PoE feedback and why I decided to quit the game for now (updated)

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iamstryker wrote:
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Freemasonary wrote:

5) Skill tree illusion

PoE skill tree is the most complicated skill tree there is in the market. With more than one thousand nodes it does seem you can make your own build and make your character unique. But actually there're only a few ways to optimise your character due to different restricting factors, resulting in 90% of all players taking the same or very similar nodes throughout the entire skill tree. The idea that you can make your own unique build is an illusion, unless you don't set out to optimise your character in the first place.



You sound like one of those players who has to have the absolutely most OP everything or you feel like your wasting your time. Basically in it for the "competition" which oddly enough is an illusion in my opinion.

Its not surprising that you quit. Players like that always burn out.





You dont make any sense.
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SL4Y3R wrote:
In TL you can mod the game, and just give yourself the best items.


But what does that have to do with the quality of the content they created or its progression and loot mechanics ? I've played countless hours of TL1 and am working on countless for TL2.

Never modded the first game and only mods I have in TL2 are by Runic Games employees that modded in more terrain chunks for even more zone randomization.

Combat mechanics and content really have nothing to do with mods and/or cheats, do they ?
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Powertrip wrote:
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SL4Y3R wrote:
In TL you can mod the game, and just give yourself the best items.


But what does that have to do with the quality of the content they created or its progression and loot mechanics ? I've played countless hours of TL1 and am working on countless for TL2.

Never modded the first game and only mods I have in TL2 are by Runic Games employees that modded in more terrain chunks for even more zone randomization.

Combat mechanics and content really have nothing to do with mods and/or cheats, do they ?


The original discussion to which I commented had to deal with RMT. RMT doesn't exist in a game which a) is played offline by many many players b) in a game where any player is allowed to mod the game to get what they want, whenever they want.

Good analysis, I agree with almost everything. The idea that group play should be incentivised by making it more profitable than solo play for me easily takes the cake for stupidest design decision GGG made. There is no need to incentivise group play, because for most people EVERYTHING is more fun with friends. Watching paint dry is more fun with friends. There's a reason multiplayer games are so popular. The only thing GGG achieved with this design is punish the solo players. How ridiculous is that? People are punished for playing the game how they want.
Good feedback post, would love to see some GGG comment on this.
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SL4Y3R wrote:
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Powertrip wrote:
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SL4Y3R wrote:
In TL you can mod the game, and just give yourself the best items.


But what does that have to do with the quality of the content they created or its progression and loot mechanics ? I've played countless hours of TL1 and am working on countless for TL2.

Never modded the first game and only mods I have in TL2 are by Runic Games employees that modded in more terrain chunks for even more zone randomization.

Combat mechanics and content really have nothing to do with mods and/or cheats, do they ?


The original discussion to which I commented had to deal with RMT. RMT doesn't exist in a game which a) is played offline by many many players b) in a game where any player is allowed to mod the game to get what they want, whenever they want.



RMT is an issue in games where general timesink exceeds the content by far.
The question is how much time do I need to invest in this game and get the best result after I get bored/hit the wall/no progress/no upgrades etc. In case of poe the chances to get a good drop is so small and completely rng that at the end you have two options: RMT or farm like a freaking bot. The reason RMT exists its simply because the second option is not acceptable for many players and not because the game is online.
So the main issue is balance beetween the amount of content and artificial timesink. Do it right, and only players who will actually RMT are those who dont like playing games.

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Endrju82 wrote:
There is no need to incentivise group play, because for most people EVERYTHING is more fun with friends.

This sounds so reasonable and is probably correct. But the reason game companies keep doing this is because they want to force us to form social bonds in a highly artificial fashion. As it sits right now, I have no friends in POE other than my son who plays and I don't particularly expect to make any nor do I want any. I love playing multiplayer games with my FRIENDS. I like it a lot less with a bunch of unruly, poorly behaved, and predatory strangers. What's the old joke?

