One-week "Resistance Penalty Testing" Hardcore Ladder Race

Now I know why I saw a bunch of L1 chars sitting on the waypoint in merci Forest Encampment (facepalm)

I would expect the devs will fix this at some point. That is the purpose of beta after all. Keep finding those loopholes everyone, the more we find the better this game will be on release.
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MrDDT wrote:

snip
Enough resists is relative to what I believe is enough, you might believe your resists can be less, or require more.

Like I normally run with 30% cold resist while others say I'm crazy.

I dont see how you think its not a choice. Its not luck at all, you make gear choices all the time. You did before you still do only more so.

Before I could roll with a lot more IIQ/IIR. Now those mods are more of a luxury (however, Tebird is running with 100%IIR and he is #3 on the ladder)

I think the penalties are great and I seen the need for them. I would even like them more. Meaning I believe -75% isnt really enough to make the choices really heartfelt enough, but its pretty darn close.

My gear is far from even 30% perfect and I can max my resist pretty easy, it does come at a slight cost of HP, and IIQ/IIR.


Alright I understand why you think about it as about a choice. But it doesn't matter that much. I was describing the situation as a no-choice just because if you made that choice the reward would be incredibly powerful.

You can go and make different choice and run with bad resists, just as you can choose to run with low health, low armor, low damage... The thing is that more resistances are so rewarding. One good item of any kind can have the power of halving the damage recieved. Can you say this about armor, can you double your effective health against another kind of damage with one item? I can't think of any kind of gear set that would allow this.

I think this is caused (beside the outdated percentage system) by the high cap. It would work a bit better if the cap was around 50%, (then the penalty could be -100%). But better solution would be completely reworked resistance system.

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globbi wrote:
Resistance penalties are good. Some people suggested to have a bit smaller penalties but if elemental damage from monsters gets lowered a bit, then it will be cool to struggle for maxing but getting a great benefit from it.

This seems wrong to me, it would be better to make the monsters stronger so any resistance would prevent more damage recieved. When the damage is lower, the low resists don't matter since they prevent so little damage from being dealt.

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MrDDT wrote:
Not once did grinding for gear even come into play when I was playing in this 1 week race.

Some people grind. I did when I started to see that my damage is pathetic. It can hapen when you can't roll a good weapon. Not to mention the penalties will cause this outside races even more. Data from races are defective in a way.

Edit: as always.
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Last edited by wiggin#5896 on Sep 30, 2012, 11:19:27 AM
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RangerBoB wrote:
I'm going to start with the people "exploting" multiboxing 3 lvl 1 toons to merciless so u can park them in the corner of a map and get extra XP is a terrible loophole that needs to be closed. Not much of a race when some of the guys in the top 10 are bragging in global how many lvl 1s they have in thier map. nuff said


GGG PLEASE LOOK INTO THIS ISSUE!!!

I personally got really really pissed off when certain people began bragging about exploiting the party system by using alernate accounts to boost their EXP gain by as much as 250%!! To do this during a competition that has micro-transaction currency as part of the prizes is like cheating in a casino and really demoralizes the players who are not using exploits. I really don't think it's intended for a single person to gain the benefits of a full party.

I know for a fact that at least 2 people in the top 10 are doing this. One of the persons who did it went from 10th place before they were multiboxing to within the TOP 3 after only a couple days of exploiting this mechanic.

Fixing this loophole might take some time, but I believe a temporary fix could be this: Prevent players from gaining any bonus EXP or IIQ unless they are within 2 screens of the monster that is killed.

If the exploiters have to keep their level 1 alts within 2 screens of the action, it will be incredibly difficult to keep those alts from being killed. The only change to legitimate parties will be that if they go off on their own in an instance, it will be as if they were solo. If they want the benefits of being in a party, they will need to actually stay in a group, which is how a party should operate anyway.
Last edited by Axebane#6055 on Sep 30, 2012, 12:43:21 PM
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Axebane wrote:
Prevent players from gaining any bonus EXP or IIQ unless they are within 2 screens of the monster that is killed.

This sounds like a really good solution but maybe the bonus should be related to the player who killed the monster rather than the killed monster. (?)
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TEBird wrote:
Chicken hack/loader.exe/Party Exp Balance

TLDR: Incoming wall of text. If you are't super into being anti-hack I wouldn't bother reading this...

