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[1.1] Davos Seaworth's Elemental Split Arrow Build - Solo every map with ease!

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DavosTheOnionKnight wrote:
Updated passive tree for 11.2. Skill point progression still needs to be revised, I'll try to get that done later today.


Thanks for updating - putting this guy on the back burner until those come out. Still loving the build!
Last edited by dfscott#6035 on Jul 16, 2013, 1:19:55 PM
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Chirpyboy wrote:
^^^ <3 this build but yeah heard a lot of people in game complaining about IR and that it was useless....was that just whining? or for rangers haha


Just whining. My armor rating is only down like 300 from what it was pre-patch. I did pick up that cluster of 3 armor nodes for +50% armor above Unwavering Stance, but due to the changes, it worked out in a way that I only lost 50 life. I also dropped Leather and Steel since the +50% armor nodes I picked up give you more bang for your buck and the main draw for Leather and Steel is the removed movement speed penalty, which is already removed if you're using an Assassin's Garb, which I am.
IGN: EmpathicAmoeba
Skill point progression has been updated for patch 11.2
IGN: EmpathicAmoeba
Thanks man cant wait. This has been a fun build specially with
as my leveling bow Haha 48 and still going!


Also was wondering. I was reading your guide earlier and it said to use Life On Hit. Should i switch that out with Life Leech instead? im doing bout 700 dps on my SA

Nvm put Life Leech on instead of Life/Hit and yeah def a lot better, well from what i can tell i like it better haha.
Last edited by Chirpyboy#6201 on Jul 17, 2013, 12:17:06 AM
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Chirpyboy wrote:
Thanks man cant wait. This has been a fun build specially with
as my leveling bow Haha 48 and still going!


Also was wondering. I was reading your guide earlier and it said to use Life On Hit. Should i switch that out with Life Leech instead? im doing bout 700 dps on my SA

Nvm put Life Leech on instead of Life/Hit and yeah def a lot better, well from what i can tell i like it better haha.


Cool man. Try to replace that with a tri-ele thicket bow once you're 56. Attack speed is very important for this build and there is a big difference between a bow with 1.2 and 1.55 attack speed. If you get a thicket bow with bonus attack speed, even better. You'll be amazed how much your dps goes up when you get a 5L and throw in Faster Attacks.

IGN: EmpathicAmoeba
Yeah still have yet to own any 5l item Haha. But ill listen to the advice :) Tho finding now just getting to act 3 cruel (yeah i decided to try to out level the zones to make it easier to play through with higher lvl gear) I find that now im lacking the right amount of hp. Tho can be fixed with a few item switches i tend to lose a lot of dps. Is it worth being able to 1-2 shot whites or drop the dps and get hp?
Life comes first. You need to be able to survive the hits. Damage is important too, because once you're doing a good amount of dps, you'll kill everything before it even has a chance to attack you. I wouldn't step into maps with less than 3k hp.
IGN: EmpathicAmoeba
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DavosTheOnionKnight wrote:
Skill point progression has been updated for patch 11.2


Wow, quick work!

I noticed you now take Blood Magic much later. Is that personal preference or can you make it work earlier? I ask because my Duelist just respec'ed to blood magic right before the patch (he's level 37). So now I'm wondering if I should stick with it or respec back out now because I'll run into trouble later (I'm doing ok now).
Hey davos, jw but have you checked out doing the same build with ranger starting? you can fill your 104p tree the exact same, just trading a few starters over the duelist ones( ie ballistic mastery, and aspect of the eagle) basically trading them calculates out to(because they both link directly into your right most elem. damage nodes, these are the starting stats when added up that would differ):

ranger:
Attack speed:18%
Proj. damage:71%
accuracy:40%
projectile speed:20%
dexterity:30
crit:55%(but is next to another 25% and 30% crit strike mult.)

Duelist:
Attack speed:30%
Proj. Damage:48%
accuracy:0
proj speed:0
Dexterity: 30
Int:10
Crit:0

Was just looking through it and the ranger and duelist link at a great point where the points used really stays the same, but adds a bit of a bonus. I may be wrong. any thoughts?

Ranger built same way:


Hey I've been following your build and saw you had two linked Frenzys one for single-Target Damage and one for finishing with item quantity/Rarity and culling.

I've adopted this but then thought about using elemental hit instead of Frenzy for the single Target, as this should be more damage, and just use the finishing frenzy for charges.
Did you test something similar and abandon it, just wondering ;)

Been having a lot of fun thus far, thanks ;)

IGN: Nuppimperator

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