Tyr's **0.11.1** Pure Elemental Bow Spec

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TheKola wrote:
So first page only has up to 90 points taken which im almost at. Can anyone post their build who has been following this past the90 points taken? Also Iron reflexes is interesting alhou costly to get to might be worth it for survivability.



do the math if you dont get why i leave mana/hp nodes from path that we used to get soul siphon fast.

edit : you can leave crit nodes if you want to rush IR.
Path of Exile > Diablo II > TorchLight 2 > Diablo I > Hello Kitty Online > Diablo III
Last edited by DarkRay#4156 on Feb 7, 2013, 7:07:14 AM
Thanks I think im gonna refund the hp mana nodes 9 in total and use them towards Iron Reflexes. Here is my build currently, if you were me would you rush towards IR or would you fill in along the way to eventually getting to IR?

http://www.pathofexile.com/passive-skill-tree/AAAAAgYABAcEswU6BVsMfQ5ID6sQfxGWFE0VUBa_GdceGh8CJpUnqSpbLR8yiTLRNns2xT1fRUdG10yzUlNTNVVLVi1dxmBtYeJtGW1sbXtwUnK7dhF35X5Zfq9_xoM4hK-H24hri4yMNpeVm7WdgJ6hogCio6cIrH-1BLVItve4k8BRwfPDOsXMxp7LQdIZ1tHYJN3z3uXhc-OE53Tr7u0g73zz6v-T
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Tyranthal wrote:

Get Static Blows & the additional 10% chance to shock bringing the chance to shock 20%. Im gonna post about this much more in depth later, but I believe there is a tweaked mechanic when shooting 2 LA & when they pierce. I think when one shocks, the other hits and hits again with the amplified shock damage. Im lvl 57 and am WRECKING The Cave, level 61. Static Blows has made all the difference. It works with any applied light dmg. So.,...ice shot totem bot is chaining everydamned thing, shocking them and then i whallop it all with LA.

Must have DH to test this. Almost certain the pierce is giving more hits than is intended. Test this, Ill post vids and comment on this much much more.

Again, get static blows. Everybody! Ill work up a build tweak as soon as I can.


can you make post with new passive tree that includes static blows, I dont now how I will take the nodes. Thanks
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DarkRay wrote:
I really dont get it guyz, how the f*ck you lack of survivability.

Im 43 and i got 3 bro zombie with 1500 hp.
No totem needed just zombie + minion life.

1. Walking around.
2. Find group of monsters.
3. Use
.
4. 1-2-3 shot everything.
5. Profit.

Anyway, it still glass cannon build for ones who like this.

p.s. when i playing elebowShadow i feel like im thief from "Thief" game.


Talk to us when you hit 60+ and Act 3 merc.
Last edited by ARollingStone#0062 on Feb 7, 2013, 10:20:12 AM
Inspired by the comments above about BM rangers, I compiled some key stats for 3 builds:
1. Nalaa's BM ranger build, less 1 30int node to have 100 points spent
2. Petrov's "tanky shock" BM ranger build
3. Tyr's elemental shadow, with 10 added points to have 100 points spent (Divine Toughness, Static Blows, some hp nodes)

Here's the summary:

(Also, both ranger builds have Iron Reflexes - I forgot to include that in the table above)

Note that the theoretical DPS is based on some simple assumptions, which may not match the game's calculations.

Some observations about defense:
- The ranger builds have 50-60% more HP than the shadow build.
- All builds have comparable resistances
- The ranger builds can stack armor higher by using pure evasion armor, thanks to 86% Evasion % and Iron Reflexes
- The ranger builds can't be stunned
- The shadow build can get high Energy Shield, but I feel that Energy Shield is fundamentally broken in that it becomes useless in a sustained damage scenario
- With life leech as core, the ranger builds can stand up to sustained damage far longer
- Both rangers have, or have ready access to, the very sexy +5% maximum elemental resist node
- The rangers have no need for mana flasks, leaving room for more defensive flasks (Granites, Resists), and with stacked armor they can get incredible returns from running high % armor boost flasks

Some observations about offense:
- All builds have comparable single target damage
- The shadow build has noticeably higher aoe lightning damage
- The ranger builds can't crit, but can't miss. My gut feeling is that the direct dps effect of this is relatively neutral, so I haven't included it in the calculations, but the reduced freeze/shock procs could hurt dps noticably, especially in AOE scenarios. The ranger builds can alternatively spec out of this keystone, but they lack the +110% crit chance of the shadow.
- The shadow has Inner Focus and can run one more aura (Anger). These are not included in the calculations, and will boost the shadow's damage further.
- The rangers are forced to run life leech or life on hit gems to survive Blood Magic. This reduces potential damage output significantly.
- Note that my assumptions for Iron Grip are very harsh. I'm assuming it only applies to final output physical damage (not before the split to elemental in Ice Shot / LA), and that only 10% of the damage is physical. More favorable assumptions for Iron Grip can boost Nalaa's build significantly.
- Nalaa's build has two unpicked +10% elemental weapon nodes ready for picking. This could boost DPS significantly, at the cost of some HP or other stats.


