0.9.12 Information and Incomplete Patch Notes (Updated)

Keep up the good work !
Holding my breath waiting for information on the minion improvements! :]
"Minions now always teleport to you when you get too far away from them."

In the second post.Thats it ;P
I have runes, potions and total disregard of public safety.
I've played plenty of RPG/MMORPG/MMO's my entire life. And this looks like what diablo 2 should have been. Looking forward to hopefully getting a beta key. KEEP UP THE GOOD WORK!
how is it looking with the minions information ? also is tommorow still the target?
Snowy ash drizzles from the sky.
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Barrier wrote:
how is it looking with the minions information ? also is tommorow still the target?


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Chris wrote:

We do not think it will be ready before the weekend. This pushes the deployment date to early Tuesday, NZ time (so that we have time on Monday to fix any problems that are found on the weekend of testing).
ign: Bikvin
Can you guys please update the passive skill tree on the site? I suppose at this moment it's no longer subject to change so it would be nice to have it in advance so we can experiment to find the best build until patch goes live.

Thanks!
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sir_k wrote:
Can you guys please update the passive skill tree on the site? I suppose at this moment it's no longer subject to change so it would be nice to have it in advance so we can experiment to find the best build until patch goes live.

Thanks!


Just found the post where Chris talks about this. Sadly, it is not possible at this time to update the site skill tree before the game one.

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Chris wrote:
It doesn't work this way, unfortunately. The game and the web site passive skill planner run from the same data. When we deploy the new patch, both update to the new tree.

In the future we may look into supporting a current tree and a future tree, but that's extra work that would just delay important stuff!
Can you at least give us some screen shots of the new skill tree ?
Well I guess pathfinding is still broken. Though teleporting minions will work... for now.

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