The Amazing List of Ideas [Updated 03/07/2014]
The ability to refuse auras from your party members (so my EA EE templar can switch of anger aura)
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bump - devs is any of this in the works?
Please let me know! IGN Valeeras
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IGN Valeeras
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IGN Valeeras
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IGN Valeeras
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Very nice ideas!
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" A dialog box popping up every single time someone tries to join you would be annoying as heck. You should be able to simply specify the maximum number of players & level range of players that can join you when you are creating a public party. Anyone that doesn't meet the criteria will simply get an error upon trying to join. An exception to this system would be in place for Friends where if a Friend tried to join you and didn't meet the criteria THEN it would show a popup dialog box or a question in chat that you answer by typing /yes or /no (since that would be least obfuscating/distracting during mid-combat but also hardest to respond to under the same circumstances). Only your own actions should be able to result in a popup. Allowing others to generate a popup on your screen is a bad idea >See existing complaints about chat obfuscating their view and wanting to be able to resize it and similar complaints etc. " I already covered this in another thread, an extension to this idea is that it would be useful for all / prefixed commands to not move you to local chat until after you've hit enter (while your message starts with a /) to send the command. This way accidentally hitting / won't change your chat channel. Extend this idea to cover all command prefixes like #, $ and % if you like. " There used to be, but from the sounds of it it got disabled (GGG guy handling sounds doesn't seem to have been aware of it until it was pointed out fairly recently). Supposedly disabled because it was buggy somehow for Flask items. " An alternative idea would be to give each player a uniquely coloured marker on the map and have that colour appear next to their name (Or have their name appear in that colour). I mean, you know how it already shows everyone in the party in the top left? have it show the colour for each player there and use the same colours to indicate them on the map. There is no reason to obfuscate portions of the map with name tags. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD Last edited by Nicholas_Steel#0509 on Sep 3, 2013, 2:35:58 PM
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" No to followers, hard to balance without making them over powered or under powered. They're poorly imlemented in D3 and... just no, I simply don't like the idea regardless of implementation (Yeah I know they're alright in D2 and other games, but still no). If you want followers make a public party and enabled instanced loot. " Very no, the game should not baby sit you. use your eyes and pay attention. " I'd rather the map be full revealed when you've already explored 98% of it instead of a exploration completion indicator. An alternative idea would perhaps involve revealing the whole map once all enemies are dead. " Have it so mousing over a party shows a tooltip containing the whole name. " There needs to be some limitation imposed to prevent players from simply never committing the changes, ever. Perhaps you can do this for up to 5 (Or 3) skill points then you must commit (or undo) them before you can spend another 5 (Or 3)? " Just split your currency before trading? " I'd rather it place the completed Orb either in the same place the shards occupied or adjacent to it (Next to it). Having it automatically stack can make it easy to lose track of what happened. " " If you make the changes I previously mentioned you can have the colour player markers never vanish from the minimap even when a player walks out of range. The location of the marker will then essentially give a general direction indication. See a players marker at the top-left edge of the mini-map? They're in that general direction! Scroll the large map that way to find 'em. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD Last edited by Nicholas_Steel#0509 on Sep 3, 2013, 2:35:34 PM
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(1) Improve skills for both map, act 1, act 2 and act 3 bosses so they become more badass at cruel/merciless. That done will sure give more challenge for players who play on cruel and more opportunities for weird bosses at merciless (chaos inoculation, eldrich battery, blood magic and such bosses with rare/strange modifiers).
(2) Add more bosses so every map have at least 1 unique boss. |
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IGN Valeeras
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