I'll front load this by saying I spent many many years playing diablo 2 hardcore classic. I finished most ladder seasons in the top 16. (I mention this only to demonstrate that I played a LOT)

So Far I have 2 concerns:

1.) Chicken Hack

I would like to see a 2-3 second timer added to any exit. I know there are a lot of legit players who alt+F4. I did some menu/exit to log in saves myself this last race, so I'm certainly no more pro than anyone else.

I don't have a problem with that, but what I really don't like is chicken hack. It was widely used in Diablo 2 hardcore. While I didn't agree with a lot of what was done in Diablo 3, the exit delay timer was a great idea...although it doesn't have to be excessive. Just long enough to break any auto-exit hack.

*Hack functions by auto-exiting you if you fall below a certain pre-programmed hit-point level*

Really hurts the whole legitimacy of HC. 2-3 seconds is really all of the delay it takes to break this and render it not an issue.

While some may not like this at first, I think the majority of hc players will agree with me in the long run, this is a must if hc is going to have any real integrity as a format.

I'm not saying people are even using any programs like this yet...but give it time and if there isn't an exit delay timer, and they will.
------------------------------------------------------

2.) Loader.exe/Party Exp balance

Back in D2 It finally got to the point that the most effecient way to level was to either solo or 2 player clear full games.

All the top level ladder players got multiple computers or loader programs. They would load characters into a game and then proceed to 1-2 player clear everything.

The same thing will happen in PoE if changes are not made.

The reason this is a problem is because it absolutely destroys the whole social aspect of the game. You can only compete at a high level if you DON'T play with others...that realllly sucks. Part of what makes these types of games fun over time is group play with big groups.

To prevent loader becoming the most efficient method for leveling and to better balance party exp I believe the exp formula and party mechanics might be redone as such:

Exp gain is ALWAYS calculated as if everyone in the party is leveling together as a group....you can never get more than "your fair share." If you separate from the party and solo an area with 6 people also in that area you still only get the same fraction of exp that you would otherwise get if the party stayed together.

You still have to be within a couple of screens of each other to get exp on kills. (I like area wide exp sharing but it does also leave the option of parking characters in the corner and leveling them with no risk...so I can see how some wouldn't like that...so my first stated method above may be better)

With this method you could solo or group within a party, but you couldn't just load 5 lvl 1's into the corner of a map and proceed to clear it and get godly exp.

Granted you would still get an exp boost, but your boost would be no better than a player who is actually running with 6 real players...and you would be disadvantaged because the 6 real players should be killing a lot faster than 1 solo player.

And the whole idea is to disadvantage people who use loader, because if that is the most effective way to play, 80% of the top players will do it, and this will become a very anti-social game at the top of the ladder...and that kind of super sucks....GGG please...help. You are making an amazing game...

If you want the top finishers in your ladders to be legit players and keep the game somewhat social you must re-balance the party exp system and set the mechanics to NOT encourage loader fill ins.

Also, high level characters should NOT get a substantial exp boost from leveling with much lower level characters.

Basically whatever exp gain you would get from leveling with someone your same level, should be the only exp boost you can get regardless of the other party members level. It doesn't get better the lower level your party member(s) are. Otherwise players will just exploit playing with lower level players and eventually follower bot will become a big part of the equation.


I've noticed you guys create systems that naturally battle bots/hacks. So these are the systems I would use to naturally fight these specific exploits/hacks...naturally I'm a noob and you guys are the pros so I don't expect you to adopt my systems or even fully read them...but at least be aware you gotz some major problems comin' down the pike if you take no action on this....


P.S. Summons...do they get the resistance penalty? lol ty




And of course,

http://www.pathofexile.com/forum/view-thread/51455

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I realize there are a lot of players who don't have the patience to read incoming wall of text. So instead of explaining how the system is broken, as I did before. I have now demonstrated via an actual race.

The real tragedy of it is, I didn't even have to utilize a single hack. Internet+poe+couple of beta keys and a second pc and your off to the races.

Party exploiting was done in the last 1 week race. There were 2 different exploits used. My method is simply the next evolution. My method is also the most effective method. SO, until this is fixed its simply a matter of time until everyone is doing this or not racing at all.

I know this, because I played D2 classic hardcore/ladder. And everyone there used lvl 1's to boost exp by filling games.

