Our view on map drop rates

Ok guys, story time. Again no talk of RNG and small sample sizes just a short story.

As I was doing blue maps today, I stumbled upon a level 64 Tomb map. I was very happy since it is my 3rd lvl 64 map ever. I decided to continue with my method of running very low quality maps so I just made it a magic map with 9% quantity.

It gave me a lvl66 Waste pool map. Awesome - I have never seen such a high level map. So I altered it to 3% quantity magic map with "area is a maze" mod and ran it. It gave me 2 lvl68 maps :).

Ran one of the maps - again blue with "area is 46% larger mod" and 15% quantity. It gave me a superior lvl67 map.

We will see where this totally lucky streak will end tomorrow.

PS. The boss of Gorge lvl68 map is a buffed up Kraytin that 1shot-flickered me for 3k life through 40% damage reduction. Super lucky I have 3.1k life.
"
MrDDT wrote:
Hey "buddy", you know that maps are items right? Thus effecting item drops effects map drops (save for IIQ on gear and from support gem).


Are you sure you read the following patch note?

"
Chris wrote:
Version 0.9.12c
End-Game Map Changes:
  • The player's "Increased Item Quantity" stat does not affect the drop rate of Map items any more. It does still increase the drop rate of everything else inside Maps.


"
MrDDT wrote:
"
butcherspupil wrote:
Try killing a magic or rare with 25% map quant or 100% and see if you have a significant difference in map drops, you dont at all, end of story..these are results, you gonna tell me to log them next? ill just take a ss of my stash after running about 300 maps and you can see that theres hardly anything to show for it after doing numerous variable modded maps ranging from 20% - 120%.
Just take a look at the reactions in this thread alone, read the merc logs, doesnt take a genious like you to figure out that its not producing the way it should.


You trying to say that IIQ% on maps have no effect on map drop rate? Is this really your stance?



lmao spacke..

yeah i dunno DDT maybe u should ask drakar that question, after all he has provided us with a scenario revolving around blue maps only..look at the success he has obtained..END OF STORY, my ignorance senses are tingling...

(edit spelled spacke's name wrong)
Last edited by butcherspupil#7882 on Sep 23, 2012, 2:09:28 PM
Reading Drakars post, I am starting to believe the formula is messed up... less is more?

And yeah I know, RNG is RNG, but still...
Just ran a streak of 8 maps without any map drop this is starting to get very very annoying and I am thinking about uninstalling the game. At this point i have a 74lvl character and wont go farming pyramid again, the moment my stash of maps is gone i'm gone.
Something must be done about map drop rates because this will happen again and some just wont take it.
"
Spacke wrote:
"
MrDDT wrote:
Hey "buddy", you know that maps are items right? Thus effecting item drops effects map drops (save for IIQ on gear and from support gem).


Are you sure you read the following patch note?

"
Chris wrote:
Version 0.9.12c
End-Game Map Changes:
  • The player's "Increased Item Quantity" stat does not affect the drop rate of Map items any more. It does still increase the drop rate of everything else inside Maps.




Did you read my post?

I'm saying that player IIQ stats (items and the gem) does NOT effect maps. However, everything else does that effect item drops.
"
butcherspupil wrote:
"
MrDDT wrote:
"
butcherspupil wrote:
Try killing a magic or rare with 25% map quant or 100% and see if you have a significant difference in map drops, you dont at all, end of story..these are results, you gonna tell me to log them next? ill just take a ss of my stash after running about 300 maps and you can see that theres hardly anything to show for it after doing numerous variable modded maps ranging from 20% - 120%.
Just take a look at the reactions in this thread alone, read the merc logs, doesnt take a genious like you to figure out that its not producing the way it should.


You trying to say that IIQ% on maps have no effect on map drop rate? Is this really your stance?



lmao spacke..

yeah i dunno DDT maybe u should ask drakar that question, after all he has provided us with a scenario revolving around blue maps only..look at the success he has obtained..END OF STORY, my ignorance senses are tingling...

(edit spelled spacke's name wrong)



You mean the sample size of 3 maps post?

I killed a boss and got 3 maps off them today. The map had 110% IIQ.

I win.
It seems to be as if quantity on a map doesn't affect map drops as much as some might tend to believe. In my experience, like Grits said, 25 or 100% map quant doesnt really mean all that much. I've done alot of maps with him and I agree the % of quant does not make a dramatic impact on drops. It almost seems at this point not even worth wasting orbs re-rolling, and after wasting so many in the past we've only just come to realize this isn't an effective Cost-Result ratio.

It's like the base drop rate of maps is so low that if they drop 1% of the time for example then 50% quantity on a map will only make this 1.5%. I do think however the drop rate is much lower than this probably around 0.01 % or 1-10000 items dropped is a map, making +quantity seem even weaker.

I pretty much hate the whole idea idea of farmimg maps for more maps anyway so I don't really give a shit what they do with it. It's just a really boring grind and I can't see how it can be made more interesting if your primary goal remains (to get more and more maps).
Beyeser - 77 Marauder
FuzzyClam - 80 Witch
FishyTaco - 74 Witch
"
MrDDT wrote:

Did you read my post?

I'm saying that player IIQ stats (items and the gem) does NOT effect maps. However, everything else does that effect item drops.

Sorry, I misunderstood your post! :)

Running maps with size/maze and more rare/magic mobs gives the best results for me. The best results I get when I chisel size/magic mobs maps.
Going to be a lot of data in this post, most of it will be hidden in a spoiler. This is all post-0.9.12d (the map drop rate buff). These are sequential runs, with a couple of breaks in between as I ran some of my kid's maps and I didn't track all of them.

Spoiler

  • level 61, 78%->No map.
  • level 61, 34%->No map.
  • level 60, 87%->1x level 62 map.
  • level 62, 48%->No map.
  • level 60, 16% (+43% pack size)->2x level 60 map.
  • level 60, 48%->1x Level 61 map.
  • level 61, 42%->2x Level 61 maps.
  • level 61, 67%->No map.
  • level 61, 54% (+maze, +magic, +rare)->1x level 63, 60, 61 maps.
  • level 63, 51%->Nothing.
  • level 61, 48% (+32% pack size)->Nothing.
  • level 60, 66%->1x level 60 map.
  • level 60, 32% (+maze, +magic)->1x level 61 Map.
  • level 61, 57% (+rare)->3x level 60 maps, 1x level 61 map.
  • level 60, 77%->Nothing.
  • level 61, 66%->3x level 62 maps.
  • level 62, 45%->1x level 61 map.
  • level 61, 78%->Nothing.


Overall, my 4 highest quantity maps (70%+) resulted in 1 map drop. 3 map runs in the 60%s resulted in 4 maps. 3 map runs in the 50%s resulted in 7 maps (rng for the win!). 5 map runs in the 40%s resulted in 4 maps. 2 map runs in the 30%s resulted in 1 map. 1 map run in the 10%s resulted in 2 maps. Doesn't look very biased toward difficulty/quantity to me. Small sample size, of course.
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