ScrotieMcB vs Desync Dev Manifesto (Massive Wall Map of Text)
" I have no doubt, I didn't even have to play the game with a low ping to know that and I would find it entirely unacceptable. |
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My guess is that GGG wants client/server traffic to be as minimal as possible to spend money on bandwidth and servers as little as possible. More data traffic means bigger ISP bills and bigger server parks.
This also explains very shitty download speeds from GGG server at the beginning of last patch deployment. Last edited by koppees#0118 on Aug 26, 2013, 10:42:45 AM
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" i'm having trouble comprehending why you would see this as a good thing. |
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" I couldn't understand it, either. Instead of using the forum, are we all supposed to spam Chris's inbox? Or is it, keep only praise on the forum and criticism in PM/email? Confused. Casually casual.
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" ofc when something does not make any sense and there is no logical explanation ALWAYS check the bottom line. what is strange tho is that most of the required information (at least that bit that is needed to make monsters appear on the screen when they should) is ALREADY being dispatched monsters play 'on hit' animation when you HIT them - it is sent by the server monsters drop loot in correct places - it is sent by the server some skills target CORRECT monster location (traps) even if wildly desynced from that last bit im more and more certain that all data that is needed to remove the 'monsters are not near to where you think they are' problem is ALREADY THERE. ggg is simply unable/unwilling to do something about that. so even if i think petty savings are to blame the most important reason is 'economy is the most important part of this game' sorry Chris but the data you need to fix the most irritating and repulsing feature of POE now is already there, it costs you nothing extra on backend side, there is no excuce to not do it. heck - even your sound engine knows better what is happening than player currently does!! |
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" Well yeah, that's kind of a given. I wonder if increasing the communication between server/client will make it too expensive to retain the aussie server, which would be quite annoying. Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD |
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"Oh, I definitely considered it. Especially on this one. The reason I didn't do so is because I didn't feel I should expect nor demand a response from staff. They're busy people, and in general I've avoided sending them messages because I don't presume that my posts require developer response. If all that happens is some mods and/or alphas see it, and they take a few fragments of my ideas with them, that's more than good enough for me. I've been wondering if the best solution is some kind of compromise, some kind of mass-mailing newsletter thing with a limited but relatively wide distribution of interested parties, where I wouldn't have to assume that all recipients have the time to read the articles. Probably should have done that, but figuring out who sees it would have taken time, and I was impatient. And that means yes, I sometimes think transparency isn't that much of a good thing. I am an outspoken asshole at heart — no doubt about that — but I also passionately want PoE to succeed and I know that calling it out on its weaknesses in public might help fix those weaknesses, but also might serve as negative PR for the game. PR is a funny thing, it's not usually rational, and even if the mistakes are fixed later the spectre of negativity remains. I like to believe that PR is irrelevant at the end of the day, that it's quality of product alone that matters, that consumers are smart and will base their evaluations off of facts and not off forum hype... but sometimes I worry that I might be very, very wrong on that one. Those sometimes are when I wonder if keeping these types of articles private might be the correct move. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 26, 2013, 3:51:01 PM
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" Too many quotes, sir. :P I agree with you that this game should not have an offline mode. Don't want one. I'd like it to be just as fair for solo players as it is for non-solo, and I'd like for those who don't trade to at least be able to progress through Merciless. I did an experiment recently where I decided to run Cruel Ledge until I got a Granite so that I wouldn't die to Brutus. I need to post the results of that whole thing, and I won't derail the thread with it. I'll just mention I didn't get one in ten character levels. Some things need to be changed pretty badly, but that's not for this thread. I just want an update. A concise, this-is-what-we're-doing-for-the-short-term-and-why type of update, not this-is-what-others-do-and-this-is-why-our-way-is-better. Quite frankly, I don't think a lot of people are convinced that the way GGG is doing things is better. It may be better from a pure mechanics standpoint, but from an actual gameplay standpoint it's really not. An update going over what is going to happen until the time of release to help solve this problem would be really nice. I think that a lot of us are excited about act 3X, though, and what it could mean to further advancement. Maybe we'll get some more leveling areas that rock, and maps can be further increased in level. And in all fairness, I think that this game is amazing enough that I'm willing to deal with a lot of shit before just writing it off. But I'm likely to be in the minority, as a once-no-lifer who, though I now have less time to play due to commitments like kids and a house to take care of, still occasionally plays the game as such. I'm not as active on forums as I probably should be since I am one of those people who can speak plainly about issues and not insult people outright in the process, so I'll work to change that. My name is Moxie, Grrl optional, and I'm really passionate about this game not sucking. It's what I've wanted for years. |
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" Holy fuck!!! Man!! This is golden. Quote to immortalize your indirect insult! Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> |
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How about we not let this thread devolve into pointless personal insults? Because so far it's been an interesting discussion.
If you want to take issue with something said, take issue with something said, not the person who said it. Last edited by MoxieGrrl#7613 on Aug 26, 2013, 4:41:59 PM
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