Death Penalty Changes in 0.11.3

GGG said they would not change things like this. They said it over and over, they will not change game mechanics to retain players or make the whiney masses happy. They said this game is for hardcore players and it won't be changed for casual forum whiners.

But here we are folks. The beginning of the death of our beloved hardcore game. You may think 'wow this guy is over reacting' but I'm not. If you look back at GGG's posts from say... a year ago - you will see they pledged not to make these kinds of changes. They are now catering to the casual player, trying to attract a wider audience.

They already changed many things in the game to make it easier for the typical forum whiner, but this xp change is a big one. It's a big step in the casual direction. I'm very disappointed with Chris right now, I believed his words like they were spoken from God himself. That's why I donated $250 to this game in closed beta, because I thought this truly was a game for the hardcore player. (FINALLY! I thought) Now, I'm starting to see this game will be dumbed down to an easy mode button masher, just like every other game out there. The game is already MUCH easier than it was.. 8 months ago!

Now, I don't know what to believe when the dev's speak. What will they change next? I'm not so excited for Act 3 anymore, I'm not so excited about GGG anymore. They've shown some true colors to me today. You all may not see this for what it really is, but I do.

Sad day, Chris.
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Zaqwert wrote:
Yeah people saying "Just play hardcore" are completely missing the point.


SO. FUCKING. TRUE.
I'm in an abusive relationship with life. It keeps beating the hell out of me and I'm too cowardly to leave it.

IGN • NCPereira
STEAM • steamcommunity.com/id/NCPereira
This is a great change. I might come back to the game.
At high level, getting killed once is just painful. Especially if you have a 12hr/day job. One death equals countless hours of grinding spread across days. Thank you Chris.
Many of the posts on this forum take the form of "all you whiney softcore players", "another win for the casuals". I can't help but laugh at these kinds of hilarious self-excusing hypocritical posts, for the simple reason that the only posts I see whinging and whining are by the self-appropriated "hardcores".

These changes sound good, though maybe the death penalty will be a bit low; we'll see. Thanks for an awesome game GGG :)
"
Chris wrote:
Another change it includes is that six socket items are now included in the set of allocated items (like four-link items were).


Another example of how the game has changed to cater towards casuals. What can we even get anymore that's not allocated? Chromatics? WTF man? What the hell have you guys done to this game? Completely catering for the casual forum whiner.

Oh yeah sure, you can justify it by having a FFA option. But do you even play the game? How many times do you see a public group with FFA on? That's right, never. It's 90% PA, 10% SA.

Make a Closed Beta League. A league that takes the game back in time 1 year. None of these ridiuclous changes you've made in the past year. The game in closed beta was FUCKING FUN! Now it's a dumbed down version of a once great game.
Last edited by darkjoy#6975 on Jul 25, 2013, 7:34:27 PM
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darkjoy wrote:
GGG said they would not change things like this. They said it over and over, they will not change game mechanics to retain players or make the whiney masses happy. They said this game is for hardcore players and it won't be changed for casual forum whiners.

But here we are folks. The beginning of the death of our beloved hardcore game. You may think 'wow this guy is over reacting' but I'm not. If you look back at GGG's posts from say... a year ago - you will see they pledged not to make these kinds of changes. They are now catering to the casual player, trying to attract a wider audience.

They already changed many things in the game to make it easier for the typical forum whiner, but this xp change is a big one. It's a big step in the casual direction. I'm very disappointed with Chris right now, I believed his words like they were spoken from God himself. That's why I donated $250 to this game in closed beta, because I thought this truly was a game for the hardcore player. (FINALLY! I thought) Now, I'm starting to see this game will be dumbed down to an easy mode button masher, just like every other game out there. The game is already MUCH easier than it was.. 8 months ago!

Now, I don't know what to believe when the dev's speak. What will they change next? I'm not so excited for Act 3 anymore, I'm not so excited about GGG anymore. They've shown some true colors to me today. You all may not see this for what it really is, but I do.

Sad day, Chris.


Oh you're so hard done by. My heart breaks for you. The game is obviously too softcore, you're just too super-hardcore-gamer for these plebs, PoE is obviously the next CoD now, and GGG are so cruel for breaking your heart. Wah wah wah wah.

