1.0 Passive Tree

"
WarlordClaw wrote:
http://oi41.tinypic.com/14268v9.jpg


Didn't notice that, interesting. Though I guess it just shows even more how this tree is a WIP, why have only 1 side of the tree that connects like that, after all?
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
Last edited by Wooser69 on Oct 4, 2013, 5:17:25 AM
"
ScrotieMcB wrote:
"
WarlordClaw wrote:
Spoiler
I actually don't like that. Generally that new center has three sets of two paths:

(MT = marauder-templar)

1. MT to TW
2. WS to SR
3. RD to MD

However, there's a path connecting 1 to 2, but none connecting 1 to 3 or 2 to 3? That's bullshit. I hope they do something about that before release.


Chris said the tree is not final.
“Demons run when a good man goes to war"
"
Sneakypaw wrote:
"
ScrotieMcB wrote:
"
WarlordClaw wrote:
Spoiler
I actually don't like that. Generally that new center has three sets of two paths:

(MT = marauder-templar)

1. MT to TW
2. WS to SR
3. RD to MD

However, there's a path connecting 1 to 2, but none connecting 1 to 3 or 2 to 3? That's bullshit. I hope they do something about that before release.


Chris said the tree is not final.


That is what we all hope and try to point out what we think is the problem.
Nonetheless I am impressed with the gut of the Devs to change huge parts, cheers for that GGG.
Forums are SOOO much fun on patch day!

Casuals play because it's fun, not to achieve any goal unreachable with their resources.
We are playing for the next difficulty, the next keystone, the next item upgrade.
Not to feel better than anyone else.
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Sneakypaw wrote:
Chris said the tree is not final.


And I don't think it is. I couldn't spot any new trap nodes, and I'm pretty sure Chris promised some by release. So that might indicate that it's not the final version.
for all we know the links there were not completely final. but if they were, I think that its going to make little difference.
I dont get why would they even make tree like that for testing?

To test what? How to limit builds and make everyone go scion?
IGN:Vraarz
"
Vraarz wrote:
I dont get why would they even make tree like that for testing?

To test what? How to limit builds and make everyone go scion?


That's not a testing build. It's a build they put together to show the new class to the press. So as long as the starting nodes for scion are in there all is good for the interview.
“Demons run when a good man goes to war"
"
WarlordClaw wrote:



awful waste of points on build specific nodes. How do you get vaal pact and conduit coming from witch and then move left through the middle of templar and marauder? Oh right you cant.

fucked.
Looks neat, I almost never go through the center so I've got nothing to complain about, if they cleaned up other paths and the outer rim a bit that's a clear win for me.

"
Snorkle_uk wrote:

awful waste of points on build specific nodes. How do you get vaal pact and conduit coming from witch and then move left through the middle of templar and marauder? Oh right you cant.
fucked.


You can, just play a scion. We do not choose classes based on special abilities or whatnot, we choose them based on grid position and scion is pretty much spot-on for what you're trying to do.

Even if you don't want to you will probably be able to go through mara area, but it will cost you.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Oct 4, 2013, 5:42:58 AM
I sure hope its not the final version (or even close to it). Otherwise, I'd be very worried. I don't like this.... At all.

If you ask me, the current version of the tree (the one we are now playing) is much better. Don't mess with it too much. Just add the new keystone (s) somewhere and be done with it.
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
Last edited by Velkor on Oct 4, 2013, 5:42:06 AM

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