[2.0]Rathik's NEWBIE FRIENDLY FUN&CHEAP FARMER, DPS Summoner. High AOE DMG, SURVIVAL."The Matriarch"

Added v1.0.0 skill tree. I am still downloading the patch, the entire guide pretty much needs to be re written.

This might not be the final skill tree. I need to test many things.
The skills used are solid though. Feel free to use them. Need to see how the auras will work now.

Take 30 STR/DEX nodes as needed. I didn't include them.

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVysHY3NTa9t9GOyK5oERULvWO-Hi96crbRnB83_GwcUsv4auFdfXhlZj7BjDbRzckye_l8k98h4Rlg5I44SIa7b3ES-Zmutjgh5MLRdQAP10VXzO6-RfKhSwOjA5Urw3Tm1YB6yY99fMvBCXRARNuarEhWCboUjn0NCPRqcI2QsqmPqAuJPr7ij6gsfT-6h9WpFqrJ2uGmymrIhAkDPkIilP7Dg62E3YjHaePIFvHRT60maecU2az0NjtzFY9Z3EcLvZEy9voqM=


I will update again soon.



Regards


EDIT.

Apart from the aura changes, the skill tree is pretty much the same, except that you have to cross from the top side instead of middle side to the templar area.

Way to many mana reserve nodes. I will leave that for everyone to decide how many of them to take.
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Last edited by Rathik2#1558 on Oct 23, 2013, 3:47:50 PM
"
JerryVoy wrote:
Rathik ive been working on my 1.0 skill tree, what u think:

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAP0HYwx9DkgQfxCXES8RUBGWFLAV1xcvF1AabBzcHRQksCj6KU8qmCy_L285UjowOtg74UNjRARI50wtTblN2E5tVdZWY1crWAdY9VqRZOdmnmqsa9ttGXC7cU1zU30Yf8aApIIegseFYIauhtGIQIhrjHaPRpAzkyeaz5uhna6dxKKjpqynCKcrqH2qxKyYtve3MbiTu9a8N7-XwFTBxcHzw23Gnsk9zLzQ0NP714bZC9kT4vfjhOQi5oHr7uwY7DjsivIe99f6gPrS


After looking at this, why not take the center 6 ES nodes instead of going 5 into the shadow ares for 16% es and 8 resist, when you got 30% ES right there? This also opens up 2 points from the top if you finish the bottom 2 points for later play. I do plan on going through the top then cutting them out when I come around the center.

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAP0HYwx9EH8QlxFQEZYUsBXXFy8XUBpsHNwdFCSwKPopTyqYLL8vbzlSOjA62DvhQ2NEBEjnTC1NuU3YTm1V1lZjVytYB1j1WpFk52aeaqxr220ZcLtxTXNTfRh_xoCkgh6Cx4Vghq6G0YhAjHaPRpAzkyeaz5uhna6dxKKjpqynCKcrqH2qxKyYtzG4k7vWvDe_l8BUwcXB88Ntxp7JPcy80NDT-9eG2QvZE-L35CLmgevu7BjsOOyK8h731_qA-tLquoRIPI4Bb1fJ

From what I can tell, it's not feasible to run three auras anymore, even with all aura reductions and mana increases taken. I'm thinking of dropping Haste, as the benefits seem marginal and the dexterity requirement is high. If running Discipline and Purity, Sovereignty and Influence nodes give bonuses that outweigh the 8% resist and energy shield nodes that are harder to reach, particularly the one in the dex tree (Nullification).

Am I underestimating Haste?

This is the build I'm looking at currently:
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVysHY3NTa9t9GOyK5oERULvWO-Hi96crbRnB86Kjf8bBxSy_hq4V19eGVmPsGMNtEZaCHkwtF1AA_XRVfM7r5F8qFLA6MDlSvDdObVgHrJj315uhSOfQ0I9GpwidrhpspqyIQJAzuJMMfRB_xp7kIh0U-tJmnnFNms9DY7cxWPWdxClP7Dg62E3YjHbr7hzcKPqCx9P7qH1akWqskye_l8k98h7ZCyqY-oDMvIVgqsQQl0QETblwu9kTL29-WSepFVAXL4bRJLCApNrd
Last edited by Shelendil#7297 on Oct 23, 2013, 5:49:49 PM
A bit of theorycrafting on auras

