勝。»
"Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
- Sun Tzu, The Art of War
Last edited by SnakeAes#1708 on May 29, 2013, 3:47:02 PM
"
SnakeAes wrote:
Thanks for doing this, it's incredibly helpful!

Quick question on the sheet (I don't think it's an error I think I'm just misunderstanding).

Weapons show two separate attack speed suffixes, local attack speed % and just attack speed %.

Is this to mean that a rare can roll two attack speed suffixes, one local and one global? For example, I could roll a rare bow with suffixes "of Ease" (+10% aspd) AND "of Renown" (+16% aspd)?

I also have a sort of unrelated question.

Does anyone know if the added values are added before or after local multipliers?

For example, if I have a weapon with 10-20 damage (just for nice round numbers), with affixes +10-20 dmg, and +10% physical damage, do I get a weapon with 22-44 (10-20 plus 10-20 plus 10%), or is it 21-42 (10-20 plus 10%, plus 10-20)?



Its a mistake that I just fixed.

Weapons can only spawn "Local Attack speed" while "Attack Speed" can only spawn on gloves and rings.
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
Last edited by Velkor#2803 on May 29, 2013, 4:15:54 PM
Awesome, thanks for that.

Next question then... is it possible to roll Local Physical Dmg +% and Local Physical Dmg +% / Local Accuracy Rating on the same item? I don't think I've ever seen it in game but I don't know. So for example, Tyrannical and Emperor's on the same weapon? If so, this would give an overall increase of 249% (assuming perfect rolls) which is absolutely insane.
«勝兵先勝而後求戰,敗兵先戰而後求勝。»
"Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
- Sun Tzu, The Art of War
"
SnakeAes wrote:
Awesome, thanks for that.

Next question then... is it possible to roll Local Physical Dmg +% and Local Physical Dmg +% / Local Accuracy Rating on the same item? I don't think I've ever seen it in game but I don't know. So for example, Tyrannical and Emperor's on the same weapon? If so, this would give an overall increase of 249% (assuming perfect rolls) which is absolutely insane.


Yes, its possible.
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
"
Velkor wrote:
"
Kabushiki wrote:
Additional All Attributes on Rings is 16, not 32.

Not sure about Amulets bet it seems to be 28, not 32 as well.


Ok, 16 makes sense for rings, as well as 28 for amulet. I changed it in the compendium.

But then, on what type of item does +32 to all attributes spawns ? Why does the mod exist at all if it cannot spawn on anything ?





"
Velkor wrote:

Light Radius /+% Accuracy Rating
Now, I'm not sure. But since its an accuracy related mod, I guess it can spawn on accuracy-related items : rings, amulets, gloves, helmet and quiver.

It doesn't spawn on amulets.
Last edited by mobutu#5362 on May 30, 2013, 4:16:43 AM

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