Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

"
sawseech wrote:
Looks fine except for that you seem to be going really out of your way for a few extra block chance. It might be worth it with a nerfed BoR but with a legacy Bringer blind and 52% block should be more than fine.



Oh yeah. Like i said, i use a WoE with an adjusted tree so the block nodes at bottom are a leftover from that tree (where im going for 74% block/74% spellblock) and i would take them at last. I just planned this tree once i should find 2 really good 1H axes or a soul taker (one can dream :P). And yes i have a legacy bringer so you are right with the blind i guess.
Last edited by sawseech#6289 on Mar 11, 2014, 9:22:10 PM
"
Rautaisannos wrote:


Vaal Cyclone Skill viable? Could drop Resolute Technique with "cant be evaded" mod right?


You can't use Vaal cyclone as cyclone in the meantime, so I'd argue no, you still want/need RT.

Anyways, I've made a few builds and compared them.

http://poebuilder.com/#character/AAAAAgQAAecCcQOHBLMFLRHVFCAUTRcdGE0YkRo4G60b-h3KI_YkmyXfJy8o2ymlMok0kzboOJY9_ECgQXRHfkp9TipQR1PfVvpXDVeXV-JYY1jbWfNaSFuvXz9gQWBLY3BlTWeAZ6BqHnBycqlyu3Ttdit4SXrvfNmAioN8hNmE74d2i0-Mz5BVkHSRzpVmmSubLZuDnrmezaFtogCkGaSspzCnhKgHqBirxayqtPm2QbcXuc277byfvYG-p8APwBrG2Mzb0iHSTdN-3Q3f7-Of5FHnruw47g7vDu9O73rv4-_w8B_yL_ZI9zL3TfzF

http://poebuilder.com/#character/AAAAAgQAAnEDhwSzBS0R1RRNFSAXHRo4G60b-iP2Jd8nLyftKaUqTSzpMZ40kzWSOJY64TwtPfw_J0F0R35KfUrITP9N404qU99W-lcNV5dYY1jbWfNaSFuvXz9gQWBLY3BlTWegah5sFm6qcHJyqXTtdit673zZg9uE2YTvh3aI8YtPjM-QVZHOlWaZK5stm4OiAKQZpKymV6eEqBirxayqr2y0-bXytkG3F7c-u-28n72BvqfAD8AawQTE9sWKxq7G2MzbznHSIdJN037dDeOf7g7vDu967-Pv8PAf8i_yRfZI9zL3TfxL_MX-Cv6P

http://poebuilder.com/#character/AAAAAgQAAdwCcQOHBLMFLRHVFE0XHRc-GjgbrRv6I_Yl3ycvJ-0ppTGeMgk0kzWSOJY64TwtPfxBdEd-Sn1M_03jTipT31b6Vw1Xl1hjWNtZ81pIW69fP2BBYEtjcGVNZ6BqHmxGcHJybHKpdO12K3gNeu982YTZhO-Hdojxi0-Mz5BVkHSRzpVmmSubLZuDogCkGaSsplenhKgYqW6rxayqr2y0-bXytkG3F7c-u-28n72Bvoq-p8APwBrBBMT2xYrGrsbYzNvSIdJN037dDeOf5FHnru4O7w7veu_j7_DwH_Iv9kj3MvdN_MX-Cv6P


117 pts in each because I help oak x3. If you don't like endurance charges, you can save 2 points on the first build going by BM to get up to RT. If you go the route that passes Lava Lash, you can save one point by going into 20 str instead of the fire resist nodes.

I will say I will probably try out a Catalyze / Lava Lash build (2 points diff.) with a Wings of Entropy to see if it's worth it. As I mentioned on page 215, a Doryani's Catalyst build with Avatar of Fire might be something interesting as well, but I will not be testing that since I don't have the mace.

Anyways, to the discussion:
You can open each and compare them in more detail, but the most important things imo are:
Build 1:_____Build 2:_____Build 3:
1299 hp_____1566 hp____1499 hp
405 dmg_____301 dmg___356 dmg
22 block_____18 block____18 block
62 att. sp.___52 att. sp.__70 att. sp.

If you open up the builds on the builder, you can see other variables, like armor/evasion % (e.g. from Sentinel), ele dmg, or resists, but by-and-large those nodes are achievable or have little impact for most builds. If they mean a lot to you, feel free to check them out.

