Chris: ALT-F4 LEGIT STRAT

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crabshack wrote:

I'm sure whoever gets tasked with that over at GGG is going to be thrilled.


They already run things on their server. I'm basically saying you could put a logout timer, but only on the server simulation, and throw out any data past when the logout occurs other than if a death happened. I can't imagine this would be too hard.

Of course, they have other priorities. I'd be happy with them not buffing enemies because they expect me to exploit :).
IGN: SplitEpimorphism
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crabshack wrote:
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syrioforel wrote:
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ScrotieMcB wrote:
It's beyond that. I honestly use Alt+F4 every single time I close Path of Exile. I've death-dodged exactly one time; I've Alt+F4'd outside of town (no monsters around) hundreds of times. Hundreds! We're talking over a 100:1 innocence-to-guilt ratio here!
Firstly, I agree it's probably not a good idea.

However, for the sake of debate, you could keep track of frequency of alt-f4s that occur in cases that would have resulted in player death within 5 seconds (or less) if the player were to idle. If the frequency of this is high, you could flag the account.

Do you have a problem with that?
I'm sure whoever gets tasked with that over at GGG is going to be thrilled.
Precisely. Hell yes I have a problem with that; it's a total waste of developer resources which accomplishes nothing.

Here's the appropriate punishment: If you really get surprised, and your character has only a second or two to live, it's unavoidable. Eventually, this will catch all the chronic abusers eventually; no one has perfect timing all of the time.

Total development cost: near zero; all they really have to do is add the slight delay to the menu logout.

Actually, even the logout delay is a luxury, and they could easily just skip that too. Wish list, not a demand.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
Precisely. Hell yes I have a problem with that; it's a total waste of developer resources which accomplishes nothing.

Here's the appropriate punishment: If you really get surprised, and your character has only a second or two to live, it's unavoidable. Eventually, this will catch all the chronic abusers eventually; no one has perfect timing all of the time.

Total development cost: near zero; all they really have to do is add the slight delay to the menu logout.

Actually, even the logout delay is a luxury, and they could easily just skip that too. Wish list, not a demand.


As I said earlier, I think the brief delay is probably ideal.

In fact, as I'll say for the nth time, I don't care if there's no delay as long as I'm not expected to alt-f4 abuse.


IGN: SplitEpimorphism
Sometimes you get stuck in really bad situations due to de-synch. In these situations having instant-exit is very good. I certainly don't want to lose my hardcore character becasue of desynch. If you remove instant-exit you'll have to simply play a lot more careful and slower, meaning your slowing the game's pace down significantly which is not a good thing.
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ScrotieMcB wrote:

Here's the appropriate punishment: If you really get surprised, and your character has only a second or two to live, it's unavoidable. Eventually, this will catch all the chronic abusers eventually; no one has perfect timing all of the time.


Apologies for the double response to this, but it would appear GGG doesn't consider abusing instant exit to be "abuse," which (as far as I could tell) is the point of the thread. So it would appear we've sidetracked pretty hard, since I find myself arguing with someone who, as far as I can tell, I mostly agree with on this.
IGN: SplitEpimorphism
Last edited by syrioforel#7028 on Oct 10, 2013, 4:43:44 AM
I wonder why people are QQing about ALT+F4 so much. How many of them have even beat Piety on Merc or were doing high level Map content in Hardcore / Onslaught?

If one would remove ALT-F4, people would not even bother any more and just play safe places like Docks where they can farmand dont die.

Most people actually die because they are taking risks which they think they can handle (if neccessary with ALT-F4) but they actually cant (like the Fire-Fury map version).

Also lot less people would actually play Hardcore leagues, besides those who dont play 4+ hours a day, because of frustration dying the third time in a row to dsync.
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Vaxall wrote:
I wonder why people are QQing about ALT+F4 so much. How many of them have even beat Piety on Merc or were doing high level Map content in Hardcore / Onslaught?

If one would remove ALT-F4, people would not even bother any more and just play safe places like Docks where they can farmand dont die.

Most people actually die because they are taking risks which they think they can handle (if neccessary with ALT-F4) but they actually cant (like the Fire-Fury map version).

Also lot less people would actually play Hardcore leagues, besides those who dont play 4+ hours a day, because of frustration dying the third time in a row to dsync.


Even playing SC, I can say why I'm concerned:

* If GGG does not discourage (or endorses) Alt-F4 or logout, I'm going to use it. It's silly not to.

* Using a ranged character of any sort, almost all deaths are avoidable. There's no fear of even eating the XP penalty.

* The game is, as a result, less interesting.

Before, I'd eat the occasional death soloing, and it kept my on my toes. But those deaths would almost always be me getting trapped in a corner, or frozen or stunned, that sort of thing. It made getting frozen / stunned / trapped exciting.

Now I'll probably just alt-f4 out of it every time, because I'm supposed to. Seems less fun to me, is all.

I stopped playing after the evasion buff/rework/whatever, until the new leagues come out. I did this for two reasons:

1) My high 70s bow duelist gained a *ton* of survivability from the evade bonus.
2) A Lioneye's Glare dropped in a map shortly before that patch.

The combination of the two let me go from running lv68 maps with some difficulty to facerolling 72s. Oddly, the Glare didn't add much. (With the exception of a Darkray Vectors, all my gear was self-found too). I leveled up to 81 quickly, and got bored. 81 is a good place to stop anyway, I figure -- I had some > 72 maps, but it's not worth running them solo with the amount of currency I had in stash. (~3ex total)

Short story is: I think having an instant exit removes some depth from the game if it is abused, and it seems it isn't even considered abuse.
IGN: SplitEpimorphism
how about a no alt+f4 league

IGN: RFFP
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Mikekowa wrote:
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Q:What are your thoughts on the use of alt-f4 in the game to escape death?

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A:It's currently an accepted playstyle that allows us to design bosses to be more interesting. If you're locked in to *absolutely having to kill it with no hope of escape* then it has to be an easier fight.



LEGIT STRAT ALT-F4.

Real Pros ESC+Exit though



But honestly, what did you'all expect from a pantless game where movementspeed and let the minions fight for you is OP?
AltF4 and EscExit FTW!
L O L
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McDinges wrote:
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Mikekowa wrote:
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Q:What are your thoughts on the use of alt-f4 in the game to escape death?

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A:It's currently an accepted playstyle that allows us to design bosses to be more interesting. If you're locked in to *absolutely having to kill it with no hope of escape* then it has to be an easier fight.



LEGIT STRAT ALT-F4.

Real Pros ESC+Exit though



But honestly, what did you'all expect from a pantless game where movementspeed and let the minions fight for you is OP?
AltF4 and EscExit FTW!
L O L


You got me. I actually laughed at "pantless."
IGN: SplitEpimorphism

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