0.9.12 Information and Incomplete Patch Notes (Updated)

are there plans to fix desync which happens around 10 times per map?
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xinomahc wrote:
are there plans to fix desync which happens around 10 times per map?


No that is a fucking feature ;)
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
I've updated the third post in the thread with a list of more changes.

With the minion improvements, they can be brutally devastating in 0.9.12. I've seen a minion character take down the Merciless Oversoul without getting hit, very quickly. Please do not complain about specific nerfs until you've had a chance to test them for yourself.
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9.12 will destroy my social life
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Sockets now only appear on items if you press alt - they don't show permanently if you have Z (or equivalent) toggled.


I really don't understand this line at all.
DEFINITELY going to be playing my summoner again after this. Great job.
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Monsters now have to be 50% closer before they can cast Cold Snap.

<3
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Chris wrote:

[li]Quadrupled the effect of damage reflection on monster auras.


I think this was a vastly heavy-handed change. Currently the phys reflect aura might be seen to be a little underpowered, but the ele reflect one is a huge problem to anyone using elemental damage area of effect skills (read: almost all of them). I have on multiple occasions 1 shotted myself at full hp because I got a freezing pulse crit on 3 mobs with ele reflect auras, or because of a few explosive arrow charges going off.

Yes, if handled carefully these mobs weren't very dangerous, but they were extremely dangerous when paired with a bunch of allies benefitting from the aura as well.

Even doubling the aura effects would be a pretty severe call, but quadrupling... I don't know man, it reminds me of when barbarians in d2 would just hang back when you got to the chaos sanctuary, because if they got iron maiden'd in the middle of whirlwinding they'd just instantly die.

I don't think that was a good game mechanic. I'll be sure to report on how it works in practice, but I can already tell it's going to be way too much of a buff and will have to be toned down, a lot.

Rest of the patch notes look awesome though, so glad leap slam is going to have a smaller cast time, it is hard to use it as an effective escape or travel skill without faster attacks and a high attack speed right now, that change especially made me grin with delight.
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theomni wrote:
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Sockets now only appear on items if you press alt - they don't show permanently if you have Z (or equivalent) toggled.


I really don't understand this line at all.


He means that in your inventory, having Z toggled to show items on the ground no longer shows sockets. To see sockets on your items in inventory, you'll have to hold alt.

Personally I hope this is going to be an option in the menu, I want to always see sockets on my gear and not have to hit alt to do so.
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xenogfan43 wrote:
I think this was a vastly heavy-handed change. Currently the phys reflect aura might be seen to be a little underpowered, but the ele reflect one is a huge problem to anyone using elemental damage area of effect skills (read: almost all of them). I have on multiple occasions 1 shotted myself at full hp because I got a freezing pulse crit on 3 mobs with ele reflect auras, or because of a few explosive arrow charges going off.


The cap to reflect is still there. So in those situations it should be a similar experience to what you currently have.

The cap is 25% of combined life and ES per source of reflect damage. And it is before mitigation and resistances.

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