PoE feedback and why I decided to quit the game for now (updated)

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IceM wrote:
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iamstryker wrote:
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Freemasonary wrote:

5) Skill tree illusion

PoE skill tree is the most complicated skill tree there is in the market. With more than one thousand nodes it does seem you can make your own build and make your character unique. But actually there're only a few ways to optimise your character due to different restricting factors, resulting in 90% of all players taking the same or very similar nodes throughout the entire skill tree. The idea that you can make your own unique build is an illusion, unless you don't set out to optimise your character in the first place.



You sound like one of those players who has to have the absolutely most OP everything or you feel like your wasting your time. Basically in it for the "competition" which oddly enough is an illusion in my opinion.

Its not surprising that you quit. Players like that always burn out.



You dont make any sense.


I shouldn't reply to you since your response is basically a troll, you didn't respond to what I said at all. Oh well

What doesn't make sense about it? He sounds to me like one of those guys who has to have the most possibly optimised skill tree possible and if a single point isn't perfect he feels somehow inadequate. I think thats a bad approach to the game. It doesn't need to be looked at like some kind of competition where your DPS somehow coorelates to how good you are as a gamer. There is no real competition in this game besides pvp which hardly anyone plays. If you play the game like that, its only a matter of time before you peak and get bored.
Standard Forever
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iamstryker wrote:

I shouldn't reply to you since your response is basically a troll, you didn't respond to what I said at all. Oh well

What doesn't make sense about it? He sounds to me like one of those guys who has to have the most possibly optimised skill tree possible and if a single point isn't perfect he feels somehow inadequate. I think thats a bad approach to the game. It doesn't need to be looked at like some kind of competition where your DPS somehow coorelates to how good you are as a gamer. There is no real competition in this game besides pvp which hardly anyone plays. If you play the game like that, its only a matter of time before you peak and get bored.


imho you absolutely did not understand what OP wrote and that's why your replies make/made no sense. and don't unleash the 'troll-word' so fast...calm down.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Jul 14, 2013, 3:02:15 AM
I was perfectly fine with the OP responding to what I said and correcting it. Thats just how I interpreted what he wrote based on some wording that he used.

I don't really like it when someone writes one line like that without actually giving details as to what they mean. It makes the post pretty meaningless.

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Freemasonary wrote:

unless you don't set out to optimise your character in the first place.


I would like to see him explain this line. He is saying that 90% of ALL players use the same/similar nodes on the tree which results in no unique builds. He makes this claim based on everyone wanting to be 100% optimised including himself. Maybe I'm reading into it too much but I've seen players say stuff like that and all they want to do is compete for the highest DPS. All those players are running around with full Kripp discharge builds. They think that its a waste of time to run anything else because its the most OP.

If you make your own fun unique builds and not care about being fully optimized then your free to just enjoy the game. You can certainly use more than 10% of the nodes if you play like that.
Standard Forever
Last edited by iamstryker#5952 on Jul 14, 2013, 3:48:19 AM
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iamstryker wrote:
I was perfectly fine with the OP responding to what I said and correcting it. Thats just how I interpreted what he wrote based on some wording that he used.

I don't really like it when someone writes one line like that without actually giving details as to what they mean. It makes the post pretty meaningless.

"
Freemasonary wrote:

unless you don't set out to optimise your character in the first place.


I would like to see him explain this line. He is saying that 90% of ALL players use the same/similar nodes on the tree which results in no unique builds. He makes this claim based on everyone wanting to be 100% optimised including himself. Maybe I'm reading into it too much but I've seen players say stuff like that and all they want to do is compete for the highest DPS. All those players are running around with full Kripp discharge builds. They think that its a waste of time to run anything else because its the most OP.

If you make your own fun unique builds and not care about being fully optimized then your free to just enjoy the game. You can certainly use more than 10% of the nodes if you play like that.



Is optimisation a bad thing in itself? I don't see any problem with optimisation. Why be a poor man when you can be rich? If, everything being equal, you can get 100hp more by changing how you allocate your skill points, for example, then why not just change them? If you go to the trouble of bending logic to make your build unique and totally different from the rest just to make the point that aha here's a unique build then I think you're just bending backwards to protect the sacred skill tree like people defending Bible or whatever.

By the way I don't use any of Kripp's build and no I don't compete for the highest dps or anything; I just want to optimise my skill point allocation. My main character is literally a full tank. And also sometimes it's better to leave things a bit ambiguous to let readers interpret it for themselves.

Last edited by Freemasonary#2596 on Jul 14, 2013, 6:11:51 AM
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iamstryker wrote:
I was perfectly fine with the OP responding to what I said and correcting it. Thats just how I interpreted what he wrote based on some wording that he used.



"
Freemasonary wrote:

unless you don't set out to optimise your character in the first place.





By the way, this last sentence is in the first draft and it is there from the very second the thread is made. You might have just not bothered to read it.
It looks like I just read some of your post wrong. However I don't really agree the tree is that bad off. A lot of the unique builds will use the nodes that many of the cookie cutters ignore. Yes, everyone is out to optimise in terms of their specfic build. I was talking more about how the flavor of the month people are only going to the most used path on the most used build.
Standard Forever
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iamstryker wrote:
It looks like I just read some of your post wrong. However I don't really agree the tree is that bad off. A lot of the unique builds will use the nodes that many of the cookie cutters ignore. Yes, everyone is out to optimise in terms of their specfic build. I was talking more about how the flavor of the month people are only going to the most used path on the most used build.


