Your Crafting Resource Guide

ok so a few questions
1. if magic item only spawns one mod- do i NEED to augment it. or can i just alteration it.
cause if i remember correctly when i was trying this out on low lvl. i used up alot of augments even if undesireble 1mod before alterating it. And then later on -again if i remember it right- i tryed to just alterate instead of augment before doing so. and getting 2 mods instead of 1 at times.

2. It is correct that a blue item cant spawn with both +ES and +ES% right? since theyre both prefixes (on a chest) cause i was about to start alterating this (will show below) with mind set on finding those 2 mods. because a friend of mine who playes with HVR and those alike said thats what i should look for.
when i linkd this guide, he said " as far as i know thats wrong. and the guide hasnt been updated the last 2 weeks.

3. i should be looking for high rolls as well as 2 desireble mods before regaling it right?
and not take any rolls on the mods i want on magic item state. and then just divine it later.
since if i get lets say +es proc/or +es%proc and a resist proc. but they only have low numbers
when the item lvl is high (76) and just divine it later, that would be near pointless or too costly or w/e?
Cause again he said (my friend) that they could only spawn the higher types of mod ranges.
But i couldnt belive that, since then it would mean when getting a high itemlvl item u almost guaranteed it will be really good when craftting on it.

This is the item im gona craft on


bought the 76iLVL regalia for 2 chaoses with only 2 sockets.
53 jewelers, 7 fusings, and 6 chromatics lucky later i got that =)

What should i look for to get on it as magic roughly?
1 high roll es mod + 1 decent resist?
1. depends on what ur looking for. if that one mod is a prefix but u didn't want that prefix then alt it. if u wanted that prefix then aug and regal.

2. yes

3. no just high level mods are enough. doesn't have to be high rolls or u'll take forever. divining a high end item is worth it if you know how to use a divine.

Just 1 high roll ES mod is enough. don't worry abt the suffix. the prefix is more important in ur case.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
Hello.

I've read the entire post but I still didn't understand one thing:

Item level means it can spawn certain mods, as in the guide.
However, can it spawn lower level mods as well?

For instance, I have a Citadel Bow item level 63.

It only has 40% physical damage increase. This means the mod is "Heavy", of level 1. This means if I divine it, I won't get anything over 49%.


But, my question is, since the item level is 63, if I chaos it, could I get the mod "Cruel" and maybe combination with "Conqueror's" ?

This means the mod cap is only in the upper limit but not the lower? I could get any range of the damage mod between "Heavy" and "Cruel" while chaosing it?
IGN: SCHVAITZERIZER
Last edited by MAD_DAN on Feb 21, 2013, 2:12:28 AM
"
Invalesco wrote:

Lastly, just for laughs, here's a video of Mirror of Kalandras in action.
Invalesco's Mirror of Kalandra Tutorial


Shouldn't that say "Mirrors of Kalandra"?
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer on Feb 21, 2013, 3:33:42 PM
"
MAD_DAN wrote:
Hello.

I've read the entire post but I still didn't understand one thing:

Item level means it can spawn certain mods, as in the guide.
However, can it spawn lower level mods as well?

For instance, I have a Citadel Bow item level 63.

It only has 40% physical damage increase. This means the mod is "Heavy", of level 1. This means if I divine it, I won't get anything over 49%.


But, my question is, since the item level is 63, if I chaos it, could I get the mod "Cruel" and maybe combination with "Conqueror's" ?

This means the mod cap is only in the upper limit but not the lower? I could get any range of the damage mod between "Heavy" and "Cruel" while chaosing it?


Yes it can spawn lower level mods as well.

You can only get one mod within one type of prefix. You won't be able to get 2 mods within one type of prefix on an item if that's what you were wondering.

"
VideoGeemer wrote:
"
Invalesco wrote:

Lastly, just for laughs, here's a video of Mirror of Kalandras in action.
Invalesco's Mirror of Kalandra Tutorial


Shouldn't that say "Mirrors of Kalandra"?


Good point haha. changed :)
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader

near top "Unconquerable" roll and top "Djinn's" roll. should i exalt it now?
(i got 4 exalts, 20-30 alterations, 5 scourings and 2 regals left in orbs. thats alsow like basicly all my currency cep't minor others.)

alsow got this which i was stupid not to scour and try get this on instead. but i wanted like some sort of backup plan


or maybe i should exalt number 2. hope for the best since that chest has what i was looking for to begin with (5+links) and right colors.

maybe a combination. exalt till prefix proc.
go to the other chest if its not good. since im running out of currencys. and i knew this is what it would probably come to when i started this :)
Last edited by PumpFIST on Feb 21, 2013, 10:45:19 PM
"
Invalesco wrote:

It depends on the itemlevel of the ring/quiver/belt. Click on the item, type /itemlevel and press enter. The max level of mods that can roll will depend on this itemlevel.

Now I see. Thank you.
Another question.

I have a belt:

34 Base Max Energy Shield (32 to 37 -> lv 59)
72 Base Max Life (70 to 79 -> lv 44)
21 Weapon Elemental Dmg +% (21 to 30 -> lv 30)
19 Base Fire Dmg Resistance % (18 to 23 -> lv 24)
32 Base Lightning Dmg Resistance % (30 to 35 -> lv 49)

It shows required level = 47. How is that formed? Max mod level = 59 so level restriction is not shaped by max mod level?
From what I've noticed the required level and item level are not always the same.

You can find out the true itemlevel by using the /itemlevel command.


Btw, I've noticed many of you search mods on magic items and regal it afterwards (as in the guide).

But wouldn't that make the other regal and exalted obtained mods, unchangeable? Since you can't chaos it because you'll lose your much desired intial mods.

So you do a magic item with two best desired mods, the other four would be very error prone (like getting level 1 mods and not being able to do anything about it with chaos because you'll lose the first two)
IGN: SCHVAITZERIZER
"
MAD_DAN wrote:

So you do a magic item with two best desired mods, the other four would be very error prone (like getting level 1 mods and not being able to do anything about it with chaos because you'll lose the first two)

1. You can make up to 3 desired mods if you reroll item after using regal.
2. This method is sutable for items with scarcity of usable mods - so if there is only 3-4 mods that you find userful then you can max-roll them and forget about others. That is why it is recommended to use on armor I think. When there is a lot of userful mods chaos method seems to be more efficient.
Last edited by binariti on Feb 22, 2013, 2:02:18 AM
OMG... this is like the best guide about anything related to any game i've ever read.
This basically changed my ingame experience within POE!
Thanks a lot man!
o/

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