Anyone else tired of finding common uniques over and over....?

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wooli wrote:
Keeping common uniques worthless is what allows new players a chance to actually buy them

Yes, but it's so much more fun to balance the game for the Kripp's of the world.

@OP: No, I do not have this problem. I don't have that many uniques in my stash and I have no duplicates. In addition, I dont' really see why a ton of crap uniques matters. How is that any different than the ton of crap rares?
I don't trade. I don't group. My comments reflect that.
Because uniques are the coolest items in the game. Rares are seriously boring as hell, uniques are where much of the power and fun builds are in the game. Why would I want to find the same twink, low lvl uniques over and over and over again, especially when I am not farming for them at all?

For me it takes the excitement out to see these uniques over and over again. People who have been playing a long time and/or have a high MF build generally know what I am talking about.
Standard Forever
Last edited by iamstryker#5952 on Jul 16, 2013, 11:35:08 AM
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iamstryker wrote:
I guess this is why I made the thread, to see how many people are happy with the current set up. I personally don't at all care for that recipe. I don't think its worth the time/effort to gather the materials to get 5 chance orbs, much like I don't think its worth the effort to try to trade the common uniqes. I would prefer a recipe for any 2-3 uniques, or even more.


same here.
I want to slay monster , drop stuff. equip. slay more.
All the extra is ok.. but should be just that, extra flavor.
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fraz81 wrote:
I want to slay monster , drop stuff. equip. slay more.

Yeah, that's what I wanted too. We call that an ARPG. That isn't this game. Here it's more like...

Go out and slay monsters, pick up shard-bait, convert shards to orbs, trade orbs for bigger orbs, trade bigger orbs for gear, equip, slay more.

Somewhere in there should be "spend a lot of time studying the economy so you don't get taken advantage of." As an after thought you might study the skill system too although if you do your trading well that's hardly necessary.
I don't trade. I don't group. My comments reflect that.
With the new addition of the beam of light effect, your brains get 0.5 seconds of excitement, before you are smashed into the ground by the grim reality...

Serously, this stuff should not drop in maps :((

When night falls
She cloaks the world
In impenetrable darkness
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morbo wrote:
With the new addition of the beam of light effect, your brains get 0.5 seconds of excitement, before you are smashed into the ground by the grim reality...


The real excitement/grim reality comes when you see a unique Occultist Vestment drop, and realize it is an Infernal mantle instead of a Shavronne's Wrapping.

Nothing compares to that. Can't wait for a 2nd unique Glorious Plate and Imperial Bow
Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru
My liver and kidney are on holiday in Sydney
And I am sending my Heart to you
--- Love, Malachai
Dont get it at all...

There 100% no RNG with rare uniques as Shav and other (Thunderfists...)
Check some forum shop with 40 6Ls Shavs; 50 Kaom's; 30 Thunderfists; 50 6L Marohi; and more... if it's 100% full RNG, then how did they get them? I saw, they add new ultra expensive uniques and 6L with endgame rolls every 2-3 days.

I hope GGG look even for 1 of them, bcs if there no possible ways to abuse/cheat/use bugs/hack (lol, but maybe) then somewhere it's broke.

There at least 3 ppl that we play from start Open Beta and we very fast lvl up for farm maps and good uniques, and after so long farming every day 5-8 Hours i find: 1 exalted; 1 divine; 1 Carnage Heart (low roll); 1 Hyrri's Ire; 1 Wake of Destruction; 1 Windscream; 1 Thunderfist; 1 Lioneye's Remorse; 1 Astramentis (thats all that worth something, other just common useless unqiues)... from first day OB to present day, every day some hours nonstop farming. They have very similiar drop uniques or less. And ofc tons useless unqiues.

I'm sure there must be bug or something that allow some ppl to get 6Links and Shavs (6Ls) like a candys.

It's not full RNG. Some ppl can have unlimeted Kaom's/ 6Ls Shavs/ Thunderfists/ other expensive uniques every day nonstoped and some ppl can farm forever and never find 1 from Years. When it looks balanced? WTF? Why? How? When i try to 6L i spend 600 Armourer's Scrap and 2k Fusings + Tons Scrap and Jeweller's to 6S. And to collect them all i spend not 1 month, much longer. Still didnt make 6L. And some ppl sell 6Ls nonstop, 50-100 6Ls. Nice. Very well balanced.

So, is it fair? Ofc. RNG... ye ye. 2% players get all Kaom's and Shavs from HC and Standart and that's NOT bug use/hack or w/e call that.
Last edited by Fantoster#6342 on Jul 17, 2013, 10:30:51 AM
At least some of those people you are referring to are using RMT/multiboxing/botting. Some of them just trade like crazy, probably more than they play the game itself.

But thats all besides the point, my thread was more about this....

"
morbo wrote:
With the new addition of the beam of light effect, your brains get 0.5 seconds of excitement, before you are smashed into the ground by the grim reality...

Serously, this stuff should not drop in maps :((

Standard Forever
Last edited by iamstryker#5952 on Jul 17, 2013, 11:22:48 AM


Did you think that I had not found enough of these yet GGG?

Could we maybe get an option to disable common uniques from dropping at all?
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they npc for more than the average rare
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