Typical hipster who hates just because something is popular.
This message was delivered by GGG defence force.
sadly.. i have to agree with every (almost) point OP made

stuff that saddens me the most is:

- auras. just f.. limit them to 2 (with +auras keystones/uniques). having dual curse is WAY more powerful than single curse. imagine how crazy 7 curses would have been? replace 'curse' with 'aura'..

- RNG + low orb drop rates. the best, most fun, most open crafting system choked with bullsh.. orb drop rates. GGG if you dont want to look like doing false advertising just dont advertise crafting aspect of this game. this is for no-lifers/RMTers only at this time.

- legendaries. Lioneyes Glare, Kaoms Hearth, Auxium belt - just.get.rid.of.them! that new axe is simply crazy stupid. not un-balanced. it is simply STUPID. GGG you managed to change PoE into a shallow dumb game of 'get this item, otherwise dont bother'. this kind of games die very quickly as it is simply dumg and shallow. that translates to boring. sad part that it seems that GGG is a hostage to these few items and will not dare to change them to not upset someone/whatever. cowards trial..

- melee sux. ranged is the way to go. anyone going for melee would have been better of going ranged with the same gear-cost and skill needed. there is already no way to fix it as 90% people play ranged so nerf is impossible. and buffing melee currently would result in inevitable power creep. D3 dps in double-digit milions isnt far away after this crap starts. again - this is a result of design cowardice. closed-beta feedback seems to be completely wasted

- totems. just f.. nerf them. there are many ways: no-crit, no-leech, no-magic-find - there are many ways. but again.. design cowardice shows

- desync. guys, sorry to say that, but your network-code is.. garbage. it is more the pathing than network-code itself, but.. i have 40ping and the game is in vaal ruins/catacombs and in any narrow-pathways-maps completely unplayable. sorry to say but i can play d3 and battlefield with 250ms ping no problem. this makes one wonder.

- elemental >>>>>>>>> physical. nuff said. reason? leech gems work on ANY damage. if these had worked only from phys damage elemental would have been balanced overnight. but.. again.. design cowardice

- [minor] spells being able to crit but not miss. either remove accuracy altogether or bring back the old spell-accuracy attribute. currently this is yet another reason why spells are so popular and powerful

- maps. just add a guaranteed map drop to map boss. or semi-guaranteed. on my other account got to maps 74 and.. dried out. that was amazingly dreadful experience that if shared with me before i started playing poe would have totaly made me never start playing poe at all. this is complete bullsh..
"
sidtherat wrote:
sadly.. i have to agree with every (almost) point OP made

stuff that saddens me the most is:

- auras. just f.. limit them to 2 (with +auras keystones/uniques). having dual curse is WAY more powerful than single curse. imagine how crazy 7 curses would have been? replace 'curse' with 'aura'..

- RNG + low orb drop rates. the best, most fun, most open crafting system choked with bullsh.. orb drop rates. GGG if you dont want to look like doing false advertising just dont advertise crafting aspect of this game. this is for no-lifers/RMTers only at this time.

- legendaries. Lioneyes Glare, Kaoms Hearth, Auxium belt - just.get.rid.of.them! that new axe is simply crazy stupid. not un-balanced. it is simply STUPID. GGG you managed to change PoE into a shallow dumb game of 'get this item, otherwise dont bother'. this kind of games die very quickly as it is simply dumg and shallow. that translates to boring. sad part that it seems that GGG is a hostage to these few items and will not dare to change them to not upset someone/whatever. cowards trial..

- melee sux. ranged is the way to go. anyone going for melee would have been better of going ranged with the same gear-cost and skill needed. there is already no way to fix it as 90% people play ranged so nerf is impossible. and buffing melee currently would result in inevitable power creep. D3 dps in double-digit milions isnt far away after this crap starts. again - this is a result of design cowardice. closed-beta feedback seems to be completely wasted

- totems. just f.. nerf them. there are many ways: no-crit, no-leech, no-magic-find - there are many ways. but again.. design cowardice shows

- desync. guys, sorry to say that, but your network-code is.. garbage. it is more the pathing than network-code itself, but.. i have 40ping and the game is in vaal ruins/catacombs and in any narrow-pathways-maps completely unplayable. sorry to say but i can play d3 and battlefield with 250ms ping no problem. this makes one wonder.

- elemental >>>>>>>>> physical. nuff said. reason? leech gems work on ANY damage. if these had worked only from phys damage elemental would have been balanced overnight. but.. again.. design cowardice

- [minor] spells being able to crit but not miss. either remove accuracy altogether or bring back the old spell-accuracy attribute. currently this is yet another reason why spells are so popular and powerful

- maps. just add a guaranteed map drop to map boss. or semi-guaranteed. on my other account got to maps 74 and.. dried out. that was amazingly dreadful experience that if shared with me before i started playing poe would have totaly made me never start playing poe at all. this is complete bullsh..


Some very good points there which I hadn't mentioned. Will add those to it. Thanks.
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Endrju82 wrote:
Good analysis, I agree with almost everything. The idea that group play should be incentivised by making it more profitable than solo play for me easily takes the cake for stupidest design decision GGG made. There is no need to incentivise group play, because for most people EVERYTHING is more fun with friends. Watching paint dry is more fun with friends. There's a reason multiplayer games are so popular. The only thing GGG achieved with this design is punish the solo players. How ridiculous is that? People are punished for playing the game how they want.



You forgot about the part where multi-boxers are rewarded for using a third party program (a cheat by definition).
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/

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