The case for FFA Loot

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anubite wrote:
If we were to remove FFA loot, it wouldn't remove ninja looting.

If you can point out a game that doesn't have ninja looting, where game systems completely prevent it, please do.


I also would like to know how you can ninja loot in an instanced system, or just with infinite timers. Please expand on whatever you are talking about so we all know how to respond.

Answer to your question: Diablo 3

You can't ninja loot in Diablo 3 period

Yes D3 is terrible but that is besides the point.
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tpapp157 wrote:
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Pretty_Boy_Guns wrote:
I now understand that I have never heard a responsible and logical case for FFA loot. Not a single one. I've been in the beta for maybe 2 months. Love the game. So I would like to understand it. It's not going anywhere after all.

This is the single most discussed topic on this forum. One thread alone reached several hundred pages of responses and there have been many other lengthy threads as well over the months. To say that you haven't seen a reasonable argument for FFA loot is to simply admit that you haven't bothered looking. If you're really curious about it, I would suggest using the search function to the left rather than rehashing these arguments yet again.

I don't play D3 but I've heard that their public partying system is practically abandoned despite D3's instanced loot mechanics. I don't really buy the argument that people would play public parties more if PoE had instanced loot.


People don't party in D3 for other reasons I believe. I think I read that you can't party with the new monster power system? Can someone verify that who knows better?

Anyhow D3 is a very different game. I believe whole heartedly that there would be a TON more public games with instanced loot as an option. I will use myself as an example. 99% of the time I am playing the game I would always host a public game if instanced was an option. Why you ask? Because it would only make my game experience BETTER.

Edit: Oh ya people also didn't party in D3 (when I was playing that God awful game) because inferno was very difficult and became absurdly difficult when other people joined your game. Strangers usually sucked so instead you grouped with friends.
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Last edited by iamstryker#5952 on Oct 20, 2012, 11:21:44 AM
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lethal_papercut wrote:


Loot options take nothing away form anyone it only adds to give people who hate FFA a better chance to play public parties without raging.



It takes away the sweet, sweet tears of despair..


To be serious:

Erenor hits the spike right on the head. FFA is thankfully here to stay. GGG has a lot of respect from me for not caving in on the pressure some empty barrels have been putting down trying to change it.

FFA just makes the game 2x more fun for me, and the people I play with. It doesn't mean we don't share or cooperate.. It just adds another element of competition and suspense.

I haven't once had trouble with this in public parties either. Not one person that hasn't shared or been fair with the other partymembers. You might say this is because it's still closed beta, yet I believe people will usually treat you the way you treat them.

And bad eggs are very easy to spot. And even easier to /kick /ignore. Do it on the first infraction and you'll never see them or interact with them again.
"That's how you die properly, Sailor Boy.."
Last edited by jawsofhana#6369 on Oct 20, 2012, 11:50:11 AM
I don't have any problems with FFA. Mostly because i play with reasonnable friends and i think it's way better to share things and / or leave some items at time than just rushing like dogs on a bone. I don't like the idea of instance drops anyway, it's just not bringing anything.

To compare it to D3, it's way better like it is now on PoE. D3 pushed the ridiculousness to change item depending on the class using it... lame.
Same as DarkyPupu. I love FFA when I'm playing with friends. But that's why I love it, because I only play with friends. If I was playing with strangers, I wouldn't want to have my loot ninja'd. And I would probably react by also ninjaing my party's loot. There's nothing wrong with this though, since it's what the game is about, and what the devs wanted. It certainly adds to the thrill and the competition between players. Grouping up to kill monsters together doesn't fit the theme of the game anyways.
Does anyone have a reason why there shouldn't be looting options?

Same old story. Some people hate FFA, some people don't mind it at all. No one is right and no one is wrong. Allow both sides to enjoy public games. That is all.
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iamstryker wrote:
Does anyone have a reason why there shouldn't be looting options?

Same old story. Some people hate FFA, some people don't mind it at all. No one is right and no one is wrong. Allow both sides to enjoy public games. That is all.


All of this. ^ Thanks this is good ( and not in a sarcastic way)
Last edited by Pretty_Boy_Guns#6371 on Oct 20, 2012, 3:11:39 PM
I think FFA loot is currently less of a problem than most anti-FFA people think. I agree with Erenor in the comparison of FFA loot with the current drop-trade system. Because the community is still small and relatively tight-knit (especially in HC), there aren't actually that many loot-whores around.

What usually happens in-game is that instead of making a party entirely public, someone will post on global chat saying something like "I'm currently at [some lvl/area/boss], anyone want to come join me?" When you whisper them to join, there is usually an implicit understanding that friendly behavior is expected. I have partied up several times, and have not had any problems with people ninja'ing loot coming off the timer or items that would be obviously better for another player.

Of course, open beta will probably introduce many more players, some of which are jerks, into the game. However, I expect that at higher levels of play (cruel and above, HC), the community will remain as friendly as it is now.
Alteration Orb Union Local #7
"Holding the line, on sixteen to one!"
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VoxelSquid wrote:
I think FFA loot is currently less of a problem than most anti-FFA people think. I agree with Erenor in the comparison of FFA loot with the current drop-trade system. Because the community is still small and relatively tight-knit (especially in HC), there aren't actually that many loot-whores around.

What usually happens in-game is that instead of making a party entirely public, someone will post on global chat saying something like "I'm currently at [some lvl/area/boss], anyone want to come join me?" When you whisper them to join, there is usually an implicit understanding that friendly behavior is expected. I have partied up several times, and have not had any problems with people ninja'ing loot coming off the timer or items that would be obviously better for another player.

Of course, open beta will probably introduce many more players, some of which are jerks, into the game. However, I expect that at higher levels of play (cruel and above, HC), the community will remain as friendly as it is now.


lol wait till this game goes live. I really cant wait to see the post about ffa. gonna be great
People tend to focus on only one aspect of the discussion when there are multiple issues.

1) Ninja looting by itself does not constitute the only reason (or even the most important reason) that people do not like to play FFA.

2) Playing with friends also does not solve every issue. There is one player that I interact with the most. I have given him items on many occasions so I think he trusts me as someone who wants him to progress, that being said he still doesn't like partying up together because he doesn't enjoy us having to slowly pick up the loot and decide who gets what item. We would enjoy this game a lot more with another option.

3) The friendliest community in the world won't solve all of the issues with FFA loot.

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