Our view on map drop rates

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CanHasPants wrote:
So uh... I could have sworn I read somewhere that GGG believed four difficulties to be about right for expected repeatable content while leveling through to endgame. I also believed the "one difficulty to be removed when act 3 is released" to be a misconception generated by MoC being removed with the addition of Maps.

If anybody could provide a link to prove me wrong, it'd be muchly appreciated.

Irregardless of this, I still vaguely recall seeing somebody from GGG post somewhere that ~level 60 isn't intended to be the beginning of end game, but rather ~70 to 80, and that it is only ~level 60 right now because of the lack of content in the closed beta. I, unfortunately, cannot reciprocate and offer a link of my own, this is just something I vaguely recall reading, not something I remember where it was posted.


Actually they have stated that they will remove merciless once open beta hits and they will adjust the exp gain for 3 acts and 3 difficulty levels leaving system as it is.
Mind you that behind the point.

The point is that they don't want to answer wither RNG will be the factor at which people will access to end game or not.

Spoiler
http://www.youtube.com/watch?v=2S0RY2kQ3GM

Map system is the END GAME.

Spoiler
http://www.youtube.com/watch?v=97SskaQuijo

Map system is end game chirs with Totalbiscuit, "notice at 3.20 that he says that they want the player to itemize the MAPs "AKA end game" rather than have access all the time.

Spoiler
http://www.youtube.com/watch?v=moRodQ-QL0Q&list=PL938C9B034DAD5A20&index=1&feature=plpp_video

Start from 3.36 where he says that they will remove the 4th difficulty when act 3 hits.

Hope this enough.
FFA loot = Single Player Game
Does iiq from map increase chance for getting maps or chance for getiing map is the same for 112% maps and 7% map?
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
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kamil1210 wrote:
Does iiq from map increase chance for getting maps or chance for getiing map is the same for 112% maps and 7% map?


yes it does increase with more IIQ.
FFA loot = Single Player Game
Map IIQ is what influences map drop rates.

EDIT: This is what I don't like. Before the change a player could simply trans and alt low level maps and move forward until about 63, 64. Than they could alch and scour/ chaos maps. Now it has become even more expensive to run maps, especially at low levels. It has become prohibitively expensive IMHO.
Last edited by SL4Y3R#7487 on Sep 14, 2012, 2:47:24 PM
I agree, the amount of currency required to sustain maps is way too much right now. I never had a problem sustaining lv60-64 maps until 0.9.12 and was always at a surplus due to my MF. Now I'm starved of maps and at a huge currency deficit.
Starting from scratch in open beta.
For the love of god just let the boss inside a map 100% drop a map +/- 1level to what you are running, with a lower chance for it to be +1 than -.
i noticed runing best map mods b4 patch "large area , more magic/rare monster , pack size " dont give me maps anymore if they are only magic with iiquantity 10% +/- last 6x maps with that mods give me only 1 map drop(63) but when i run map which i doesnt realy wanna do ( temporal chains , increased cold dmg and others) 70%+ iiquantity i drop 4 maps two of them was higher lvl.
also noticed increased white items drop not only on maps
with 109/247 iiq/iir group of magic monsters don't even drop magic item so often.
My solo The Ledge runs now only grants me about 3-5 rare items before patch it was about 2 backpacks...
Last edited by Leonixis#1551 on Sep 15, 2012, 10:55:47 AM
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Leonixis wrote:
when i run map which i doesnt realy wanna do ( temporal chains , increased cold dmg and others) 70%+ iiquantity i drop 4 maps two of them was higher lvl.

This has been roughly my experience since the map change.
I gave up trying to alt-roll the best maps and just started slapping alchs on them and running them if they were over 50%, and I've been heavily map-positive.

I know RNG has a lot to do with this, but if nothing else I'm spending a lot less money playing endgame and the challenge is a lot more fun.
I certainly think it's been a positive change in the way that you're generally forced to run more challenging maps with the less pleasant mods because just running a blue map with +rares, +magic monsters, maze etc. isn't going to cut it any more in terms of getting higher level maps. And I'm also pleased that IIQ isn't such a factor any more because for player new to the endgame it was just incredibly dull being forced to use IIQ gear/gems instead of using the stuff that actually made me more powerful or gave me greater survivability.

However the problem now is spending more of my limited supplies of currency to get decent maps and getting less out than I put in. I tend to play the game in 3-4 hour sessions, I certainly don't expect to have huge amounts of currency and loads of upgrades by the end of that, what I do expect is a net gain in currency and a few higher level maps than when I started. Instead because I alch my highest level map before running it and chaos it if it's under 50% quality or so and use any chisels I have (the drop rate on these still seems to be way too low btw) I end up with less than I started with because I don't get back what I put in. I've run plenty over this weekend with over 70% quality and not got any maps above the level of the one I'm running. Sure I've still got a load of level 60-61 maps, getting these has never been a problem once you start running maps but these are boring and virtually pointless to run.

A step in the right direction with this patch but I think the numbers need tweaking a little still. I do suspect also that part of the problem lies in being a new player - people at this stage are only really interested in really good items because either their gear is really good already or they are on an alt but have a lot of currency from other characters to buy good stuff with. The trade in less good items is pretty nonexistent - people vendor it because they think no will want it or if they do try and sell it they just get jumped on by a load of twats in chat telling them their stuff is rubbish. So maybe after the wipe I'll get more currency from trading non godly gear than I do from vendoring it at the moment and will find it less taxing on my currency rolling better maps.
Last edited by Randall#0850 on Sep 16, 2012, 5:28:04 AM
http://www.pathofexile.com/forum/view-thread/50295

Even if You run maps with average 65% quant (its not easy to achieve this on many maps) there is NO guarantee that the same/+1Lv map will drop. The point is : in the current system - drop rate of maps - player is slowly forced to run weaker maps, even if he/she burned a ton of currencies or run "Harder" maps then before. My final conclusion as 82Lv Marauder : end-game with 9.12 seams to be broken and needs a FIX asap.


And there is just no way that I'm go back to farming fellshire/caves/pyramid, I would rather end up playing or wait for new patch to come out.
IGN: ProjectPaffix

You wouldn't even think how exciting might be exile, unless You choose the "wrong turn".
Last edited by paffix#1339 on Sep 16, 2012, 5:42:44 AM

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