Total amount of mana reserved for Purity, Discipline and Haste linked with 20/20 Reduced Mana and both mana reservation clusters:

(60+60+40) * 0.69 * 0.71 = 78%

Now, my Raise Zombie + Multistrike + Melee Splash + Minion Damage costs 198 mana so to still be able to cast it, i would need a total of about 900 mana

If Reduced Mana gem is 0 quality i'd be reserving 89% of my mana, and to be able to cast Raise Zombie i'd need around 1800 mana.

Without mana reservation nodes it's not possible to run all 3 auras (best idea is to ditch Haste). The single 5% node does not help at all, with 20/20 Reduced Mana gem they would reserve 98% of mana.

If i switch Minion Damage for Faster Attacks, Raise Zombie costs 152 mana, so:
- With a 20/20 Reduced Mana gem you just need 690 mana
- With a 20/0 Reduced Mana gem you need 1381 mana

If you link Added Fire Damage instead, the cost is in-between those values.

So, from a first look and if i'm not mistaken with the maths, it's not so complicated to run 3 auras, if you have a good Reduced Mana gem and take those reservation nodes. The point is if the tradeoff in other skills is worth it (i think it isn't).

It's even possible to run Clarity on top of that, which costs 440 mana at level 20. If you manage to get another 20/20 Reduced Mana gem, it's cost is lowered to 246 mana.

ALSO:
Taking both clusters buffs new Discipline to a HUGE ~490 Energy Shield before Inner Force.
How IF behaves depends on whether it's multiplicative or additive to Increased Aura Effect. In my opinion it must be additive, so the total ES would be around 556.
That's like wearing another fairly rolled ES chest xD

Purity at lvl 20 now gives only +2% max res. Buffed, it *could* get back to 4% max res, depending on how the game rounds numbers, but i highly doubt it. It's more plausible it would just give 3%.

I don't have a lvl 20 Haste to check so i can't say anything about it. Mine is lvl 14 and it already gives 13-14% attack/cast speed, so I guess (full buffed and lvl 20) it could even get near 30%.

I'll be crunching more numbers, i'll see what i can get out of it.

Bye
Last edited by ThePlash#0157 on Oct 23, 2013, 6:00:58 PM
Thanks for the build.

I'm using the new 1.0 skill tree u linked at page 1
I have real hard problems with mana :
- i run with vitality and discipline
- i have only 230 mana left
- zombies cost 213 to cast
- zombies die way too often in new areas ( there are some guys casting yellow shits that os everything hit by it )

I'm not really well geared and my gems arent even lvl 20 but for lvl 67 areas ( I'm lvl 79 )
I was expecting more from this build :/

It worked very well before patch in every areas but now...can't do a shit in new areas :/ ( Dominus was just a joke )

Would really like to see feedback from well geared people.
Is this build viable in HC or its for SC?
well my summoner is totally shit useless now.. scratching my head and want to know why it sucks so much...

http://www.pathofexile.com/passive-skill-tree/AAAAAgMABAcHYwx9EH8QlxFQFdcW8xcvGDwabBzcHRQfAiY8J-0o-ioTKpgspyy_LR8vnTbFO-E8LUGHRARMs025VdZWY1crWfNaK1qRXl1k52qsbRlzU3_GgKSCx4Vghq6IQI9GkDOTJ5M6m6GdrqKjo_KmrKcIp5SofarErKq3PriTu9a9J7-XwFTBxcHzwxPE9saexq7JPcy80NDR_dP714bYJNkL5oHr7vIe99f56PqA-tI=
Yeah I'm finding it really hard to progress now that Discipline is 60% of my mana.
This post was sponsored by me.
The whole new content is BS to summoners. Every single new mob has some kind of high damage AoE and minions are too stupid to even try to dodge anything xD
Climbing scepter of god was a real pain.

Not gonna spoil anything but Dominus is definitely made to give summoners a hard time. Prepare for a tough fight.

Bye
so now its impossible to run 4-5 auras in same time?

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