The Amazing List of Ideas [Updated 03/07/2014]

"
Neosoph wrote:
B


No response? Btw free up :)
"
"Making it so clicking outside the text box after you typed something doesn't delete everything you wrote (monsters attack you while you're typing)."


but if you use arrow up you can retrieve what you were writing, so why do you need anything else?
b
IGN Valeeras
b
IGN Valeeras
My suggestion is, more destructible environments. D3 did this pretty well with the random crap you could used to aid you in killing monsters. Walls fallin n what not.

Although i did want the traps to actually have friendly fire. I was scared to get hit by them for ages. then one fell on me and i was like... oh.. lame. too noob friendly.

I love how poe always has something to click on. Chest. Destructable chests. or monsters, are never more than one screen away. Im not against more stuff to click on.
Smoother than Smooth.
Last edited by Moist#6523 on Jan 26, 2014, 7:49:43 AM
b
IGN Valeeras
b
IGN Valeeras
b
IGN Valeeras
the "Only-Blue-Items-League"

inspired by
http://www.pathofexile.com/forum/view-thread/698071


Map Mod: Mobs can ony have one curse
"Yeena thinks she knows the Spirit. That it talks to her. She talks to herself." -Greust <3
My suggenstion:
in maps show the 19 or less remaining monster on the minimap, or at least have the subterran ones (like devourers or the bug-like ones) exit from their hideout.
In many open maps I often lose quite a bit of time just to look for the last pack of monsters (I don't like "waste" more than 2-3 mob in 72+ maps), wich could even be a Magic pack o with a Rare monster.

Report Forum Post

Report Account:

Report Type

Additional Info