Self-Found (League) [Thread outdated!]

today incgamers posted an interview with Chris (source: http://www.incgamers.com/2013/10/path-of-exile-interview-chris-wilson/2)
his response to the question if they thinking about a self-found league was the following:
"
We feel that a really important part of playing an online ARPG is the ability to be able to trade the items that you find. The reason why they feel so amazing to loot and collect is because they have value to other players. Having a league where everything is soulbound is of no interest to us. We welcome players to play self-found if they’d like to (and are trying to make sure its balance is fair where we can – several of the changes in release address item acquisition and solo vs party balance), but it’s important that players can trade their items if they so choose. Some players have asked for a “Self-found mode with trading allowed”, but we have no idea what that means!
And let it be finish of this thread.
IGN @Ostropalca
I have only read dev posts, so any non replied to by devs posts are unread by me.

Are people actually bitching about being in the same league as people who trade and rather be in a league where everyone only have what they found themselves?
If this is incorrect, just ignore the rest of the post.



Anyway, simple solution without making a completely new league is to just give people a "self found" badge which you can wear in any league until the second you trade with anyone or pick up an item someone else dropped.


Anything else?
Walking the path since August 20th 2011.
You completely missed the point. Perhaps read the first post instead of just dev posts.
Why not (I apologize if this was mentioned before) have a SFL where a player was only allowed ONE character? Its parent could initially be void. Then droprates can be adjusted without the effect ever ending up in the standard leagues.

or it could be trialled in the race season with 1 week races: solo-notrade-1stashtab

B.
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BeRse wrote:
today incgamers posted an interview with Chris (source: http://www.incgamers.com/2013/10/path-of-exile-interview-chris-wilson/2)
his response to the question if they thinking about a self-found league was the following:
"
We feel that a really important part of playing an online ARPG is the ability to be able to trade the items that you find. The reason why they feel so amazing to loot and collect is because they have value to other players. Having a league where everything is soulbound is of no interest to us. We welcome players to play self-found if they’d like to (and are trying to make sure its balance is fair where we can – several of the changes in release address item acquisition and solo vs party balance), but it’s important that players can trade their items if they so choose. Some players have asked for a “Self-found mode with trading allowed”, but we have no idea what that means!

"
Nightmare90 wrote:
I am pretty certain that the upcoming balancing changes will help self-found players in itself. Especially the fusing rehaul concerning 4L should help allot. As Chris also mentioned is their effort to rebalance solo vs. group play probably also affecting indirectly player perception of solo-selfounder.

The fact that one can reach high levels without accessing Maps in 1.0 is also promising and helps against the problem that Maps might be considered the only "end-game". Self-founders will be able to play out of maps without feeling behind too much, if that is their concern.

If they are then trying to adjust the gambling system like in ScrotieMcB's promoted Dust-System, they pretty much defeated the purpose of a Self-Found League except the reasoning behind a Self-Found Ladder. Paid Leagues will then help at that point.

GGG is on a great way to take the problems at their roots.

It serves not really purpose to animate this thread further even after Release. New self-found threads should rather aim to grant feedback based on the balance changes around and after 1.0.

The pages after pg. 100 were actually fun to read again and some unique suggestions flew around. Thanks for everyone participating in the discussion.

I would like to recommend people, who are concerned about the crafting system, ScrotieMcB's idea about a low-level friendly crafting system: http://www.pathofexile.com/forum/view-thread/540123


To be honest, I don't know if this thread should be locked, as it certainly got mainly a bump fest (thanks Scrotie for the great satire! :D) or if it would be unfair if I request support to close it up. Should I make a poll available for this decision?

As already mentioned I would want to close it up so people make new, better structured and more constructive threads which will actually get read by devs. The forum structure doesn't really promote mega-threads. :)
Last edited by Nightmare90#4217 on Oct 21, 2013, 3:45:48 PM
Hi

+1 SFL
A league promoting crafting, adventuring and not worrying about mf or trading.
SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops NOT items.4)No part benefits, permanent loot allocation.5)New recipes and specialized orbs.

This isn't D3 this is POE it has it's own unique issues,can GGG learn from blizzard and its past business dealings:Yes.What GGG thinks it should do though is up to them since they are definitely not in the mood to discuss further any SFL ideas beyond(according to Qarl) us,the players, paying for such a league to exist. Perhaps though after the release they will afford some time to msg back about this in a more serious manner or even the new content might fix it but I too wonder if this will only be a quick fix not a lasting fix.

