Socket update
Judging by the screenshot alone..
![]() ![]() The current sockets(.9.12c) have regressed for me. I can't see blue-blue linked sockets on the ground. I can't see red-green linked sockets on the ground. In the inventory screen, I can't tell the difference at all between green and red sockets. |
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" Why? Having it as an option is the perfect solution.. |
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" Same here, it is really bad now for me. 0.9.11 was way easier to recognize (in inventory and on the ground). IGN: Nazhand (Standard), Gaurithoth (Anarchy)
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I think now that the design of this sockets is crap caused by that flat sockets and to thin links. U should add some patterns to the sockets and links should be wider, or changed to the old ones whose design was much better.
Last edited by fearo#5366 on Sep 11, 2012, 5:28:17 PM
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Full color blind here.
1. thanks GGG for being so awesome to even care about us cripples. :p 2. the socket shapes used (square reds, triangle blue(?) circle green(?)) in the previous .11 patches worked GREAT for me. I could tell at a glance what "color" each socket was. such a simple fix. Now, if you could reshape the actual GEMS to correspond with the socket shapes, you could then make them whatever colors you want to fit the look of the game and us color blinders will have no problems at all. 2a. the problem with shape=color dynamic is distinguishing the skill gems from support gems.. but thereare only those 2 types of gems, so it could be a matter of simpy changing the cut of the gems to distinguish between them. That might not make much sense... perhaps I can whip up something in photoshop to better get the point across. regardless, thanks for keeping at it for us! :) |
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Another thing to add to this socket debate. I am finding it really hard to distinguish the socket links now. When I am checking the vendor it's nigh on impossible to see and it takes a long time in other parts of the game.
It is all an unfortunate step backwards. IGN: Amel, Ameladol, Spock, ILoveUniqueThings, AmelPVP
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Just my 2 cents. I think you had it done right with the original sockets. If I looked through this thread, not having played before, I'd probably think the old sockets were the best. They have a sense of weight and the link really feels like some strong bond between the sockets. The new ones look kinda out of place. I like how the art is visible now (because sockets don't show until you hover over it), but it also leads to inventory management issues. Previously, you could remove the sockets by disabling item labels (with Z or whatever key it's default binding is). The new socket and link display on dropped items on the ground, is great however.
So all in all, if I were to choose I'd revert everything back to the way it was, except the way sockets are displayed on the ground. If there are color-blind issues how about just slightly adjusting the "notches" in the sockets or making the shape a bit more distinguishable, or even change the shade of the color (which seems easily done without modifying the rest of the art?). |
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Honestly, I quite like the new sockets. I just think they are too 'clean' - they don't fit in with the general aesthetic of Wraeclast. They remind me too much of candy or plastic.
This can be solved in my opinion by adding in details like faint rune etching and scratches. The runes would give it a sense of mystique and magical power, and the scratches would help break up the smooth and clean block of colour, as well as implying the item is worn and old - something that basically everything on Wraeclast is. I know this isn't directly related to the topic at hand, but it's close enough - a wild idea here: What if different tiers of items had different socket graphics? The bad and cheap low level items could have wooden sockets, and as you go up in tier it changes to stuff like cast iron, steel, chainmail links and silver - with maybe the end tier sockets gilded with gold? It would make distinguishing the tiers of items more intuitive, as well as being something to make progression slightly more rewarding being able to see visible changes as you increase in power. |
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Bump
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How's this with a simple 70% opacity on item mouseover. The opacity lvl was added to the backdrop for the graphical item.
![]() This was something I threw together in a few quick minutes. Please excuse the quality lol. |
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