(Aug 19 NZT) Hardcore No-Party Ladder Race
I'm sorry, what's the portal hoping problem?
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun |
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" The problem is that group players have the huge advantage of re-joining their group at any stage and for any reason, for example: -My game crashes in upper prison, as solo player would have to run all the way back but a party player can be instantly teleported back to where their group is. -I play(or desync) badly and need to alt+f4 to ensure survival. Again, solo has to regain lost ground where a group player can be ported straight back to their team. Edit: thanks Zyx - missed this obvious one -The ability to set up two TP's and have an infinite amount of mana and health pot refills, usually for boss fights. Those three are the most blatant examples of an unfair advantage. This third example seems somewhat less unfair: -In Act 2 my party can split up and cover ground between zones/quests faster than a solo player who has to run to each quest themselves (which obviously takes longer). This is kinda negated a bit because Kripp showed in the last race that a good zone/level progression helps to maximize xp gain. Last edited by duolc#4211 on Aug 21, 2012, 2:41:56 AM
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Duolc I believe the "unfair" advantage that Kotao is referring to is the ability to set up two TP's and have an infinite amount of mana and health pot refills.
It's obviously an un-fair advantage that is being abused and denying that it is anything otherwise seems quite foolish. Obviously the devs will get around to fixing it, but I have nothing else to say on the matter. EDIT: Should have read your other posts, I thought you were disagreeing with Kotao. Exclude my post :) I always thought the future depended on the choices you made. Last edited by Zyx#1905 on Aug 21, 2012, 2:30:20 AM
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" Thanks I totally forgot about the portal refills, was rushing at work. Sometimes it's really hard to get a point across in writing on a forum, especially when there is a lot going on and people are commenting without reading the whole thread. " The point I am trying to make is that sure, it's unfair, but is it really a problem? It only becomes a problem when solo players are trying to seriously compete on an even playing field against a group (which we've already established isn't fair even without implementing measures to combat portal exploits. i.e. better drops, stun lock bosses, etc). So why do we spend so much time debating it? Especially when no one is actually outlining all the problems and coming up with any real solutions. Last edited by duolc#4211 on Aug 21, 2012, 2:55:58 AM
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"I dont see how its relevant to point this out, but I am just going by the results of the race. I think the portal sharing should be looked at in terms of features of the games/exploits. I certainly feel that if you abuse portals to get an infinite amount of refills without consuming portal scrolls then it is an exploit, but I feel that portal sharing and jumping to a party members instance is merely a feature of parties and I see no problems in using this feature.
More Race data
Even if you are the greatest solo advocate, you can not refute that 3/6 classes easily acheived better results than last weeks party. I dont like to make excuses like 'just because I died', it was brought up that the other 3 party members in our party died, but how would you feel if I complained that I deserved a demigod because I would have won if I didnt die? You cannot talk only about party advantages without even considering disadvantages, and complexity which can increase the chances of death is one of them. I lost fair and square, and you shouldnt consider my 'possible' level as an actual result. If you want to prove to me that solo is at a disadvantage you should probably try to look at results of the races. I will give you a brief overview of some statistics but I wont make any hypothesis for now. This is data on the levels of the top 100 in each ladder Aug 19 Race (Solo) Average level gained = 22.8 Standard deviation = 2.27 Aug 12 Race (Parties) Average level gained = 22.3 Standard deviation = 1.97 These results are very similar, in fact we gained more experience as solo players than if we were in groups (with a slightly higher variation). Additionally some of the solo players in the last race achieved unprecedented results that no party was able to achieve. I am having difficulty finding any results that support the case that solo players are at any disadvantage
Solo Race feedback
Im not really sure why I was able to win in the solo race as ranger (final dps 36.3, life 328). I dont think I should be able to win if I play to such a low standard, I actually feel less of a threat of losing to competition compared to party enabled events if people arent going to get level 27 or higher.
But perhaps this has to do with the amount others have practised, and people will get better levels in the future
Solo Race gear
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" "Increased chance of death in a party." That's a joke right? There is little complexity in group play after you have ran together for many races and already have an idea of how each other play and who is to go off and do what in act 2. You guys barely communicate in mumble about anything actually serious and meaningful actions that lead to success. But no seriously. How is that one person can kite brutus around while 5 other people get to dps him a disadvantage compared to solo players? (melee specifically) What else are you guys going to make up to allow yourselves to continue to hoard demigods? |
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"Unfortunately I wasnt joking, the more people in your party there is, the more movement you have to see on your screen, there are many times when you dont know what the hell is happening or who you are even attacking (eg attacking the air). Whether or not the party I am in is able to minimise that disadvantage makes no difference, the fact is that disadvantage is still present. I dont see how this can be about picking an event type we can win in, since regardless of event type we can still participate & do well. Im getting kind of bored though, can we have an event where all the rangers but me start with a quill rain unique? |
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Portals could be consumed regardless of who used them.
Potions could take time to fill up in town. Buy instant potion refill for some currency item. Alt+F4 could have a delay that made your character stay in the instance for a while even if your client was terminated. There could be 2 separate leagues, one for solo competition and one for team competition. No overlap is necessary. |
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"Poison arrow. I skipped it in favor of other things and paid for it when the rng decided to grant next to nothing in the way of damage upgrades, which are sort of necessary for burning+lightning to work well. Poison would have been perfect for the build i ended up with too, since every gear upgrade had life/res and i was well over 500 life with high resists at the end. I could rush everywhere without fear, just couldnt kill anything without a massive timesink. "Good idea- promotes efficient portal rationing without compromising teamwork. "Theyve already implimented this (and a similar delay on portal use) in the cutthroat test leagues, so it would be minimal effort to add the same mechanics to events. IGN: KoTao Last edited by KoTao#4717 on Aug 21, 2012, 11:27:24 AM
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why are people qqing about party advantage so much when people did over 2 levels better in the pure solo race?
ign = ultrahiangle
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