Comparisons are circular and will always inevitably come back to the beginning between all parties concerned. You may attempt to make people think your highway is faster but people have their own routes of comfort that they will follow, leading a horse to the water doesn't mean it will drink, either will trying to softly force your ideology down a SFL'ers throat.

Most if not all positive SFL posts not once attempt to force this belief upon anyone, it is interesting to note the opposite from most if not all opposed to this suggestion.

cheers

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Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
"
Finkenstein wrote:
Hi

+1 SFL
A league promoting crafting, adventuring and not worrying about mf or trading.
SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops NOT items.4)No part benefits, permanent loot allocation.5)New recipes and specialized orbs.

This isn't D3 this is POE it has it's own unique issues,can GGG learn from blizzard and its past business dealings:Yes.What GGG thinks it should do though is up to them since they are definitely not in the mood to discuss further any SFL ideas beyond(according to Qarl) us,the players, paying for such a league to exist. Perhaps though after the release they will afford some time to msg back about this in a more serious manner or even the new content might fix it but I too wonder if this will only be a quick fix not a lasting fix.

Comparisons are circular and will always inevitably come back to the beginning between all parties concerned. You may attempt to make people think your highway is faster but people have their own routes of comfort that they will follow, leading a horse to the water doesn't mean it will drink, either will trying to softly force your ideology down a SFL'ers throat.

Most if not all positive SFL posts not once attempt to force this belief upon anyone, it is interesting to note the opposite from most if not all opposed to this suggestion.

cheers



You could try Dragon Age...I heard it's self found.
I like this post. I sincerely believe it's one of the best I've ever written. I'm posting it again.

"
Jaknet wrote:
No.. Because it's not JUST getting rid of the auction house, they are changing the entire drop rate to reflect the fact that players are expected to get their loot from mobs not from trading.
This doesn't matter one bit, one way or the other. What matters is changing the itemization system so that figuring out which helm is better is actually a choice, and not an automatic, easy-as-fuck appraisal.
"
Jaknet wrote:
As for which side of the game is "shittier" to use your words, I guess it depends on whether you enjoy playing a hack n' slash to get loot, or you prefer playing an economic trading simulator to get loot.

Personally I prefer to kill mobs, find loot, not play trading simulators, but I'm more than well aware that you disagree totally and consider trading to get loot the best thing ever going and SFL must never happen in PoE, ever in any circumstances.
It's not about which I prefer, or which you say you prefer, it's about what people prefer. The masses. You give millions of players a choice — play actual ARPG, or play market simulator — and they play market simulator. Now, of course, if you ask them they're going to say they prefer to play an ARPG, because they're here to slay monsters, because that's what sounds good. But when we look at what people actually do — not say, do — we know that a bunch of them are fucking liars, because they choose market simulator. It's the same as when you do surveys asking people what type of coffee they drink: they all say they like a nice, dark roast (and black, too), but when you look at what people actually buy with actual dollars, they go for a mild breakfast-blend crap with cream and sugar. (And this is not speculation on my part.)

Now I'm not saying that these people don't prefer the ARPG genre in general over the market simulator genre in general. Actually, it wouldn't make sense otherwise; why buy a game named Diablo if one didn't? But when given the choice between playing that particular ARPG versus playing that particular market simulator, well, the people have spoken.

Nobody ever held a gun to anyone's head in Diablo 3 and forced them to use the Auction House — they chose to. The thing that no one wants to really wrap their heads around is: why? Most of the time when you hear explanations, those explanations explain how D3 forced its users to do this and that, but the whole point is that it wasn't force, it was choice. It was an optional option that pretty much everyone opted to opt. The real problem was that they liked the market simulator better, and that something is tremendously fucking wrong when one likes the auction simulator better. So tremendously wrong, in fact, that it's a reality one doesn't want to confront, bound to be denied and repressed.

And so it is, also, with PoE. No one is forcing you to trade; the problem is that you want to, you really, really want to, and you know there's something tremendously fucking wrong with that, because you don't like market simulators in general, you like ARPGs in general, so you should want to play the ARPG and not the trading simulator, right? Right?

Right. But the problem lies not in the market simulator.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I wonder if there will be self-found guilds, if not leagues.
That could be a compromise.

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