It is not a fun way to play. This has been an issue for quite a while, most players who use exploits like to keep them secret to get an unfair advantage. I want this fixed. And instead of grave indifference that I got before this race I think some of you may listen now before open beta hopefully :P

The party system is much much more important than anything else for the long run integrity of the game.

This is a major issue and it needs to be fixed before open beta.

I don't really care if any of you take issue with me. If it wasn't me doing it this week it would be someone else next week. Not to mention the exploitation of previous weeks that most players didn't even talk/think about or give much consideration. I'm speeding up the clock so that hopefully this will start getting more attention and fixed.

They should put some old D2 players with a nose for exploits into alpha testing in my opinion. Kind of like having a computer hacker on your security team.

/*_*





Looking for more guild members for races/4 month hc leagues, pm for info
PLEASE LISTEN TO TEBIRD GGG!!!

He is dead right about both the Alt-F4 / ESC > Exit exploit and the "multiboxing" party system exploit.

The PoE leagues are the most intense and rewarding forms of online competition that I have ever participated in, even moreso than the Diablo 2 ladders. It would be a terrible shame if that were all ruined by these 2 problems.

If these issues are not addressed before Open Beta, it will be trivial for everyone to make alternate free accounts and use them to park lvl 1 characters in their instances, and as TEBird mentioned: It will actually discourage legitimate party play. Why join a regular party when you can greedily hoard all the benefits of a full party for yourself? If there is no reason to join a real party, there is also no reason to purchase cosmetic upgrades in the cash-shop.

PLEASE find a way to fix these 2 issues! You have come up with some brilliant game systems so far, like the currency system, so I am confident that you can come up with a great solution if you just try!
It isn't even necessary to multi-box. After reading this I was simply able to open another instance of the game on the same PC.

I was thinking the party monster bonus could be based on the highest level player. With additional players affecting the bonus and based on a cumulative level formula.

For instance, you could use a % based formula to deter low level parking. With the highest level player being the base for the formula.

Let us use level 50 for a base. You have a level 50 and level 1 player in a party. 50 would be the base guideline with the level 1 player adding his % of the highest level to the reward.

Since 1 is 2% of 50 the reward gain for parking a level 1 in an instance would be 102% with difficulty being increased to a 2 player baseline.

Two level 50 players would incur the full 200% for the party bonus.

Three level 50 players would incur a 300% bonus.

On the other hand 2 level 50 players and a level 1 player would on incur 202% bonus.

This kind of party experience and/or drop rates will discourage multi-boxing and similar behavior.

You could still have a leveled player parked in an instance, but in a race setting leveling multiple heroes would be a disadvantage itself.
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reece_silver wrote:

I was thinking the party monster bonus could be based on the highest level player. With additional players affecting the bonus and based on a cumulative level formula.

For instance, you could use a % based formula to deter low level parking. With the highest level player being the base for the formula.


Wow, that is a brilliant solution. It doesn't impact anyone who uses the party system as you are intended to (with players close to your level) and almost completely negates any advantage gained from parking low level characters in an instance.

Nice idea!
Last edited by Axebane#6055 on Sep 30, 2012, 4:45:46 PM
Varressa, LvL 72 Acrobatics Ranger signing out of the race at 11th (so close to a demi-god!)

See ya folks!
Last edited by Waves_blade#0878 on Sep 30, 2012, 4:50:51 PM
73 duelist kiwiholiday down with 3 hours to go, hahahaha.

Thanks to TEBird and DDT, was fun. I ran out of maps a couple days ago and would have been left in the dust without 'em. Party bonuses need fixing, badly. I benefited from them, and there doesn't seem to be anything stopping people with multiple accounts and a couple PC's from doing this every race, every time. I haven't heard a single word from GGG on the subject despite multiple threads, and it's not good. The resistance penalty aspect hardly seems like it was tested.

In that regard, I didn't think the res penalty added anything but frustration with gear drops, as Axebane said. I had some fun mapping and shit, but the whole competition seemed somewhat pointless with the state of party bonuses. Normally I'm really pissed when I die but this time...meh.

ALSO, Ground slam nerf was incredibly heavy handed and doesn't address the bugged base attack speed of skill, are you kidding me GGG??? So instead of fixing a broken attack, you just nerf it's effectiveness? Karui maul derp derp, shit is broken still

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