[OSX] Unofficial Path of Exile port - 30/12/2018 status update
Crazy fps drops on my macbook pro. Gt 650m i7 quad core. This game does not run well at all! I mean I go from 177 fps down to 2 all the time and this doesn't help when im trying to play on hardcore. Any help?
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Great work on the the Mac port, surprised it worked so well.
One thing: I had to re-download after my game crashed so hard I had to hard-restart my computer. The file corrupted and I threw away the content.ggpk file. Game runs fine now, but I'm pretty sure I never got that 5 gigs back (I did empty the trash ad I haven't downloaded or created anything that large since yesterday). Is that connected to the game that you know of? I assume it chached the file somewhere but I haven't got a clue where. Last edited by Primordialthought#2565 on Feb 7, 2013, 6:12:15 PM
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Hi, first of all i'd like to say thanks for making this wrapper for PoE its very much appreciated!
I'm after some advice on trying to find a solution to getting this framerate spike lowered in V4.01, The game works fine but is stuttery, its nearly playable on solo until i meet a pack of 10+mobs with a friend spamming ice nova, so i feel like if i could set it up properly i might have a playable copy (crosses fingers). I have no real idea of what the settings should be so i'll leave them here and if anyone can see something that will help any suggestions would be appreciated, it is also fair to say i have gotten to these settings through trial and error, no actual thought involved really lol... OS X 10.6.8 Graphics - GeForce 7300 GT 5mb Ram 667mhz 2 x 2.66 Dual Core Options Settings - Fullscreen 1650 - 1050 (Same as desktop) VSync - ON (Not sure what this does but seems to work better with it on) Shadows - Off Antialiasing Quality - Off Texture Quality - Medium (Lowest Setting) Texture Filtering - 4 x Antitropic Filtering (Also unsure what this does, some advice on this setting would be awesome, also have tri-linear option available would this help???) Post Processing - Off Screen Shake Off I cannot seem to find any sort of graphics card options suite like i can when i run bootcamp does any know where i could maybe change the graphics card settings other than resolution and color inside OSX? Thanks in advance! Last edited by hardmuncle#6661 on Feb 7, 2013, 6:00:26 PM
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For the 16th time. Stuttering/FPS drops is game fault, not port. When the game stops to stutter on windows, then I will look onto that.
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" Content.ggpk is 5GB file, when you throw it away, it game redownloaded it.. Are you sure that you are missing extra 5GB? Last edited by julus#1066 on Feb 7, 2013, 6:24:18 PM
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Hi,
Got wrapper version 3.1 been working very well except a mouse bug sometimes that is fixed by just changing the resolution and then reverting to 800x600 (yes i play in the minimum possiblesettings :)) I also have screen glitching which i have no idea where it comes from. Every thing in settings are unchecked and running on lowlikei said before. But what is most annoying is recently i have been crashing a fair bit. More or less every hour. Which gets rather fustrating. SO my Mac from 2008-2009 is Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro5,5 Processor Name: Intel Core 2 Duo Processor Speed: 2,26 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 3 MB Memory: 4 GB Bus Speed: 1,07 GHz Log fromwine: fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0xffe7): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x37): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0xffe7): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x37): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0xffe7): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x37): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x33): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x14): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0xffe7): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x37): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0xffe7): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x37): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0xffe7): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x37): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0xffe7): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x37): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0xffe7): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x37): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0xffe7): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x37): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0xffe7): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x37): stub fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x33): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x14): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0xffe7): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0x37): stub fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x72): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xf): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x71): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xc): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:d3d_shader:find_arb_vshader The difference between the minimum and maximum relative offset is > 127. fixme:d3d_shader:find_arb_vshader Which this OpenGL implementation does not support. Try using GLSL. fixme:d3d_shader:find_arb_vshader Min: 0, Max: 160. fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub fixme:imm:ImeEscape (0x1fc28b60, 2064, 0x65): stub fixme:imm:ImeEscape (0x1fc28b60, 2065, 0xe): stub Hope its not tomuch (you asked for the 200-300lignes, dont want to flood the chat!!!) Waiting for your answer Julus and thanks for all the work you been putting in this game for us poor mac users (which i will never be again!) Cheers! |
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" You can always put logs in spoiler tags... saves space (also please edit your previous post and do so :). Anyway, those are last 200-300 lines? There is no indication of crashing there... Except I don't have a clue why is it trying to use ARB shader...when you should have GLSL enabled... Also, those information about mac are just CPU and motherboard info, it does not tell me what GPU and how many RAM you have. Note: I recommend to use 4.0.1 wrapper, as it have some issues fixed. Question: You have nvidia, didn't you. Do you encounter any stuttering when playing the game? (This question is for santaclauze only) |
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" i'm sure it does stutter on windows but when ever my friend cast lightning arrow on a big group i get 1 FPS drop and freeze for 2-10 secs |
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" Every bug that occurs on windows, will occur on wine as well, but with much stronger effect. When the bug is fixed, stronger effect of no bug is still no bug. |
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Just wanted to report an issue. Now that I've reached Act II I'm experiencing a lot more lag, It mostly occurs when I strike an enemy. I tried lowering the graphic settings & resolution but same problem. Haven't had this issue on Windows..
Anyway hope to see updates on the port. So far It's pretty darn good! |
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