Iam lvl 79, lvl 80 in 10%^^
FOr my bow i just but an ilvl78 white 3 gcp, and i use 25 chaos for get that stat.
First i play with a 4L and yesterday i make a 5L but i have to use 274 Jewllers for 6S and 104 fusing for 5L ...
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Posted byketa#3989on Feb 22, 2013, 2:56:19 PM
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That is a very nice bow, thats how I plan to make one, hard to find the white base though. Your bow would be exalting imho, if you get faster attack that would be amazing.
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Posted bycelbii#4965on Feb 22, 2013, 4:15:01 PM
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anyone use haste with these builds? how do you find it?
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Posted bykakal92#5064on Feb 22, 2013, 5:51:28 PM
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At what level should I have Static Blow by?
I decided to go for more elemental damage nodes instead of going straight to Static Blow. I have a bunch of regret orbs and am thinking about redoing the elemental damage nodes and going straight for Static.
Would it be better if I got to static blow instead of all these elemental damage nodes?
My Build
ign: BeastmodeWTF Last edited by trouble206#5637 on Feb 22, 2013, 9:42:11 PM
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Posted bytrouble206#5637on Feb 22, 2013, 9:41:51 PM
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"
kakal92 wrote:
anyone use haste with these builds? how do you find it?
these builds are based on blood magic. If you decide to use haste and hatred, you have to find other builds.
"
trouble206 wrote:
At what level should I have Static Blow by?
I decided to go for more elemental damage nodes instead of going straight to Static Blow. I have a bunch of regret orbs and am thinking about redoing the elemental damage nodes and going straight for Static.
Would it be better if I got to static blow instead of all these elemental damage nodes?
My Build
if you were to redo your weapon ele nodes, you would need another 3 levels before you reach static blows. I dont think there is a rush to get those nodes, depends on playstyle.
As far as i can see, you have invested alot into weapon elemental nodes, so the better next move would be to go inner force first then static blows. Else if you do otherwise, your dps will drop massively. Static blows does not add to tooltip dmg.
IGN:
@McDeliveryOnFlurry - Legacy Softcore
add me if i win or if my bids are lower than c/o Last edited by xiaozozo#2448 on Feb 22, 2013, 11:49:32 PM
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Posted byxiaozozo#2448on Feb 22, 2013, 11:46:42 PM
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"
keta wrote:
Iam lvl 79, lvl 80 in 10%^^
FOr my bow i just but an ilvl78 white 3 gcp, and i use 25 chaos for get that stat.
First i play with a 4L and yesterday i make a 5L but i have to use 274 Jewllers for 6S and 104 fusing for 5L ...
wow nice bow mate, that's about 7-8 exalts worth of mats but definitely its a good bow.
i think similar bows go for way insane prices as well.
IGN:
@McDeliveryOnFlurry - Legacy Softcore
add me if i win or if my bids are lower than c/o
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Posted byxiaozozo#2448on Feb 22, 2013, 11:50:54 PM
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"
xiaozozo wrote:
"
Dragon585 wrote:
Hey all!
Well, after toying with LMP+Chain some more I still just cannot get on the bandwagon. Chain w/o LMP performs amazingly! It allows you to hit targets that are more spread out than LA's aoe will hit. LMP w/o chain also handles quite well. It gives you that spray and pray ability for when you need to move. It also supplies superior firepower vs anything close to a wall as well as mobs that are grouped very tightly. But when you put these 2 together you just lose far to much power in your shots to make it worth the crazy arrows flying everywhere effect. LMP and Chain linked together literally drops my tooltip dps by 2/3. And not only does the tooltip say I lost a ton of power, but actually killing things shows this as well. While it is cool, it is simply NOT worth the dmg you sacrifice when 1 or the other can get the job done as good or better by themselves.
My 2 cents after playing around with it for a few days.
edit: Did I mention it doubles the mana cost? 114 mana for a spam ability is quite harsh. Though the build can take it, it leaves less hp from life on hit/life steal to counter dmg taken.
edit2: I'm sorry I just can't help myself :)
LMP Pros:
Less dmg reduction modifier
Spray and pray effect
Shooting against walls triggers the aoe from all 3 arrows
Less mana cost multiplier
Makes your bow sound like a sniper rifle! Suppressed ofc
LMP cons:
Very ineffective vs mobs spread out of aoe radius
Wreaks havoc on your fps
Chain Pros:
Always hits 3 targets in a very big radius
Can hit targets behind walls if original target is within line of sight
Less of fps killer than LMP
Chain cons:
Huge mana cost multiplier
Huge dmg reduction modifier
Requires a bit more attention to aiming
Feel free anyone, to add to this list.
