Preliminary 0.11.5 Patch Notes
So you wont add damage numbers to the game because it breaks immersion yet people running around with razor footprints is fine?
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" There is no dysync fix get a better rig to fix the fps spikes All games are time sinks "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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" Last time i checked shavs uses the default skin |
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" True but maybe I want to apply the Shavs skin (or regular skin, whatever you prefer) to a regular Vaal Regalia or an armour based body armour. Hello darkness my old friend.. IGN: Anita_Dick Last edited by MyTeacherTouchesMe#3309 on Sep 3, 2013, 8:08:00 PM
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" This. Firetraps base damage is low 4 figure and beartrap base damage is mid 4 figures at endgame level while offensive spells are mid~high 3 figures at best. Unlike the skills that were originally unlimited and ended up with cooldowns due to poor balancing, traps have always had cooldowns and arent balanced when they can be cast constantly like spells. The cooldown fix is for the best. As for enduring cry, well, there was probably a better way to balance it than by giving it a cooldown in the first place, but otoh its a decent stopgap to prevent permanent physical immunity with minimal investement. IGN: KoTao
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I am ready for skin swap. (assuming 3d art will look like the tooltip when they implement it) IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131 |
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" Well, that's just, like, your opinion, man. Last edited by Glutton#2577 on Sep 4, 2013, 4:00:51 AM
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" It's objective as it gets don't besmirch reality with the foul snarlword grease of "opinion." The monsters are just little 2d images on our monitor screens. They don't have feelings. Scientific Fact. Ded srs. |
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Love the Cyclone effect :)
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" thats not accurate mate sadly, it means u can plant 4 traps, not that u get 4 traps in stock. shitty i know, it should do both. what good is being able to plant 4 traps if we can only store 3? with the original cd of 8 seconds its pretty stupid if you have 1 trap and can throw down 4 but store 3. what good is throwing down upto 4 traps when 80% of the time your throwing it directly at an enemy anyway? GGG please fix "Number of Traps Allowed" node to "Number of storable traps", it's just not useful! especially with this new single gem update. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 |
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