In conclusion:
I find these numbers hard to ignore. The defensive advantages of the rangers (massive HP, massive armor) seem to outweigh the offensive advantages of the shadow. While the Shadow could pick up another +44% Life by moving 5 nodes around, going higher is very hard, the build is spread so thin that doing so early would require dropping some of the other core nodes, sacrificing the other advantages the build has.
Finally, the ranger builds are much "tighter". The shadow build has "some" use of most stats, but few of them are particularly powerful (aside from ele damage). The ranger build makes some stats obsolete, but also more stats that become attractive to stack. While this will make mid-level gearing harder, it will probably increase the max level potential.

I think I might reroll ranger. Which fucking sucks.

(Final note: Petrov's ranger build could just as well be a Marauder. Tyr may be well ahead of us here :) )
Last edited by Elerion_#3639 on Feb 7, 2013, 1:11:33 PM
Thank you for compiling that list bro, that will be a huge help to a lot of people!
Last edited by jcnewc#5639 on Feb 7, 2013, 1:04:57 PM
Elerion_ thank you for compiling those numbers. Very interesting to look analyze comparisons. Survivability is a bish with this build as I state in the very beginning. The ranger & marauder will have an easier time staying alive hands down. The vast majority of people playing this build and are frustrated might enjoy that playstyle. I'm sorry this build didnt click for you.

This is a gonzo max dps build, it will never feel truly safe. It will likely outdps every other spec that uses a bow. This is how I play. You have to be on point pretty much all the time with this build, again, a reflection of how I play. It might not even make sense to others or pass an analytic comparison, but I know its endgame dps potential and that cannot be quantified in a chart once ALOT of + elemental damage from gear is introduced. You will get more gain from +Lightning than you will with any other anything with any spec. I guess this return isn't happening fast enough for some people.

As the numbers attest, this build cranks up the Lightning Damage. Multiply the increased ele dps by 2 with a Death's Harp. I've said all along, rely on LA undiluted from supports as your main attack. The increased aoe affects Lightning Arrow and makes a huge difference.

My playstyle is intense & this build reflects that. Dont forget the part where I say I rely on personal skill (using totems the right way to absorb flicker/leap mobs, moving the fk out of the way, using bear trap properly, linking supports properly) so more DPS can be taken. This sacrifices defense. In retrospect, this absolutely is not appropriate for first time characters. There are too many factors from game mechanics that are not obvious to new players for me to mention.

Again I appreciate the honest assessment of different builds. As I have stated repeatedly, this build has grown because of feedback. I take critical feedback into consideration if you arent a fkhead and actually have something to say.

I meant to add static blows into the passive tree about five days ago. IRL is IRL :P Sorry.
____________________________________twitch.tv/tyranthal
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Elerion_ wrote:
(Final note: Petrov's ranger build could just as well be a Marauder. Tyr may be well ahead of us here :) )


It will never have the DPS the shadow build does, or look as cool lol.

This is where I'm at. Level 58 Ele Bow Marauder

It is fun, certainly tankish. I would consider this the ele shadow build with training wheels. At lvl 67-70 I can get Arcing Blows. This means...eleven (7 for bare minimum from arcing blows) points from Shadow start...lol now that would be a helluva endgame build. At level 80ish you could link Shadow to Templar AND MARAUDER start rofl.

Like THIS!
____________________________________twitch.tv/tyranthal
Last edited by Tyranthal#5459 on Feb 7, 2013, 1:39:56 PM
I am level 62 act3 merciless now.
Well the build started for me to shine in 30ish levels. Cruel act1-3 was just really roflstomp in terms of dmg. Ofcourse i was killed was too but like 97% of time they couldnt do anything to me. As soon as i saw mobs they were dead (except rares and bosses obv.)

But then i hit merciless.... Tbh i felt carried to act3. At the start of act1 merciless i managed to buy DH somehow for super low price(lucky!) but still didnt have chain. I tought i hit a wall... w/o chain i had 1,2k dps ice shot(aoe) and 2,1k burning arrow(single). But i felt that i don't kinda low damage. It was super hard to clear area w/o like dying 3-5 times (Mb its just me)

Today got chain. Put everything togheter dh+chain. Now i sit at 630dps w/ ice shot and 1,1k burning arrow. When i got chain i tought that i will overcome this wall but i think it became even taller.

I am considering that all these problems are cuz of my gear. Hitting this wall made sad can't think straight :D

My gear
Spoiler
IGN - Akjiss
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Tyranthal wrote:
\

As the numbers attest, this build cranks up the Lightning Damage. Multiply the increased ele dps by 2 with a Death's Harp. I've said all along, rely on LA undiluted from supports as your main attack. The increased aoe affects Lightning Arrow and makes a huge difference.


Is this confirmed? I have conflicting information all over the place specifically regarding increased aoe affects.

Also do you thing its a good idea to go Static Arc to get up to 20% Shock Chance and then pick up the never miss but never crit keystone?
Last edited by ARollingStone#0062 on Feb 7, 2013, 2:40:41 PM

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