Chris: ALT-F4 LEGIT STRAT

"Of course we balance knowing players will Alt-F4 out of there.

We also balance knowing players will never Alt-F4, or portal out, and want to be able to win that fight fairly.

We balance knowing that players will play solo.

We balance knowing they'll only ever do that fight rushed.

We balance knowing that players are only there for the loot.

We balance knowing that players are only there for a good challenge."



He trolled everyone so hard.
FOR SALE LIST :: view-thread/510962
Out before shit hits the fan ^-^
FOR SALE LIST :: view-thread/510962
I'm absolutely fine with alt f4ing/exiting. You can still get out if you sort of "overextend" :D

Also I think a lot of people slightly misinterpreted what he said, its not gonna be like a lot harder, just a bit to make it more challenging, and since you kill it anyway most of the time if you don't derp, its totally fine. Also keep in mind this game is sort of the successor of diablo 2, where this was also common.
well anyway bluesqq, it;s nice to see someone else speaking from experience, and if GGG devs read this post anymore, I hope they stick to their collective principles - just because a few goobers don't understand a concept, doesn't make you wrong :D

Cheers!
"
Necrogue wrote:
"
Chris wrote:
Maybe my explanation in the Raptr Q&A isn't optimal (I answered over 100 questions rapidly), but I stand by our reasoning that causes us to allow people to drop instantly.

We want our fights to have large swings of damage and to cause a rush of adrenaline in the player. If the game didn't allow you to drop instantly then we'd have to dumb down the fights so much. We've tried it.

In addition, it means that we're able to make hard boss fights that players can attrition if they choose to. If we had to design the act bosses so that players needed to kill them in one go without dying then they would be pushovers.

We have said this multiple times on the forum and in interviews before (as well as implementing the game to be that way) - our stance shouldn't be a surprise!


Alt+f4 hurts immersion though so why not make f4 a shortcut to insta warp back to town locking the player out of that map/instance as a tradeoff.


This. Since you already support it, you may as well implenent a function that we can customize any key without using 3rd pary program to do it.

I don't mind "alt+f4" to be a part of the game, but if you are going to support it, you should support it in the client as well. By not introducing that function directly into the game through a rebindable function, you are unnecessarely fooling a lot of players into believing that "alt+f4" is not okay.
This message was delivered by GGG defence force.
"
bluesqq wrote:
"
Jackel6672 wrote:
"
Noctis256 wrote:
4.) GGG never said they programmed the game SO THAT people would use alt F4 - so all you people saying that maybe are missing the point. It would appear Chris and the gang are saying - it's a NECESSARY and useful TOOL, to have in the game, and SINCE there is the option that quick-fingered folk MIGHT be able to use it to get out of boring attrition style fights (see above) then they'd better have interesting/spikey fights.


This is where you are wrong. As has already been stated, it has been balanced knowing it can happen.

Therefore programmed.

There are other mechanics to use then both spikey, and long winded fights. Giving the boss spell block, for instance could be interesting. A boss that can remove buffs, or disable auras by making you recast them. There is alot that can be done in this game.




Your so dumb, the entire post went over your head.


Woosh! Thanks for resorting to personal insults. It shows how much you can contribute to a topic.

I only quoted the part that made any sense to the topic at hand.

Now tell me why I was wrong.

"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Oct 10, 2013, 2:33:04 AM
"
Chris wrote:
We want our fights to have large swings of damage and to cause a rush of adrenaline in the player. If the game didn't allow you to drop instantly then we'd have to dumb down the fights so much. We've tried it.


Just wanted to comment on this. I think you guys are creatively pigeon-holing yourselves if you can't make intense fights without having "instant drops."

Although it failed many things, one thing Diablo 3 succeeded was it provided a template for how to make fights intense without instant drops.

The thing which I think most prevents POE from being able to have intense fights without instant drops is a lack of skill variety. The support skills aren't very interesting to use, most of them work in the same way (pre buff before battle begins), and are setup as competition for primary damage skills instead of cooperation for primary skills. They consume the same resource, casting time, and skill bar spots- it doesn't need to compete in each category every time.

Another thing that's lacking is one-dimensional resource management: it's just mana. No recovery skill to boost mana when it dries up, no cooldowns to manage (for support skills), and no honest attempts to make the battlefield/monsters a resource that is managed (eg. area denial). There are one or two exceptions to each of these so it seems you guys know about these things, you just haven't figured them out yet. So it is disappointing to hear that you tried it and failed. Others have succeeded.
People are reading way to much into this "we balance around that fact that we know players will Alt+4" stuff, this in no way implys you cannot win without alt+4'ing it allows them to make the game more challenging with harder bosses and mobs while allowing players to asses weather they was ready for it or not, if you are well prepared then you will not need to Alt+4 at all.

Let me explain in a scenario that happened to me on my 1st Hardcore character:

I was on merciless about to fight vaal, prior to this i had been playing on softcore i hadn't cared much about resist much since it didn't matter if i died.
I had about 40% lightning resist, straight away i got hit by vaal lightning taking me to less than 100 hp, i Alt+4'ed the hell out of there, reloaded, got more lightning resist, went back ad it was no problem (still a hard fight which i was getting chucked for alot still but this time survivable).
Now if there was no way for me to get out of there the 1st time, then there is no way in hell vaal lightning should be allowed to do that much damage, it would just be ridiculous me and many other probably would have just insta died there without knowing why.

Now because of this experience i never go into any boss fight or map unprepared for exatly whats in there and i have hardly ever had to Alt+4 out since (eseption being when i get rubber banded or de-synced, which imo is a 100% reason why you should be able to Alt+4).

And im pretty sure this is the kind of gameplay balance GGG mean when they say they balance around Alt+4'ing, not that you have to do it to win but it there in an emergency if you rally need it.
Last edited by DemonScarf#5685 on Oct 10, 2013, 2:44:22 AM
ALT+F4'ing out of HC is like a mini death and feels a lot more exciting than a battle where you never came close to dying.

ALT+F4'ing feels like you lost the battle, but without the penalty of actually starting over the entire game.
If I'd ever got a chance to make a game, it would definitively not cater to the players that want the game to change instead of themselves improving in it.
whops posted nothing sorry lol.
Last edited by DemonScarf#5685 on Oct 10, 2013, 2:42:02 AM

Report Forum Post

Report Account:

Report Type

Additional Info