Our view on map drop rates
Price of lvl63 map prepatch. Less than a GCP. Price post patch, Divine.
That is all. |
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" Actually, no. For one thing there's seven types of L60 maps, which in itself provides more variety than only having Pyramid/Fellshrine. In addition, the random mods on maps allows you to put even more variation on it. |
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So it continues page after page, my update is past 24 hours since my last post have run for 12 hours unable to find a map over 64 @ lvl 77 and average of 2%xp per map lvling is near impossible and in now way enjoyable when running lvl 60 as they net 0 xp notches
really think patching the maps was counter productive, there is no market of maps available and the game is not dropping them. most annoying is the people who say there is no issue who may play an hour or two here and there and find a few maps to justify there view.. when you test the system over 12 hour periods i truly think i have a better inside view of the reality of the issue would be nice to get an official response posted here to the issue here Chris Thanks for all the hard work and continued devotion to making the best game you can |
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Ethone,
It doesn't even matter how many lvl 60 maps there are, and imho, some of the mods themselves don't make for much meaningful variety at all. The point is, no matter at what given level map drop issues arise for someone, like the case for sent2killu, whether it's fellshrine or pyramid or dried lake, dunes, etc, is irrelevant because they're all meaningless at some point, it's why people have issues with the drops in the map system in the first place. If you don't want to do something (for whatever reason) and you're given the choice of 2 things you don't want to do and 7 things you don't want to do, they're all still things you don't want to do. (Edit: Also, last post, can't...go...on...) |
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Alright, i'm having the problem of running out of maps. Why is it so hard to get higher lvl maps? maps with 20% and good quantity still hardly drops higher lvl maps.i am lvl 70, and i have never had a lvl 64+ map.
That sucks. Try to cone up with other (more) ideas for OB. MonstaMunch: "You're just jelly because you can't afford to mirror my rod. It's 100% reel."
GooberM: "How does that not warrant a good ol' stabby-stabby?" |
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Lvl 81 here, currently running lvl60 and 61 maps.......
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" Do you think it's safe to say at this point that you have completed the game, at least with that character? I'm not being rhetorical, it's a genuine question. What more do you hope to achieve with the character? Level 85 perhaps? Or perfect gear? |
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" you ever consider that they just like that character. and maybe they want to get to level 100? you know like the thousands of people that got to level 99 in diablo 2 and you miss the point, he is a level 81 character being forced to run content 20 levels below him for no reason other than a arbitrary drop system. i wonder when is ggg going to have that eureka moment and make is so map bosses have a 100% chance to drop atleast one map of the same map level so this kind of silly thing can be avoided? |
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Glad this is on the first page.
Chris, once you get the drop rates to where you want them for the live game, you should then make them drop at least 5 times more often for the closed beta, especially in grinding areas (such as fellshire, pyramids). Sure, by all means, once we have Act III and are in open beta, you can reduce the drop rate to normal rates again. This is more or less to prevent massive boredom + needing to log out due to game glitches. |
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" Yes I did consider that, and it is a possibility. But I won't know unless I ask. So I asked. Otherwise it would be a (quite possibly false) assumption. " No I don't think I missed any points, even the highest level maps are still 12 levels below 81. I'm asking someone whether they think they have reached the end or not. "The end" is going to be different for each person. For me, the end comes way before level 80. But I'm not asking myself, I'm asking SL4Y3R. Last edited by Malice#2426 on Sep 30, 2012, 1:50:44 AM
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