Our view on map drop rates

After reading that after patch complainings I decided to log in my old mf witch and to run some map tests.
So, I started with 62, 61 and 60 maps.
Spend like 6-7 hours in game and finished with 3 60lvl maps lol.
Each map I run I alched (except 1 nice blue), most of them I chiseled.
In total after that period Ive lost about 15 gcp in currency and get some xp like for half of level.
In the begining I wrote that I was playing MagicFind char, 130/230 iiq/iir in order to get more currency but at the end I was down for a "few bucks", so sad.

I understand that it's a small sample of runs, but it feels really uncomfortable to know that you can grind for half of the day just to lose some gcp's

Im not a fan of present droprates. Level of maps you can run depends on your wealth but not on your toughness and that is bad.

upd: just want to add that there are some maps that are not worth to run with any mods, maps with extremely small original area.
IGN BalaGi, SayaKho
Last edited by SayaKho#3878 on Sep 20, 2012, 1:57:10 PM
Why were you chiseling low level maps?

What was the average +quantity bonus on the maps you ran?
yup this game hates me, in a party one guy opens a 40 something IIQ 3 maps drop

I open a 62% IIQ and no maps drop lol

Edit: this is for feedback purposes only I'm starting to not care

S L O W E R
Last edited by ampdecay#1924 on Sep 20, 2012, 3:08:22 PM
my question is, when the game is launched and pvp is out and there's more stuff to do, why even do maps? at the current moment its such an orbsink that i would honestly rather just hop on my lower level character and farm regular zones for orbs for a while and pay some other idiot that IS dumping all his currency for his items. at least that way i can spend my orbs on my gear which i can keep for long term instead of just some disposable map i run, vendor everything from, and then forget about 5 minutes later

first it was nerfed rare names so there's far less alchs/regals in the economy, now making us spend even more currency just to progress to higher level maps that don't offer much if any added difficulty or reward.

so where's the tradeoff?

and when do we upgrade gear? and for what reason if the game doesn't get much more challenging beyond the 3 or 4 combinations of map mods that are actually difficult (and rerollable if you choose to not want to do them)

how about static affixes on maps that can't be rerolled

more unique(not rerollable) maps with substantially harder STATIC affixes and improved drop rates

how about implicit mods on maps?

i probably speak for more than just myself when i say i want something difficult AND rewarding, not just one or the other.. right now the system is neither, and before the patch it was just rewarding

there has to be a balance

Last edited by teek#7649 on Sep 20, 2012, 3:00:16 PM
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teek wrote:
my question is, when the game is launched and pvp is out and there's more stuff to do, why even do maps?



I never play PvP thats why
S L O W E R
Next run 14% IIQ map: two maps, one that was level higher with 9% quality, this game makes no sense lol
S L O W E R
"
silentman wrote:
The whole idea of making a high level character is to enjoy end game content with the class/build you enjoy the most and play any map at any time because you now can"after all you did beat the final difficulty level".

Now that is based on my experience so far with this system and my level 74 marauder is that once maps run dry i stopped playing him all together because i refuse to do level 60 maps.
like it or hate it when open beta comes and players discover that they have to farm to play endgame they will simply quite game.

And i don't understand what red herring means sorry English isn't my first language.
herring is a fish right?


"
silentman wrote:
"
Burgingham wrote:

Criticizing the status quo because you cannot get a satisfying endgame experience out of it has only very limited validity. Never forget you are here to test, not to play. So a lack of a fun enabling experience for this point in time cannot on its own be something to criticize.


Actually that's what we are doing...testing and telling how did we like the product so far.
I fail to see how can we judge the game without playing it.


Ahem:
http://www.pathofexile.com/ladder/index/league/Default/page/42
834 silentman Wolfem Marauder 70 368003961
Sorry, what is the name/account of your marauder again?

If you are going to quit at level 70 (74?!), which is an insufficient attempt, in my opinion, to reach endgame, defined as high level 69 maps. Sure you are above level 69, but whats to suggest you would keep playing even if you had access. The "easy" part is done, and you've thrown in the towel. If endgame is more accessible for you, what about the people who actually want to something challenging and earned? Grinding MoC was boring and repetitive. It had no sense of accomplishment. Kill monsters, reset, kill the same monsters etc. Nothing, tedious. If level 69 maps are handed to everyone, which is what you want, it quickly reverts to MoC's tedious nature once the sense of newness wears off.

Please tell me, if you had access to level 69 maps all the time, would you really continue grinding(farming xp) them, or would you get there, do one or 2, get a few levels above the monsters and just quit due to lack of endgame? Do you just want to reach the 69 maps to say you did and quit, or endlessly stomp the same monsters? That's what you do to level 60 maps. The only difference is there these elusive level 69 monsters with slightly better loot (farming) out somewhere on wraeclast. If not at 60, why at 69?

Note: if I'm wrong about your level 74 marauder, I'll gladly redact that part.

edit: fixed
Last edited by indczn#2602 on Sep 20, 2012, 4:25:09 PM
"
SL4Y3R wrote:
Why were you chiseling low level maps?

What was the average +quantity bonus on the maps you ran?


I was testing droprates with nice qualities, so felt ok to spent chisels on that maps.
average quant should be around 50
IGN BalaGi, SayaKho
Wolfem is really level 70 thank you for reminding me that.
I stopped playing him Due to lack of level 63+ maps long time ago sadly....mostly more than 2 weeks now.

And my point was that even a level 70 shouldn't be doing level 60 maps that's why.
They aren't rewarding and even with the hardest mods they aren't challenging "unless we are talking about the boss of the over grown ruins that one takes me a little effort to kill"

Again my mistake for saying mine was 74 but i really forgot all about him because of lack of level 63+ maps.
FFA loot = Single Player Game
Why are there now people pissing on people who are bleeding maps left and right? There's demonstrably people unable to play endgame despite following dev instructions and the response is to go bash them?

Is that where this forum and feedback section is going now?

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