The only thing wrong with MMORPG's is all those other people.
I don't trade. I don't group. My comments reflect that.
i like to pick a skill and plan a build around it.

at least that is how i play poe and i enjoy doing so. i could say i love the process, and progression towards the goal.


solo experience too, if solo becomes superior, no body will play party. ive seen that in D3.

it an online game, party play should be encouraged.

but id love to see solo league for people who love solo play in the future.


OP, mentioned about auras but auras are like buffs. in order to get more efficient, everyone should be using it.
the world without any aura would be too boring, the world with auras will become mandatory to use it, people will, no matter what they say, go for most efficient way.
Last edited by Dudebag#0222 on Jul 13, 2013, 7:35:40 PM
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Freemasonary wrote:
1) One-skill-spam


I think this depends on the build, Personally I've certainly avoided ever touching a totem /aura build for this reason. My Maurader utilizes Cyclone, Leapslam, Bloodrage and Warlords mark. It's enough, too much more and i think it'd become cumbersome especially when i need to manage my flasks.





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3) Skill gems suck


I can't argue with this, there's a lot of them that will never see use. Kind of a shame. they need to be buffed or reworked. Gems such as Searing Bond come to mind.


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4) Skills not fun to use


Personal opinion. Lightning Strike is certainly a nice one though.

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5) Skill tree illusion


I disagree with this pretty badly. Depending on the build you're going for naturally you're going to end up taking similar routes as other players, especially if you do play to optimise over taking what might be more interesting to yourself. Considering the shocked responses and accusations of trolling I got in global after mentioning only having 1k life in Mericless on a melee character I'm not surprised that people such as yourself feel this way if everyone goes online to search for optimized builds.

There's always improvement but I get the feeling you might have simply grown tired of it after making multiple characters covering the whole grid.


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Playing self-found close to improbable (drops, crafting and trading)
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Isn't this the damned truth. My biggest complaint with the game is the crafting system, if you even call it that. I just spent a solid week farming the docks with just about 300 IIR and managed to pull a Regal orb for all of my trouble. For my hard work I got +20 Energy shield as the new mod.

I could go on but what am I supposed to do to even try upgrading my character, quit my job and farm all day? It seems to be the only legitimate answer and I'm not even exaggerating.


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Solo players at a huge disadvantage compared with party players

See above comment.

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Everything too RNG (items, currency, maps, crafting)


see above, above comment.


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Stash tabs pay to win


A very poor complaint, extra stash tabs are a convenience. They don't enable you to kill any better.
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Gradual in-game animation withdrawal


Another personal opinion. I happen to be of the Less is More mindset and I hated the old look of Determination. If they add it back in later as an aesthetics upgrade to buy so be it but gameplay wise I'm fine with it currently.


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To sum up PoE: endless grinding for exponentially increasing diminishing rewards.

In D2 I could farm, do cow levels and PvP for thousands of hours and I still didn't get bored of it. In fact, it was exciting every time I did it. PoE is just missing that element.

If a new player asks for my advice so as to optimise his leveling and item progression, I'd genuinely just tell him to get a decent job and buy virtual currency or items off those real money traders, because he'll gain more in that way in terms of time and effort, because the whole system is just pathetic.


I've considered doing just that lately after my recent crap gains. A week of farming and a Regal that gave me nothing for all the trouble. Before that I managed to snag an exalted, which i stupidly traded for an Adnvarius ring which, at about 300 IIR I just got a few more yellows to trade in for a few more Alteration orbs.

If PoE is going to make the drop system this terrible they might as well start selling orbs so I can at least play their game instead of trying to get what I need to play it. This is almost making the RMAH sound like a good idea. Scary thought.
Last edited by CirePadela#7806 on Jul 13, 2013, 7:47:13 PM
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CirePadela wrote:
If PoE is going to make the drop system this terrible they might as well start selling orbs so I can at least play their game instead of trying to get what I need to play it. This is almost making the RMAH sound like a good idea. Scary thought.


hahahaha, so true. If u need a second job play PoE ;-)
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Jul 13, 2013, 10:24:18 PM

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