For solo players who just want to farm piety, you will probably want to use Build 1, since it offers the most damage by far imo, and makes up some of the defensive problems with 4% more block.

For players who just want to sit in a party doing high level maps, but not contributing as much as possible damage-wise, build 2 is probably the best. The main downside in that build is you have 4 points spent on 10 dex, but it allows you to pick up the life ring over on the right, leading to its ridiculous 1566 EHP (or for those who want it in other terms, 316% max hp).

For MOST PLAYERS, I think build 3 will be the best. It has very nice EHP (278%), intermediate damage, and the highest attack speed, which is very nice for cyclone LGoH.

I posted 2 builds on page 215. The second one there is the same as the first build here. The first build on that post has the following:

1337 hp (huehue)
380 dmg
22 block
70 AS

So it's an option for another balanced build, sacrificing health for some block and damage, but I personally don't think the trade off is worth it. In a party, it's mostly about surviving, and not doing damage, because any good party *WILL* have enough damage to kill anything, providing they aren't being forced to play hyper defensively, constantly at risk of dying.

My Standard shop: http://www.pathofexile.com/forum/view-thread/109915/page/1
Last edited by Synze#3778 on Mar 11, 2014, 9:08:27 PM
"
sawseech wrote:
Actually alot of what I wrote is stupid. vuln the magical shit. enfeeble the physical shit. but always open with vuln. you're going to have to get hit anyways for the enfeeble on the CWDT to activate. take the free damage that vuln provides before then.

A better setup, I think, is to have a 20/20 vuln available to manually cast, a Q20 lvl5 enfeeble on your CWDT by default, and a lvl3 Q20 vulnerability available to swap out on your CWDT.



i think a 20/20 vulnerability is almost out of the questions due to the intelligence requirement.

I have 111 intelligence , and i can't even equip a level 15 vulnerability (which requires 130)

The lack of intelligence in this build will definately cap the leveling of blue gems.


Imo get a q20 vulnerability and level it as high as your gear + passives allow you
Last edited by bowen123#5553 on Mar 12, 2014, 1:34:41 AM
"
ressiv wrote:
"
ressiv wrote:
I'm playing selffound, got a tree for that without the BoR and playing with dual strike ;)?
You mentioned that the tree would be different without it.


Anyone got the build for me without bor?


Currently having problems in act 3 cruel, it's doable but moving pretty slow and corrupted areas are impossible.

I play selffound, this is my gear:



Any suggestions on my current setup?
I don't have blood magic yet :P

Also still looking for a tree without the use of BoR for a dual striker.
I started a duelist recently and going with this build, doing fine with Dual + Splash but a few questions concerning the build, if anyone could answer, would be awesome:

- I had 2-7% Mana Leech from gear the past few levels (29 atm) but I still have to use mana pots frequently. Does the Leech get better the higher level you are since more damage?

- Where does x2P's mana regen come from? In the video he can pretty much spam Leap and any attack with so much mana reserved but his regen keeps it up even out of combat.

- The insane attack speed comes from passives + multistrike, correct?
Hey guys serious question here, not sure how life leech caps work on this build especially after the patch.


What would be the ideal % of life leech to have either through gear or passives??

I have 4% at the moment, i don't know if that is good enough or would i need another 2% from passives or possibly more?


Let me know because i've hit a wall on what to spec next :(
"
Sinivra wrote:
I started a duelist recently and going with this build, doing fine with Dual + Splash but a few questions concerning the build, if anyone could answer, would be awesome:

- I had 2-7% Mana Leech from gear the past few levels (29 atm) but I still have to use mana pots frequently. Does the Leech get better the higher level you are since more damage?

- Where does x2P's mana regen come from? In the video he can pretty much spam Leap and any attack with so much mana reserved but his regen keeps it up even out of combat.

- The insane attack speed comes from passives + multistrike, correct?


- Yes

- He doesn't need mana at all because he uses Soul Taker

- Yes
Questions

1) Anyone did transition to Cyclone like 2P and liked it better ?

2) Did anyone skip RT ? My argument is that the amount of attacks per second would make missed negligent.

3) How the hell is anyone going to even reach over 3k hp ? I'm having problem reaching 5k unbuffed armor and even 2k HP, gears are shown below.



Before you comment on a few of my weak equipments, I have 0 exalt, and barely a divine worth in currency currently. :P
farm with iir/iiq gear and learn how to trade well.

Report Forum Post

Report Account:

Report Type

Additional Info