Self-Found (League) [Thread outdated!]

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Warmey wrote:
You want to find that 1337 item, only 2 ways:

- Trading
- or running Maps 20,000 times.

each of those is good.

Good thing I don't actually want that "1337 item" because not having doesn't stop me from successfully playing and enjoying the game. Good thing indeed. I'd feel bad for anyone that felt like they couldn't enjoy the game unless they had all the best gear ever.
Forum Sheriff
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tpapp157 wrote:
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Warmey wrote:
You want to find that 1337 item, only 2 ways:

- Trading
- or running Maps 20,000 times.

each of those is good.

Good thing I don't actually want that "1337 item" because not having doesn't stop me from successfully playing and enjoying the game. Good thing indeed. I'd feel bad for anyone that felt like they couldn't enjoy the game unless they had all the best gear ever.


It affects me, sniff sniff. I need to acquire ever more powerful gear otherwise I'm not satisfied. It is wrong?
This whole self-found thing seems to only exist because the trading and obtaining of equipment via other methods seems like cheating. But in addition to that it is also annoying, complicated, takes too much time and means you have to deal with a variety of idiots, morons, children and people that are just there to make RL money.

The Self-found requests seem to most people to be logical because it removes this requirement to spend a large amount of time trading rather than actually playing the game.

Self-found opens the opportunity to log in, play then game have some fun and then go to bed. If you get a drop that is beneficial and enables you to progress great. If not then maybe craft something. But avoid the endless sitting in town spamming trade to buy or sell something. Which for me at least and probably alot of other people is not enjoyable.

At the moment that option in one of the leagues is so difficult because it's tailored to trading and means that progression through drops and self-crafting alone is extremely long winded.

I think what people are looking for is a league which is ladderless, increased drop rates so they can play the game and avoid spending 50% of there time trying to find an upgrade. The most logical way to have control over the currency hording and RMT is to remove the game functions that enable those to be beneficial.
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tpapp157 wrote:

Just pointing out the fact that you want this game to be something it's not just because you don't like to play the way it's designed to be played. What's next, You're going to go threaten to stop playing CoD because you don't want to shoot people?


I'm not threatening anything. At no point have I said anything about quitting.

I know you love putting words into other people's mouth, it's the only way you can appear like you're actually 'debating' when, in fact, you're just howling at a mirror.

Why would a sub-league of a variant of the game be any great threat to you?

Most games do have interesting variants - at least those with longevity. They're normally described as 'challenges'.

You know, like onslaught doesn't have certain items. Why doesn't onslaught have certain items? Do the people who play there not like playing the game as it was intended to be played?

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MrMisterMissedHer wrote:


I didn't say it wouldn't be more enjoyable, that's entirely subjective.


Yes it is highly subjective..... that's why its silly for all of you to be arguing against it when many of us believe it would be more fun subjectively.

More fun = more playing = more player retention = more money for GGG.
No one wants a broken drop rate..... we just want a drop rate that isn't balanced around trading because we subjectively believe that would be more fun.

I can't imagine anyone who enjoys trading feeling obligated to play SFL if it existed. It's all about what gives the player more enjoyment of the game... (that being the POINT of games you know).

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Qarl wrote:
I thought I'd also note, when I see part of the problem is a perception that people feel they need what the most time invested players have, I am not saying "you are all just entitled". I am saying, this is an actual problem we have, and we want to find out why we have this signalling issue.

Chase items, and godly gear and perfect mods are excellent things for keeping those players interested in the game, and giving them something to do. But we also want to have other players happy to continue for better gear without feeling like they are missing out at some core level.

And while we want a solution that works for players, we don't want to, say, add 5 hours of play to a player who was only going to play for 20 hours, in exchange for all of our 1000+ hour players, then it is not a very good solution for us.



Hi, Qarl.

I play solo self found, I don't want what other people have, I don't care what other people have, I don't compete, I don't care about competition.

I in fact like playing self found in the leagues as they are, because it suits the amount of time I am willing to invest. I see the 'buy anything and everything' model as too easy, instant gratification, anything but hardcore. I can therefore create my own challenging, hardcore game, within this quick fix model and for the most part, it works.

I have no issues with gear, I RELISH being starved of gear and needing to prioritise, sacrifice, balance as best I can with what is available. I can do this, in PoE, because I am a no-lifer. You refer to your 1000+ hour players, check my account, I think you'll find I'm a 3000 hour player.

I will say, though, that I can fully sympathise with those that want to play self found but don't have the ridiculous amounts of time that I have.

Now to the issue, that I have.

Your end game, is a currency sink.
Your end game is designed to take currency from those who trade heavily.