Dragon
disclaimer: im not flaming you but just saying :)
to add-on to his post, my ranger clears docks and merciless act3 with 500 dps with chain. sums it all up.
tldr: Dont use chain if your dps is low, meaning your bow is bad or you do not have supporting ele dmg from equipment and auras.
tldr2: if you cant pay for 114 mana cost, that means your gem is weak too. Gain more levels and level up your gem too.
I'm all for a good debate, but "I clear docks with chain" is not a very pressing argument. I clear docks too, with my 3.5k dps unchained LA. So you need to hit a mob seven times to do the dmg that I have done with one shot. As for the mana cost, I stated it in my above post, it is not a deal breaker but that cost is essentially using alot of the life your leeching which can be a bad thing if your on your last stand. And really anywhere that chain outperforms LMP by itself, is actually wasting the lmp that is linked to the chain. I don't know if that makes any sense to anyone but me.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
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Posted byDragon585#3483on Feb 23, 2013, 12:39:53 AM
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"
Dragon585 wrote:
I'm all for a good debate, but "I clear docks with chain" is not a very pressing argument. I clear docks too, with my 3.5k dps unchained LA. So you need to hit a mob seven times to do the dmg that I have done with one shot. As for the mana cost, I stated it in my above post, it is not a deal breaker but that cost is essentially using alot of the life your leeching which can be a bad thing if your on your last stand. And really anywhere that chain outperforms LMP by itself, is actually wasting the lmp that is linked to the chain. I don't know if that makes any sense to anyone but me.
i think you do not understand the mechanics of lightning arrow, secondly you underscored the procs of LMP+Chain on life on hit. Before i proceed, you may need static blows for maximum dps effect.
First off, LA gives:
"
Skill Functions and Interactions
Area of Effect: Increased AoE will increase the area within which lightning arrow can hit additional targets.
Converted Damage: Like all converted damage, the lightning portion of Lightning Arrow's damage will be modified by both lightning damage increases and physical damage increases.
Hits Additional Targets: Arrows will strike a target and up to 3 randomly chosen monsters within range of that target will also be struck for the same amount of damage (not just the lightning portion of the damage).
So based on that, if you do aim, your life gain with a leveled life gain gem(15) is equivalent to 102 mana cost. Just 1 hit without chain. Couple it with a 1% life regen on a 1k hp, you get 112. Barely the cost of LA fyi.
The second amazing thing about that is, shock stacking, which I am not the best person to illustrate and explain to you. With chain, effective dps sky rockets in a pack. Shock stack is key here, not "additonal hits" from LA.
IGN:
@McDeliveryOnFlurry - Legacy Softcore
add me if i win or if my bids are lower than c/o Last edited by xiaozozo#2448 on Feb 23, 2013, 1:05:05 AM
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Posted byxiaozozo#2448on Feb 23, 2013, 1:02:07 AM
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"
xiaozozo wrote:
"
Dragon585 wrote:
I'm all for a good debate, but "I clear docks with chain" is not a very pressing argument. I clear docks too, with my 3.5k dps unchained LA. So you need to hit a mob seven times to do the dmg that I have done with one shot. As for the mana cost, I stated it in my above post, it is not a deal breaker but that cost is essentially using alot of the life your leeching which can be a bad thing if your on your last stand. And really anywhere that chain outperforms LMP by itself, is actually wasting the lmp that is linked to the chain. I don't know if that makes any sense to anyone but me.
i think you do not understand the mechanics of lightning arrow, secondly you underscored the procs of LMP+Chain on life on hit. Before i proceed, do you even Static Blow?
First off, LA gives:
"
Skill Functions and Interactions
Area of Effect: Increased AoE will increase the area within which lightning arrow can hit additional targets.
Converted Damage: Like all converted damage, the lightning portion of Lightning Arrow's damage will be modified by both lightning damage increases and physical damage increases.
Hits Additional Targets: Arrows will strike a target and up to 3 randomly chosen monsters within range of that target will also be struck for the same amount of damage (not just the lightning portion of the damage).
So based on that, if you do aim, your life gain with a leveled life gain gem(15) is equivalent to 102 mana cost. Just 1 hit without chain. Couple it with a 1% life regen on a 1k hp, you get 112. Barely the cost of LA fyi.
The second amazing thing about that is, shock stacking, which I am not the best person to illustrate and explain to you. With chain, effective dps sky rockets in a pack. Shock stack is key here, not "additonal hits" from LA.
