One-week "Resistance Penalty Testing" Hardcore Ladder Race
Now I know why I saw a bunch of L1 chars sitting on the waypoint in merci Forest Encampment (facepalm)
I would expect the devs will fix this at some point. That is the purpose of beta after all. Keep finding those loopholes everyone, the more we find the better this game will be on release. |
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" Alright I understand why you think about it as about a choice. But it doesn't matter that much. I was describing the situation as a no-choice just because if you made that choice the reward would be incredibly powerful. You can go and make different choice and run with bad resists, just as you can choose to run with low health, low armor, low damage... The thing is that more resistances are so rewarding. One good item of any kind can have the power of halving the damage recieved. Can you say this about armor, can you double your effective health against another kind of damage with one item? I can't think of any kind of gear set that would allow this. I think this is caused (beside the outdated percentage system) by the high cap. It would work a bit better if the cap was around 50%, (then the penalty could be -100%). But better solution would be completely reworked resistance system. " This seems wrong to me, it would be better to make the monsters stronger so any resistance would prevent more damage recieved. When the damage is lower, the low resists don't matter since they prevent so little damage from being dealt. " Some people grind. I did when I started to see that my damage is pathetic. It can hapen when you can't roll a good weapon. Not to mention the penalties will cause this outside races even more. Data from races are defective in a way. Edit: as always. ✠ ✠ Last edited by wiggin#5896 on Sep 30, 2012, 11:19:27 AM
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" GGG PLEASE LOOK INTO THIS ISSUE!!! I personally got really really pissed off when certain people began bragging about exploiting the party system by using alernate accounts to boost their EXP gain by as much as 250%!! To do this during a competition that has micro-transaction currency as part of the prizes is like cheating in a casino and really demoralizes the players who are not using exploits. I really don't think it's intended for a single person to gain the benefits of a full party. I know for a fact that at least 2 people in the top 10 are doing this. One of the persons who did it went from 10th place before they were multiboxing to within the TOP 3 after only a couple days of exploiting this mechanic. Fixing this loophole might take some time, but I believe a temporary fix could be this: Prevent players from gaining any bonus EXP or IIQ unless they are within 2 screens of the monster that is killed. If the exploiters have to keep their level 1 alts within 2 screens of the action, it will be incredibly difficult to keep those alts from being killed. The only change to legitimate parties will be that if they go off on their own in an instance, it will be as if they were solo. If they want the benefits of being in a party, they will need to actually stay in a group, which is how a party should operate anyway. Last edited by Axebane#6055 on Sep 30, 2012, 12:43:21 PM
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" This sounds like a really good solution but maybe the bonus should be related to the player who killed the monster rather than the killed monster. (?) ✠ ✠
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" And of course, http://www.pathofexile.com/forum/view-thread/51455 -------------------------------------------------------- I realize there are a lot of players who don't have the patience to read incoming wall of text. So instead of explaining how the system is broken, as I did before. I have now demonstrated via an actual race. The real tragedy of it is, I didn't even have to utilize a single hack. Internet+poe+couple of beta keys and a second pc and your off to the races. Party exploiting was done in the last 1 week race. There were 2 different exploits used. My method is simply the next evolution. My method is also the most effective method. SO, until this is fixed its simply a matter of time until everyone is doing this or not racing at all. I know this, because I played D2 classic hardcore/ladder. And everyone there used lvl 1's to boost exp by filling games. It is not a fun way to play. This has been an issue for quite a while, most players who use exploits like to keep them secret to get an unfair advantage. I want this fixed. And instead of grave indifference that I got before this race I think some of you may listen now before open beta hopefully :P The party system is much much more important than anything else for the long run integrity of the game. This is a major issue and it needs to be fixed before open beta. I don't really care if any of you take issue with me. If it wasn't me doing it this week it would be someone else next week. Not to mention the exploitation of previous weeks that most players didn't even talk/think about or give much consideration. I'm speeding up the clock so that hopefully this will start getting more attention and fixed. They should put some old D2 players with a nose for exploits into alpha testing in my opinion. Kind of like having a computer hacker on your security team. /*_* Looking for more guild members for races/4 month hc leagues, pm for info
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PLEASE LISTEN TO TEBIRD GGG!!!
He is dead right about both the Alt-F4 / ESC > Exit exploit and the "multiboxing" party system exploit. The PoE leagues are the most intense and rewarding forms of online competition that I have ever participated in, even moreso than the Diablo 2 ladders. It would be a terrible shame if that were all ruined by these 2 problems. If these issues are not addressed before Open Beta, it will be trivial for everyone to make alternate free accounts and use them to park lvl 1 characters in their instances, and as TEBird mentioned: It will actually discourage legitimate party play. Why join a regular party when you can greedily hoard all the benefits of a full party for yourself? If there is no reason to join a real party, there is also no reason to purchase cosmetic upgrades in the cash-shop. PLEASE find a way to fix these 2 issues! You have come up with some brilliant game systems so far, like the currency system, so I am confident that you can come up with a great solution if you just try! |
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It isn't even necessary to multi-box. After reading this I was simply able to open another instance of the game on the same PC.
I was thinking the party monster bonus could be based on the highest level player. With additional players affecting the bonus and based on a cumulative level formula. For instance, you could use a % based formula to deter low level parking. With the highest level player being the base for the formula. Let us use level 50 for a base. You have a level 50 and level 1 player in a party. 50 would be the base guideline with the level 1 player adding his % of the highest level to the reward. Since 1 is 2% of 50 the reward gain for parking a level 1 in an instance would be 102% with difficulty being increased to a 2 player baseline. Two level 50 players would incur the full 200% for the party bonus. Three level 50 players would incur a 300% bonus. On the other hand 2 level 50 players and a level 1 player would on incur 202% bonus. This kind of party experience and/or drop rates will discourage multi-boxing and similar behavior. You could still have a leveled player parked in an instance, but in a race setting leveling multiple heroes would be a disadvantage itself. |
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" Wow, that is a brilliant solution. It doesn't impact anyone who uses the party system as you are intended to (with players close to your level) and almost completely negates any advantage gained from parking low level characters in an instance. Nice idea! Last edited by Axebane#6055 on Sep 30, 2012, 4:45:46 PM
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Varressa, LvL 72 Acrobatics Ranger signing out of the race at 11th (so close to a demi-god!)
See ya folks! Last edited by Waves_blade#0878 on Sep 30, 2012, 4:50:51 PM
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73 duelist kiwiholiday down with 3 hours to go, hahahaha.
Thanks to TEBird and DDT, was fun. I ran out of maps a couple days ago and would have been left in the dust without 'em. Party bonuses need fixing, badly. I benefited from them, and there doesn't seem to be anything stopping people with multiple accounts and a couple PC's from doing this every race, every time. I haven't heard a single word from GGG on the subject despite multiple threads, and it's not good. The resistance penalty aspect hardly seems like it was tested. In that regard, I didn't think the res penalty added anything but frustration with gear drops, as Axebane said. I had some fun mapping and shit, but the whole competition seemed somewhat pointless with the state of party bonuses. Normally I'm really pissed when I die but this time...meh. ALSO, Ground slam nerf was incredibly heavy handed and doesn't address the bugged base attack speed of skill, are you kidding me GGG??? So instead of fixing a broken attack, you just nerf it's effectiveness? Karui maul derp derp, shit is broken still |
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