The Amazing List of Ideas [Updated 03/07/2014]
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" but if you use arrow up you can retrieve what you were writing, so why do you need anything else? |
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IGN Valeeras
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IGN Valeeras
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My suggestion is, more destructible environments. D3 did this pretty well with the random crap you could used to aid you in killing monsters. Walls fallin n what not.
Although i did want the traps to actually have friendly fire. I was scared to get hit by them for ages. then one fell on me and i was like... oh.. lame. too noob friendly. I love how poe always has something to click on. Chest. Destructable chests. or monsters, are never more than one screen away. Im not against more stuff to click on. Smoother than Smooth. Last edited by Moist#6523 on Jan 26, 2014, 7:49:43 AM
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IGN Valeeras
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IGN Valeeras
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IGN Valeeras
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the "Only-Blue-Items-League"
inspired by http://www.pathofexile.com/forum/view-thread/698071 Map Mod: Mobs can ony have one curse "Yeena thinks she knows the Spirit. That it talks to her. She talks to herself." -Greust <3
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My suggenstion:
in maps show the 19 or less remaining monster on the minimap, or at least have the subterran ones (like devourers or the bug-like ones) exit from their hideout. In many open maps I often lose quite a bit of time just to look for the last pack of monsters (I don't like "waste" more than 2-3 mob in 72+ maps), wich could even be a Magic pack o with a Rare monster. |
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