Self-Found (League) [Thread outdated!]

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vaskov17 wrote:
Not sure if any of these have been suggested but here we go:

- Self found should not be a separate league but a part of any league

- Trading should be allowed

- Items should have a field that shows the name of whoever found the item

- If the item is equipped by the same person all the stats on the item should get a bonus, say 10% (bonus should be visible on the item stat sheet)

- If the item is traded the name will go blank and the stat bonuses will disappear

- For every level gained using only self found items all item stats get a 0.25% bonus to stats (max bonus 25% at level 100), if at any time a non self found item is equipped the bonus disappears forever

- Whenever a self found orb is used on a self found item there is a higher percent chance of getting a better result (only for orbs where this makes sense like fusing or orbs that reroll values)




Honestly these are fantastic ideas.

+1 to the Vaskov System
nice ideas Vaskov!

+1
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vaskov17 wrote:
Not sure if any of these have been suggested but here we go:

- Self found should not be a separate league but a part of any league

- Trading should be allowed

- Items should have a field that shows the name of whoever found the item

- If the item is equipped by the same person all the stats on the item should get a bonus, say 10% (bonus should be visible on the item stat sheet)

- If the item is traded the name will go blank and the stat bonuses will disappear

- For every level gained using only self found items all item stats get a 0.25% bonus to stats (max bonus 25% at level 100), if at any time a non self found item is equipped the bonus disappears forever

- Whenever a self found orb is used on a self found item there is a higher percent chance of getting a better result (only for orbs where this makes sense like fusing or orbs that reroll values)




I disagree this will force people to play self found and give an unfair advantage to self found players.

I personally play 99% self found and while I did not ran any high level map (70+) yet I can totally say today that playing self found is viable, the issues self found players are encountering are the same for every single player that does not spend most of its gaming time trading, you will struggle all the same to socket / link your gear and find decent gear.

Not because you (and I) like to play self found means that you should force others to do the same, same goes for full time traders.
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Lordofthedreadz wrote:

I disagree this will force people to play self found and give an unfair advantage to self found players.

I personally play 99% self found and while I did not ran any high level map (70+) yet I can totally say today that playing self found is viable, the issues self found players are encountering are the same for every single player that does not spend most of its gaming time trading, you will struggle all the same to socket / link your gear and find decent gear.

Not because you (and I) like to play self found means that you should force others to do the same, same goes for full time traders.


Would adding 10%+0.25%/level to all stats in items you found make your character top tier? If the answer is yes then the suggestions are not good. If the answer is no, then these suggestions will bring more balance between traders and self found players.
today incgamers posted an interview with Chris (source: http://www.incgamers.com/2013/10/path-of-exile-interview-chris-wilson/2)
his response to the question if they thinking about a self-found league was the following:
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We feel that a really important part of playing an online ARPG is the ability to be able to trade the items that you find. The reason why they feel so amazing to loot and collect is because they have value to other players. Having a league where everything is soulbound is of no interest to us. We welcome players to play self-found if they’d like to (and are trying to make sure its balance is fair where we can – several of the changes in release address item acquisition and solo vs party balance), but it’s important that players can trade their items if they so choose. Some players have asked for a “Self-found mode with trading allowed”, but we have no idea what that means!
And let it be finish of this thread.
IGN @Ostropalca
I have only read dev posts, so any non replied to by devs posts are unread by me.

Are people actually bitching about being in the same league as people who trade and rather be in a league where everyone only have what they found themselves?
If this is incorrect, just ignore the rest of the post.



Anyway, simple solution without making a completely new league is to just give people a "self found" badge which you can wear in any league until the second you trade with anyone or pick up an item someone else dropped.


Anything else?
Walking the path since August 20th 2011.
You completely missed the point. Perhaps read the first post instead of just dev posts.
Why not (I apologize if this was mentioned before) have a SFL where a player was only allowed ONE character? Its parent could initially be void. Then droprates can be adjusted without the effect ever ending up in the standard leagues.

or it could be trialled in the race season with 1 week races: solo-notrade-1stashtab

B.
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BeRse wrote:
today incgamers posted an interview with Chris (source: http://www.incgamers.com/2013/10/path-of-exile-interview-chris-wilson/2)
his response to the question if they thinking about a self-found league was the following:
"
We feel that a really important part of playing an online ARPG is the ability to be able to trade the items that you find. The reason why they feel so amazing to loot and collect is because they have value to other players. Having a league where everything is soulbound is of no interest to us. We welcome players to play self-found if they’d like to (and are trying to make sure its balance is fair where we can – several of the changes in release address item acquisition and solo vs party balance), but it’s important that players can trade their items if they so choose. Some players have asked for a “Self-found mode with trading allowed”, but we have no idea what that means!

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Nightmare90 wrote:
I am pretty certain that the upcoming balancing changes will help self-found players in itself. Especially the fusing rehaul concerning 4L should help allot. As Chris also mentioned is their effort to rebalance solo vs. group play probably also affecting indirectly player perception of solo-selfounder.

The fact that one can reach high levels without accessing Maps in 1.0 is also promising and helps against the problem that Maps might be considered the only "end-game". Self-founders will be able to play out of maps without feeling behind too much, if that is their concern.

If they are then trying to adjust the gambling system like in ScrotieMcB's promoted Dust-System, they pretty much defeated the purpose of a Self-Found League except the reasoning behind a Self-Found Ladder. Paid Leagues will then help at that point.

GGG is on a great way to take the problems at their roots.

It serves not really purpose to animate this thread further even after Release. New self-found threads should rather aim to grant feedback based on the balance changes around and after 1.0.

The pages after pg. 100 were actually fun to read again and some unique suggestions flew around. Thanks for everyone participating in the discussion.

I would like to recommend people, who are concerned about the crafting system, ScrotieMcB's idea about a low-level friendly crafting system: http://www.pathofexile.com/forum/view-thread/540123


To be honest, I don't know if this thread should be locked, as it certainly got mainly a bump fest (thanks Scrotie for the great satire! :D) or if it would be unfair if I request support to close it up. Should I make a poll available for this decision?

As already mentioned I would want to close it up so people make new, better structured and more constructive threads which will actually get read by devs. The forum structure doesn't really promote mega-threads. :)
Last edited by Nightmare90#4217 on Oct 21, 2013, 4:45:48 PM

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