If these changes are too softcore for "ur ub3r 1337 sk1llz" do us all a favor: STFU, grow a pair, and quit. Have a nice day!
Last edited by valtherion#7939 on Jul 25, 2013, 7:43:16 PM
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AdzPoE wrote:
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heyyous wrote:
I think that exp penalty should be relative to player level and content level, Not difficulty level. The reason why is simple, High quality maps have a much greater risk then any area in merciless. I think that if the system was designed around how difficult said map was it would be a lot easier for people to tell how well their build was.

For example: Say I am level 80 and I am farming a yellow 66 map with 100% quality on it, It has increased monster damage,Vulnerability,Increased rare monsters etc. You know the whole nine yards. So even though this is a 66 map it could still be challenging right? It doesn't make sense to lose a ton of experience for trying something hard does it?

It would take a complex system of establishing base difficulty versus player level and then figuring out an averaged monster level for maps rolled with those mods but lets face it, You can make a 66 map way harder then a white 70 map and not only will you gain less exp but if you die you will lose a ton of exp in relationship to how much you would have gained by doing a higher level map.

Therefore I feel the best solution would be an experience penalty that is based on how experienced you actually are. If you died at level 80 in a white 66 map you should lose a ton of exp lol. but if you die in a level 77 map and you are level 75 you shouldn't lose very much at all.


Honestly this idea makes the very MOST sense to me but untill a system like this is implented.. 5% & 10%!


agreed
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vollgas wrote:
This is a great change. I might come back to the game.
At high level, getting killed once is just painful. Especially if you have a 12hr/day job. One death equals countless hours of grinding spread across days. Thank you Chris.


Here's the key you hardcore guys are missing: If they see numbers dropping off from people quitting the game, you hardcore folks can't sustain the game alone. Rant and rave all you want, but you are the minority and GGG wants a game everyone can play. If you are so hardcore, then stay in that league. If not, then play softcore and put you OWN restrictions on .... not "these are restrictions that I think GGG should do".

Like I suggested earlier, if it's such a big deal, add a new Permanent Noob/Wussy/Baby/Easy league that has no death penalty and allows 'casual' people to try the game and work their way up to the more difficult leagues ... kind of like how now you can start to feel good enough to work your way up to Hardcore. If they are the true 'scrubs'/etc that you Comic Book Guys think ruined D3/etc, then they can either leave after trying 'Easy' or they are true fans and will 'upgrade' to a better league. And, of course, no stash tab sharing between leagues still.

But you guys and your elitism is never going to win out over numbers and any company, like GGG, NEEDS numbers to survive. It's the reason some really good shows don't make it on TV. They don't make shows for charity and hardcore players alone can't fund GGG.

Now if you get a Bill Gates-wealthy hardcore player who will fund GGG, then you can ignore the above ......
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darkjoy wrote:
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Chris wrote:
Another change it includes is that six socket items are now included in the set of allocated items (like four-link items were).


Another example of how the game has changed to cater towards casuals. What can we even get anymore that's not allocated? Chromatics? WTF man? What the hell have you guys done to this game? Completely catering for the casual forum whiner.

Oh yeah sure, you can justify it by having a FFA option. But do you even play the game? How many times do you see a public group with FFA on? That's right, never. It's 90% PA, 10% SA.

Make a Closed Beta League. A league that takes the game back in time 1 year. None of these ridiuclous changes you've made in the past year. The game in closed beta was FUCKING FUN! Now it's a dumbed down version of a once great game.


Wrong, I see ffa/SA docks and maps more than I see PA. And hardcore isn't even hardcore. You die, you can play in another league LOL, what is that? Make hardcore deaths perm and body pop!
Make Things For Smile!
Last edited by AdzPoE#5624 on Jul 25, 2013, 8:05:12 PM
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kdri wrote:
In my opinion the death penalty for softcore should be increased, being able to keep your character and resurrect when you die is nice enough. Dieing should have meaning and consequence, extreme consequence. My opinion may be slightly biased because I play hardcore, but I think the masses will agree that the death penalty is either okay where it is or needs to be increased.



sry do you actually play softcore with lvl87+ characters to know what you are talking about?

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