Mods Compendium
" Ok, 16 makes sense for rings, as well as 28 for amulet. I changed it in the compendium. But then, on what type of item does +32 to all attributes spawns ? Why does the mod exist at all if it cannot spawn on anything ? Shadow : Covenant Pulser (504561) Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) Last edited by Velkor#2803 on May 17, 2013, 1:02:23 AM
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" Thanks. Fixed. Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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My idea:
* add an entry where I can set my item's level * show the max value/level which is available for that iLvl. This would be great for checking items and crafting as well. Possible solution: * create a new sheet which filter out the original list with (level<= given level) * use that sheet for the pivot tables |
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<redacted>
Personal Item Filter(s): https://www.pathofexile.com/item-filter/Rxpet8 Last edited by Censurri#7561 on Apr 13, 2021, 9:46:08 AM
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would be awesome if u had the min/max values for the highest bracket instead just the highest possible value when u click a certain item type.
nice job on this! thx IGN: @ShocklerMolesh
Map Management Resource: http://www.pathofexile.com/forum/view-thread/339977 |
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Thanks for doing this, it's incredibly helpful!
Quick question on the sheet (I don't think it's an error I think I'm just misunderstanding). Weapons show two separate attack speed suffixes, local attack speed % and just attack speed %. Is this to mean that a rare can roll two attack speed suffixes, one local and one global? For example, I could roll a rare bow with suffixes "of Ease" (+10% aspd) AND "of Renown" (+16% aspd)? I also have a sort of unrelated question. Does anyone know if the added values are added before or after local multipliers? For example, if I have a weapon with 10-20 damage (just for nice round numbers), with affixes +10-20 dmg, and +10% physical damage, do I get a weapon with 22-44 (10-20 plus 10-20 plus 10%), or is it 21-42 (10-20 plus 10%, plus 10-20)? «勝兵先勝而後求戰,敗兵先戰而後求勝。» "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win." - Sun Tzu, The Art of War Last edited by SnakeAes#1708 on May 29, 2013, 3:47:02 PM
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" Its a mistake that I just fixed. Weapons can only spawn "Local Attack speed" while "Attack Speed" can only spawn on gloves and rings. Shadow : Covenant Pulser (504561) Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) Last edited by Velkor#2803 on May 29, 2013, 4:15:54 PM
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Awesome, thanks for that.
Next question then... is it possible to roll Local Physical Dmg +% and Local Physical Dmg +% / Local Accuracy Rating on the same item? I don't think I've ever seen it in game but I don't know. So for example, Tyrannical and Emperor's on the same weapon? If so, this would give an overall increase of 249% (assuming perfect rolls) which is absolutely insane. «勝兵先勝而後求戰,敗兵先戰而後求勝。»
"Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win." - Sun Tzu, The Art of War |
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" Yes, its possible. Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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" " It doesn't spawn on amulets. Last edited by mobutu#5362 on May 30, 2013, 4:16:43 AM
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