Mods Compendium
below are a couple things i've noticed, specifically in the ring stats.
- cast speed and attack speed are 7% max not 10% - fire and lightning %dmg is 12% max (like cold) pm me if you need a source. |
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" You're right. Fixed. Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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" It's been possible for a while to get high elemental damage on rings - there's been a ring on HC for a while with 7-71 lightning. Physical damage has not changed though. Which doesn't really make sense... I've posted a thread about this in the Beta Feedback forum. Hopefully they change it. Also, on that note, gloves and quivers seem to be wrong. Quivers: Physical: Honed, ilvl 28, 6-10 phys Lightning: Snapping, ilvl 22, 1-22 light Fire: Smoking, ilvl 20, 7-13 fire Cold: Icy, ilvl 21, 7-12 cold. Attack Speed: of Ease, ilvl 11, 10% I believe gloves are the tier above this for the limit, except for attack speed which is correct (it can roll all tiers of att speed, up to 16% inc) Quivers max at 10% attack speed (ilvl 11, "of Ease") All I can think of right now... Current IGN: twitchtvTheuberelite http://twitch.tv/theuberelite - I stream sometimes. Last edited by TheuberClips#2320 on Apr 5, 2013, 9:22:57 PM
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" Thanks. Fixed. Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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Hello, i am seeing TONS of inconsistencies in the compendium when comparing it to the prefix/suffix table provided by GGG on this website. Let me give an example:
GGG prefixes on armor:
Spoiler
Lacquered / 1 / Base Physical Damage Reduction Rating 3 to 10 Studded / 18 / Base Physical Damage Reduction Rating 11 to 35 Ribbed / 30 / Base Physical Damage Reduction Rating 36 to 60 Fortified / 44 / Base Physical Damage Reduction Rating 61 to 138 Plated / 57 / Base Physical Damage Reduction Rating 139 to 322 Carapaced /71 / Base Physical Damage Reduction Rating 323 to 400 Compendium prefixes on armor:
Spoiler
Armor Armor Rating 3 to 10 10 Lacquered / 1 Armor Armor Rating 11 to 35 35 Studded / 18 Armor Armor Rating 36 to 60 60 Ribbed / 30 Armor Armor Rating 61 to 138 138 Fortified / 46 Armor Armor Rating 139 to 322 322 Plated / 59 Armor Armor Rating 323 to 400 400 Carapaced / 73 I've noticed these inconsistencies weeks ago, but wasn't aware there was a thread opened about the compendium, i found the link of it randomly. There are a LOT more then what i posted, i stopped using compendium for awhile now because of this. Can anyone clarify? is GGG not updating their list properly or are they updating them too often that the compendium is out of date now? |
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The value ranges seem identical, beside the strange doubling for the high cap...
and for the level requirements, I'd expect the compendium to be more uptodate than the website information, cause these are getting refreshed very rarely ^^ it just didnt have a high priority compared to other game issues... (look at the page with the jewelries, most of the (level) informations are outdated and wrong, since very long time) invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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This is somewhat weird since the ilvl 78+ mods were introduced only a few weeks ago. When GGG added them into the list, didn't they refresh everything else on the same page? Seems a bit fishy that they would add the new mods on the table without updating everything else of the same mod table.
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On: http://www.pathofexile.com/item-data/
Level 60 dunes map? GGG holding out on us. |
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" The only difference between the armor mods on the website and on the compendium is the level requirements for Plated and Carapaced mods (57/71 vs 59/73). That's because, to lower confusion, I merged Local and Base Armor mods in the compendium after someone suggested it. I never realized that the level requirements for plated and carapaced were different for Local and Base. I'll try to find a way to fix it. If you see other inconsistencies, please post them in this thread. That's the only way the compendium will get better and more consistent. Shadow : Covenant Pulser (504561) Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) Last edited by Velkor#2803 on Apr 9, 2013, 4:31:12 PM
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I only took a quick look comparing the first mod that comes to mind, i can tell for sure there's many more.
And yes by inconsistencies, i meant the level requirement. I copy/pasted everything just so u know what i'm talking about. I'll take a better look at more mods when i have some free time and give u a list of what i find. edit: forgot to say, thanks for creating the compendium :) have been using it since i started playing [launch of open beta] Last edited by zheavy#7737 on Apr 9, 2013, 3:30:31 PM
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