I don't need a currency sink, I sink whatever I get within minutes. Be it on maps or on crafting. I don't have access to challenging content, to attempt challenging content, I have to faceroll lowball content at the ratio of about 50:1. Where 50 is faceroll farming and 1 is ATTEMPTING to access challenging content. Even then, that 1 may or may not provide progress and challenge.

I can solo any boss in game, my gear, because of 3000 hours farming, is top end gear. I do silly map mod combinations, if only I get the chance, but I seldom do.

Shrine Piety? Magaera? Pffft.
Minus max, double reflect, extra damage? So fuck.

But instead, I'm MFing in Lunaris.

Your map system, your content system, your access, your sinks, are messed up.

People who spend all day swelling their wealth and not caring for content are not being hit.
People who sink their own currency, any way, are being hit when they don't need it.
Casually casual.

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tpapp157 wrote:
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Cronk wrote:
Is this the 'Please fuck off because I'm now out of arguments' autocratic bullshit finale?

Am I supposed to feel honoured or threatened by this desperate approach?

Just pointing out the fact that you want this game to be something it's not just because you don't like to play the way it's designed to be played. What's next, You're going to go threaten to stop playing CoD because you don't want to shoot people?


bwahahahahahaha, guys, I want to play a league in COD where I don't shoot people. plzzz. loooooolll
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Warmey wrote:
LOL, SFL pps want a league where there's no trading and the loot table improved.

Player runs Lunaris 3. Find Shavronne's wrappings. OOooohhh, this is cray!!!...I'm rich...oh wait..never mind.


Same player 10 minutes later runs Lunaris 3. Find another Shavronne's wrappings.. Oh..cool, another one. Ok

boooring.

GGG, please no SFL, I'll upgrade my pack again lol


I've never understood the class warfare in this game. If you were "rich" what would you buy? Just more items for different alts? You could just as easily continue looking for gear. Playing self found increases the value of every drop, and its rewarding because it has that "you built it" feel.

I had a friend who found a soul taker the other day. He sold it for a bunch or exalts. Bought all new gear and then face-rolled content. A few days later, he sold his gear and bought more gear for another alt saying he was bored. Its because he didn't "earn" it. It's empty and isn't fun. Many people want to FIND their gear, not farm alts until you can BUY it from someone else. It's a loot find game. Not a loot purchase game. Lesson that can be learned from "another game".

When you play self found, every rare matters, every chrom matters(including GBR link socket gear), every alt matters which becomes your jeweler,fuse source. I think for those of you who are competitive there is an appeal knowing that any gear you have, you found/crafted, and you could compare that to what everyone else has found/crafted.

I literally debated(and still do a little), upgrading to an eternal member just to have a unique that gave bonuses while not in a party. Something like 1% IIR per level, and .5% IIQ per level when in solo play. Or scaled benefits for continuous gameplay sessions, building slowly over time as you continue to play in a "combat zone" up to a maximum total(like a timed skill but in reverse).

That being said I didn't want to spend a grand on a concept that I'm not sure GGG wants. I know they love the idea that this is an online multiplayer game and have "balanced" the game based on that. All I'm saying is there is a significant portion of solo players that would very much enjoy a buff to our preferred gameplay experience.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Aug 27, 2013, 9:43:07 PM
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silvershadows wrote:
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MrMisterMissedHer wrote:


I didn't say it wouldn't be more enjoyable, that's entirely subjective.


Yes it is highly subjective..... that's why its silly for all of you to be arguing against it when many of us believe it would be more fun subjectively.

More fun = more playing = more player retention = more money for GGG.
No one wants a broken drop rate..... we just want a drop rate that isn't balanced around trading because we subjectively believe that would be more fun.

I can't imagine anyone who enjoys trading feeling obligated to play SFL if it existed. It's all about what gives the player more enjoyment of the game... (that being the POINT of games you know).



So, what if I told you I would find an easier game because of higher drop rates less fun?

What about considerations of it detracting from existing leagues?
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MrMisterMissedHer wrote:
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silvershadows wrote:
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MrMisterMissedHer wrote:


I didn't say it wouldn't be more enjoyable, that's entirely subjective.


Yes it is highly subjective..... that's why its silly for all of you to be arguing against it when many of us believe it would be more fun subjectively.

More fun = more playing = more player retention = more money for GGG.
No one wants a broken drop rate..... we just want a drop rate that isn't balanced around trading because we subjectively believe that would be more fun.

I can't imagine anyone who enjoys trading feeling obligated to play SFL if it existed. It's all about what gives the player more enjoyment of the game... (that being the POINT of games you know).



So, what if I told you I would find an easier game because of higher drop rates less fun?

What about considerations of it detracting from existing leagues?


So are you saying that you would stop playing normal/ HC if SFL came out? Even though you say don't want to play it?

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