[1.2] Rathik's EK build +40k DPS/52.3%Crit/+375% Multiplier. Anti-Reflect. "The Immortal Shuriken"

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creeplord wrote:
Hey Rath, first and foremost thanks for posting this build. Its been great fun.

I have one question for you boss.

I am running currently at 176 mana regen , and I'm running Artic armour at level 15 which takes 147.7 mana per second while moving. And for some reason I cannot sustain it. I don't understand why. IF I keep moving I eventually run out of mana.

How is that possible?

Would love an explanation. Thanks :)


It's the combination of running and standing. Thats mean your mana drain will be running combine with mana drain of standing :) as Rathik have answer for a while ago :)
Nothing will overcome your Fear !!!
Last edited by zXBlinkDaggerz#5433 on Nov 16, 2013, 3:37:07 AM
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Rathik2 wrote:


Did you needed the IM to be activate and it didn't?
It means you didn't take any damage so there is no point of it to activate.
The gem combo is to protect you from physical reflect, not to have 100% up time.


Well i wanted to survive packs that have strong lightning dmg against me because i have trouble with lightning atm. Res is low and i havent got good RES items. So i needed IM to active constantly with endu-cry !

By the way Got 18k armour with flask + molten = 78% dmg reduce and still cant tank dominus lightning shot ... He 1 hit me. It's because i have that low Lightning res ?
Nothing will overcome your Fear !!!
"
eminem1214 wrote:
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Rathik2 wrote:


Did you needed the IM to be activate and it didn't?
It means you didn't take any damage so there is no point of it to activate.
The gem combo is to protect you from physical reflect, not to have 100% up time.


Well i wanted to survive packs that have strong lightning dmg against me because i have trouble with lightning atm. Res is low and i havent got good RES items. So i needed IM to active constantly with endu-cry !

By the way Got 18k armour with flask + molten = 78% dmg reduce and still cant tank dominus lightning shot ... He 1 hit me. It's because i have that low Lightning res ?


IM only protects vs physical damage :), not elemental or chaos damage.
Read the tooltip.
IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
"
Rathik2 wrote:
"
eminem1214 wrote:
"
Rathik2 wrote:


Did you needed the IM to be activate and it didn't?
It means you didn't take any damage so there is no point of it to activate.
The gem combo is to protect you from physical reflect, not to have 100% up time.


Well i wanted to survive packs that have strong lightning dmg against me because i have trouble with lightning atm. Res is low and i havent got good RES items. So i needed IM to active constantly with endu-cry !

By the way Got 18k armour with flask + molten = 78% dmg reduce and still cant tank dominus lightning shot ... He 1 hit me. It's because i have that low Lightning res ?


IM only protects vs physical damage :), not elemental or chaos damage.
Read the tooltip.


I know that already :) Thanks for answering my question :) !
Nothing will overcome your Fear !!!
Then why do you expect IM to protect you vs lightning damage?
Get more res, you should be capped at all times.
IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
"
Rathik2 wrote:
Then why do you expect IM to protect you vs lightning damage?
Get more res, you should be capped at all times.


Well need time to find more gear. Currenty if I choose res item it will remove the mana regen. I can't do that. With 30% lightning res it's hard but play a little bit safe i can survive.

So can you facetank the boss in Orchard map ? That thing 1 hit me all the time ...
Nothing will overcome your Fear !!!
Hey mate.

Please take a look at the 3 passives at the left here: http://www.pathofexile.com/passive-skill-tree/AAAAAgUAGjg62FnzfLuExIrkkFWSfZhvm-ynhK9swBrFiuXP7Dg=

They only take 2 +10 STR points and we get:

x2 One Handed Critical Strike Chance
30% increased Critical Strike Chance with One Handed Melee Weapons

Disemboweling
80% increased Critical Strike Chance with One Handed Melee Weapons

So with a Dagger (which has high base crit chance already) we get a crazy 140% Crit Chance for 3 points which means 7% Crit Chance for EK if I'm right. Ofc we are limited to use Daggers but... it might be worth?
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FedeS wrote:
Hey mate.

Please take a look at the 3 passives at the left here: http://www.pathofexile.com/passive-skill-tree/AAAAAgUAGjg62FnzfLuExIrkkFWSfZhvm-ynhK9swBrFiuXP7Dg=

They only take 2 +10 STR points and we get:

x2 One Handed Critical Strike Chance
30% increased Critical Strike Chance with One Handed Melee Weapons

Disemboweling
80% increased Critical Strike Chance with One Handed Melee Weapons

So with a Dagger (which has high base crit chance already) we get a crazy 140% Crit Chance for 3 points which means 7% Crit Chance for EK if I'm right. Ofc we are limited to use Daggers but... it might be worth?


I can see what you thinking. But hell if you got Void Battery. None will ever surpass that thing !!!
Nothing will overcome your Fear !!!
From the wiki:

"
Despite the fact that it does physical damage, Ethereal Knives is a spell and not an attack. It does not utilize weapon damage in any way, even if you use daggers.


So no, taking any crit or damage nodes for ANY WEAPON would be a complete waste of points. The only passives which affect it are global and spell crit damage/multiplier ones.
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maladeth wrote:
From the wiki:

"
Despite the fact that it does physical damage, Ethereal Knives is a spell and not an attack. It does not utilize weapon damage in any way, even if you use daggers.


So no, taking any crit or damage nodes for ANY WEAPON would be a complete waste of points. The only passives which affect it are global and spell crit damage/multiplier ones.


The first impression after reading the description of the nodes is that is the same of other passives "X% increased Crit Strike Chance" but wielding a Dagger. If doesn't work that way then I said nothing, and I think the descriptions should be improved. Also, actually I think there is no passives with the "Global" thing. Anyway, thanks for the update.

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