ScrotieMcB vs Desync Dev Manifesto (Massive Wall Map of Text)
"If you're refering to the folks pushing for a trust-the-client functionality, I agree. If you're refering to people saying desync is so bad the whole system might need a rework, I disagree. "Clever. edit: Added this section to the OP: " When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 26, 2013, 12:41:04 AM
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as a stopgap that will not kill anyone - add /oos in a loop every second
this and just this will make the biggest issue go away - seeing monsters that arent there. they will jump around a little but it is definitely less irritating than dying in a room you never visited before. tough choice isnt it? client ALREADY is given the correct position of monster when: - he is targeted by some skills (Traps) - he dies (loot ALWAYS drops in the correct position) - he is damaged (on server) so he can play 'being hit' animation reason why GGG cant connect the dots is beyond me, but it seems that a) they simply ignored the problem because they deemed it not important (remember, economy is the most important part of this game, quote by Chris) b) they are not that good with this stuff c) a+b as far as i remember client is given this information since the OB and probably even in CB it has been the case. so why GGG? is it another obscure antibot mechanics or what? |
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" True. The issue for me is still the monster sync. Player sync I feel is fairly good, could be improved based on more triggers for resync, but the monster sync is terrible. Skeleton walks through doorway, is standing in middle of room. You are attacking skeleton while the mages attack you. Little do you know you aren't leeching anything cause skeleton failed the doorway walk earlier, so you are getting hit by the mages but not leeching or actually attacking skeleton. How can the game not realise that you clicked skeleton, attack animation played where SKELETON WAS STANDING (lets say Ground Slam for ease), client says to server "hey, somethings wrong here, let me know where the mob is please" and server says "Oh, he's over here". Instant sync for monsters who do not get hit when they should |
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"Kind of an obvious fix, don't you think? They've no doubt already thought of that; there's some reason why that wouldn't work. My guess is the resyncs are too bulky, and as a results they couldn't take the bandwidth hit if they resync'd everyone that often; but that's just a guess. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" I found this to be the case too. I didn't like any of the new characters but played Tl1 so much. That was until I found an awesome 'mod' which made the levels super jam massively packed with just tons of mobs, and super bosses, which amde the game ridiculously more fun than the boring long-running/barely fighting of the main game. After that I grinded that for ages, getting to ridiculous levels, enemies increasing in difficulty too, and ended up having so much fun with my barbarian/berserker/whatever it was called. Tried playing TL2, found all classes boring, went synergies, found necro kinda fun but OP and still not that great as was just summoning then running around. TL2 disappointed me greatly in class options |
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" Maybe, it would be better, if GGG change its description of the game, to make things more clear for newcomers: Path of Exile is an online trade simulator set in the dark fantasy world of Wraeclast. We're a small independent team of hardcore merchants based in New Zealand and have created Path of Exile as the game that we'd want to trade in ourselves. Because you know, there are people who came here in looking for aRPG... even such dinosaurs as me, who in D2 times played this game for few years, and never ever logged into Battle.net. And I'm little sick to choose skills in this game on basis "do it desync or not" or "do it lags or not". I started new character to test Reave and fortunately, it doesn't desync too much for me, but maybe because up to A2M I PUGed only for Cruel Vaal and Piety. And I fully agree with Xendran, I does not matter how you think advanced your code is, if it not works, its just shitty. I work in software industry as consultant and always say to my fellow programmers, that users do not judge program by how its code is advanced but by how it fulfill their needs. Anticipation slowly dissipates... Last edited by tmaciak#3784 on Aug 26, 2013, 2:14:35 AM
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" if stopgap is 'good enough' it is a solution - it is matter of clearly and honesty stating what is 'good enough'. if because of that monsters stop dancing around and i stop dying in a room ive never visited before - it is good enough. you dont have to like it. but try to convince others that desync is not that bad and they have to wait for another year so maybe ggg will fix it. issue is serious NOW and it needs some kind of a fix NOW. like it or not. there are less players than after OB started so they can afford extra processing cost |
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" I find it interesting that several people in this thread are now latching onto this concept, yet as I scroll back and read replies, nobody that I can see is actually suggesting that Path of Exile be made singleplayer. Thus, this is an irrelevant strawman argument. Meaningless. At best, people are drawing lines and standards from what they know. Gameplay is judged for what it is. Gameplay. If you can't meet the expectations of people, no excuse will convince people that it's "good enough." You either have smooth gameplay or you don't. Which do you want? No more strawmen. |
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"While I'll accept that's a valid point for this thread so far (kind of, since we're discussing it now), it's not a valid point for the desync discussion to date taken as a whole. There's a reason I essentially started the OP with slamming the "single-player (edit: offline) PoE" concept as hard as I could; numerous desync discussions have fallen prey to this popular and wrong-headed notion, and I was aiming to prevent that for this thread. For those of us who have done this a few times before now, I think a certain degree of wariness is to be expected and tolerated. That said, you're right that it isn't a good thing for us to jump at shadows. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 26, 2013, 3:28:53 AM
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Does the client predict other player behaviour when in a group just as effectively as it does monsters? If so that would mean that playing with other players exponentially increases the risk of desyncs occuring since player behaviour can't exactly be easily predicted in such a game type.
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