Why I'm quitting PoE and no longer recommending it to friends
Many people have pointed it out, so I just want to reiterate.
End game is grinding for fusings to make perfect items. If they made it easy, you'd be able to "finish" the game in less than a month. This isn't a B2P or P2P game, GGG needs people sitting in front of their monitors every day for months and months in order to bring in the $$$. This is how they chose to do it. Also, LOL @ the people saying they are "only" going to be playing in cutthroat leagues. Clearly they have no idea what's going on. TehHammer is not a crime!
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Why don't you make it like this:
Fusing Orb = very low (1-5%) chance to add 1 link. Instead of randomness of link or de-links. "The harder the game, the better."
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The problem is not that it is rare, it's ok.
The problem is that the road to get there is extremely boring and not fun at all. It's just like the rest of the game, i don't play the same run 4 times only to play some maps at the end with good stuff, i do it cause i enjoy to. Personally i don't care, i won't even try to have one. But if GGG change a little bit that system yeah, i would try to go there and so, play/pay more. |
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What many are discounting is the significant increase in efficacy that the otherwise innocuous-seeming transition from 5L to 6L confers. This is in fact a tremendous, perhaps even transformational, step in character development.
Imagine, if you will, that they implemented a wall at character level 70. That your character was no longer permitted to earn experience points. And that in order to break past this barrier required turning in some special, super-ultra-rare item. One of those one-in-one-hundred-thousand types of drop items. Let's call it the Orb of Endgame. Without the Orb of Endgame, your character is forever 70. You cannot gain levels. You can still play, of course. Still find items. Still use every item you find; no item has a level requirement above 70. You simply just cannot go past level 70. Not until you've gotten yourself an Orb of Endgame. Does this sound like a fun feature? Or is it simply an unfair, pointless roadblock in what is in all other ways a system carefully crafted to permit constant progression, albeit of diminishing returns? Here, let's see if the defenders of the current 6L system have quotes that are applicable to this proposed mechanic: "It's RNG... suck it up and keep farming, you'll be doing a lot of it." "If they made it easy, you'd be able to "finish" the game in less than a month." "awww... the strongest item[...] is hard to get... how awful... so very very awful. Such a shame it takes a bit of effort to get. :(" "...must be extremely rare and hard to come by or they won't be all that cool to have." And my favorite: "If you dont enjoy rng based itemization, perhaps this game (and the genre in general) is indeed not for you." GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
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Two things:
1) Using provocative topic names is an age old journalist tactic to get more attention. Not only does it set the tone of an article, it degrades the quality of response/feedback and trades it for larger viewership, which it often doesn't deserve. 2) I agree that the fusing orb dilemma is a painful one. However, if there's one thing I know it's that GGG cares about what their community says, and seeing as this topic managed to claw its way to 5 pages, I'm sure they are at least casually discussing it. --------------------------------------------------------- There have been plenty of good suggestions already in this thread including: -Alternate, indestructible varieties of links -An alternate orb that cannot decrease the number of sockets -Changing the functionality of the fusing orb to only increase the number of sockets, at a very low % chance to succeed. The problem with all of these suggestions is that they ignore two problems, the rest of the game (other than end-game) and the complete disparity between 5L and 6L. The reason why none of the "can't remove links" suggestions really work is because given that it will take the same number of orbs (ie the chance to go from 4L->5L is higher than the chance to go from 5L-6L) it's a pretty irrelevant change to the end game because 5L is completely worse than 6L. The best suggestion I've seen is an orb that transfers the sockets to a new item, seems like the only solution. It matters not how strait the gate,
How charged with punishment the scroll- @Faith_And_Steel |
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" Except said imaginary wall doesn't exist. You don't suddenly ever become unable to level because you don't have a 6l item. The game is entirely playable at 4l. It doesn't require 5l, much less 6l to keep progressing at any point. The monster content is so far below your character at that point, that the gains from the extra support slot are likely irrelevant anyway, being 10-15 levels above playable content. Yes, it helps, NO its not some insurmountable wall required for continuing. So no, i'm not going to dispute your flawed comparable "orb of endgame". |
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" Except it does exist. It's the 6L wall. " The game is entirely playable at level 70. It doesn't require additional levels to keep progressing at that point, either. Why is this scenario different? " The monster content is so far below your character at level 70 that the gains from the extra talent points are likely irrelevant anyway, being 10-15 levels above playable content. Yes, it helps, NO it's not some insurmountable wall required for continuing. So? Why be against the Orb of Endgame but for the Wall of 6L? What is the distinction between the scenarios? I challenge you to demonstrate. GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
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6L doesn't stop you from anything, you can beat all current content in 3l/4l, blues at near equal level to the content, the hunt for "perfect" items is the end game and getting 6L does nothing for you relatively outside of bragging rights and some extra big numbers while you continue to grind up more "perfect" gear.
The issue with your example is there is no wall. Getting item X doesn't grant you anything you can't already do. Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event! Last edited by NotSorry#0178 on Aug 30, 2012, 5:11:41 PM
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What are the odds for 6L? (if you already have a 2h or body with 6 sockets)
Spoiler
If there is a chance X to link two sockets and a chance Y to remove the link between two sockets, the chance to get a 6L are the following:
If you have 0 links between sockets: X^5 If you have 1 links between sockets: X^4*(1-Y) If you have 2 links between sockets: X^3*(1-Y)^2 If you have 3 links between sockets: X^2*(1-Y)^3 If you have 4 links between sockets: X*(1-Y)^4 If X=0,5 and Y=0,5, everytime that you use a fusing orb, no matter how many links you already have in your item, your chance to get 6L is 3,125% (In theory you'd need 32 fusing orbs). Keep in mind that this may not be the case and Y>X and the odds would be lower, or there might be a Z chance where nothing happens. "The harder the game, the better." Last edited by Vold316#0180 on Aug 30, 2012, 5:19:16 PM
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"No because that would require the % to stack with each roll, but it's a fresh start every roll. Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event! Last edited by NotSorry#0178 on Aug 30, 2012, 5:15:30 PM
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