So your saying that hitting 1 target with a fully leveled life on hit gem will make it proc twice? If that is true I did not know. Because when I read what you just posted about LA it makes me think that is untrue. Specifically the part where it says "up to 3 randomly chosen monsters withing range of THAT target" If a single target could be hit in open field by LA and LA's aoe then there would be no need for a single target skill like ele hit. I do understand that you can cause mobs to take the aoe dmg from LA if they happen to be next to a wall or something that causes your LA to explode on impact, but in open field LA hitting twice on a single tar doesn't sound right to me.
As for shock stacking, ofc I took static blows. However when you are hitting something for 1/2 of its life, the 2nd shot (shocked or not) will deliver the killing blow. Which is why I have been saying for a few posts now that chain with lmp is completely ok, but NOT necessary.
So I offered up some reasons why someone might not follow the chain/lmp fanclub.
I have tested this myself many, many times. I am NOT an expert. I am ONLY offering my EXPERIENCES on the subject. I can't stress that enough. So hear is what I think.
1. You can hit like a weakling and hope that 20% chance to shock kicks in.
2. You can hit so hard that you do give a crap if they are shocked or not.
The 1 and only time I even notice something being shocked is on a boss.
Take it as you will, but keep it civil.
Dragon
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
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Posted byDragon585#3483on Feb 23, 2013, 1:18:03 AM
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"
Dragon585 wrote:
"
xiaozozo wrote:
"
Dragon585 wrote:
I'm all for a good debate, but "I clear docks with chain" is not a very pressing argument. I clear docks too, with my 3.5k dps unchained LA. So you need to hit a mob seven times to do the dmg that I have done with one shot. As for the mana cost, I stated it in my above post, it is not a deal breaker but that cost is essentially using alot of the life your leeching which can be a bad thing if your on your last stand. And really anywhere that chain outperforms LMP by itself, is actually wasting the lmp that is linked to the chain. I don't know if that makes any sense to anyone but me.
i think you do not understand the mechanics of lightning arrow, secondly you underscored the procs of LMP+Chain on life on hit. Before i proceed, do you even Static Blow?
First off, LA gives:
"
Skill Functions and Interactions
Area of Effect: Increased AoE will increase the area within which lightning arrow can hit additional targets.
Converted Damage: Like all converted damage, the lightning portion of Lightning Arrow's damage will be modified by both lightning damage increases and physical damage increases.
Hits Additional Targets: Arrows will strike a target and up to 3 randomly chosen monsters within range of that target will also be struck for the same amount of damage (not just the lightning portion of the damage).
So based on that, if you do aim, your life gain with a leveled life gain gem(15) is equivalent to 102 mana cost. Just 1 hit without chain. Couple it with a 1% life regen on a 1k hp, you get 112. Barely the cost of LA fyi.
The second amazing thing about that is, shock stacking, which I am not the best person to illustrate and explain to you. With chain, effective dps sky rockets in a pack. Shock stack is key here, not "additonal hits" from LA.
So your saying that hitting 1 target with a fully leveled life on hit gem will make it proc twice? If that is true I did not know. Because when I read what you just posted about LA it makes me think that is untrue. Specifically the part where it says "up to 3 randomly chosen monsters withing range of THAT target" If a single target could be hit in open field by LA and LA's aoe then there would be no need for a single target skill like ele hit. I do understand that you can cause mobs to take the aoe dmg from LA if they happen to be next to a wall or something that causes your LA to explode on impact, but in open field LA hitting twice on a single tar doesn't sound right to me.
As for shock stacking, ofc I took static blows. However when you are hitting something for 1/2 of its life, the 2nd shot (shocked or not) will deliver the killing blow. Which is why I have been saying for a few posts now that chain with lmp is completely ok, but NOT necessary.
So I offered up some reasons why someone might not follow the chain/lmp fanclub.
I have tested this myself many, many times. I am NOT an expert. I am ONLY offering my EXPERIENCES on the subject. I can't stress that enough. So hear is what I think.
1. You can hit like a weakling and hope that 20% chance to shock kicks in.
2. You can hit so hard that you do give a crap if they are shocked or not.
The 1 and only time I even notice something being shocked is on a boss.
Take it as you will, but keep it civil.
Dragon
3 hits, either LA+LMP or LA+Chain.
LA+LMP+Chain = 9 hits.
9 hits x 34 life = 250 life gained.
Second thing about shock stacking, in brief:
50% + 220% + 220% (LA+Chain)
^triple that for LA+LMP+Chain.
If you are lucky, you will perpetually hit for 220%, instead of 100% without chain.
i hope this clears it up better. 220% owns, period.
IGN:
@McDeliveryOnFlurry - Legacy Softcore
add me if i win or if my bids are lower than c/o
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Posted byxiaozozo#2448on Feb 23, 2013, 1:26:01 AM
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