[1.0.6] CI Crit Dagger Shadow (30k DPS Flicker Ninja) [OB video up!]

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slivvy wrote:
Hey guys, just got into Cruel with my shadow and I'm getting smacked around pretty good. I'm sure it has to do with my gear, can you tell me where I'm going wrong? Or maybe I just have to get used to being smacked around until much later levels?

The thing I notice most is Lightning Strike just destroys my mana supply. I added Mana Leech to try and help that but it doesn't seem to be much good yet lol.


Much like my own problem, I think a lot of your problems center around your weapon. It is bad, and not only bad, the mods on it are bad for this particular build.

You have Mind Drinker, Warlord's Mark, and 1% mana leech on your gear, but your weapon has no physical damage! Without at least decent base physical damage (with elemental damage being 'in addition to' not 'instead of'), you don't do enough physical damage to leech with in respect to mana, even if +8 life per hit is enough to keep you alive.

I see you're using Clarity. Clarity is nice, I'll give it that, but in my personal experience, with a mana pool already reduced by Discipline, Wrath, and Hatred, Clarity just gets in the way by reserving too much mana in comparison to how much regen it offers. Sure, with a lot of Mana Regeneration rate % it can be awesome, but Shadows just don't have any of those nodes and getting enough on gear is a hassle. With all of that mana reserved, once you hit a mana flask, your mana often maxes out before you've had time to take advantage of any more than 100-200 of the mana it was going to recover for you.

Last thing (I have to run): try to get a little more +life! It should make things a lot easier having ~+50 on just one or two more pieces of gear. Good luck!
Last edited by KG31459#1353 on Mar 8, 2013, 9:00:06 AM
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Kyma wrote:
Just looking at it, Cyclone seems like it could have phenomenal potential with this build, at least as a replacement for lightning strike. With Mind Drinker/Warlord's mark it ~might~ be 100% sustainable in terms of mana cost, and could provide the same level of safety that whirling blades gives in terms of mobility. Could take a standard 5 link, and (I'm assuming cyclone will be a red gem), run Cyclone/Melee Damage/Melee Damage on Full life/Faster attacks(?)/Crit chance/Crit damage - subbing out faster attacks or one of the crits for life leech or mana leech accordingly.

the problem why ppl keep quitting this build imo, is ls. ls isnt really melee with shift, and theres no sense to not use it from distance. you can say what you want, ls is just not melee.

cyclone could replace ls maybe
Neurotypicals are the worst thing this planet ever experienced.
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Kyma wrote:
Just looking at it, Cyclone seems like it could have phenomenal potential with this build, at least as a replacement for lightning strike. With Mind Drinker/Warlord's mark it ~might~ be 100% sustainable in terms of mana cost, and could provide the same level of safety that whirling blades gives in terms of mobility. Could take a standard 5 link, and (I'm assuming cyclone will be a red gem), run Cyclone/Melee Damage/Melee Damage on Full life/Faster attacks(?)/Crit chance/Crit damage - subbing out faster attacks or one of the crits for life leech or mana leech accordingly.


Pretty much what I would go for as well!

Mana leech probably won't be necc imo since we have mind drinker. If i were to sub out faster attacks i'd prob replace it by a quality additional accuracy or by blind.

presuming cyclone is AoE, I'd probably sub out one of the crit supports for Conc. effect for more Damage or for Incr. AoE for more AoE.
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Invalesco wrote:
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Kyma wrote:
Just looking at it, Cyclone seems like it could have phenomenal potential with this build, at least as a replacement for lightning strike. With Mind Drinker/Warlord's mark it ~might~ be 100% sustainable in terms of mana cost, and could provide the same level of safety that whirling blades gives in terms of mobility. Could take a standard 5 link, and (I'm assuming cyclone will be a red gem), run Cyclone/Melee Damage/Melee Damage on Full life/Faster attacks(?)/Crit chance/Crit damage - subbing out faster attacks or one of the crits for life leech or mana leech accordingly.


Pretty much what I would go for as well!

Mana leech probably won't be necc imo since we have mind drinker. If i were to sub out faster attacks i'd prob replace it by a quality additional accuracy or by blind.

presuming cyclone is AoE, I'd probably sub out one of the crit supports for Conc. effect for more Damage or for Incr. AoE for more AoE.
WAIT, wait. I dont know what you guys expect, but im pretty sure, cyclone is for swords/axes only..right?
Neurotypicals are the worst thing this planet ever experienced.
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WAIT, wait. I dont know what you guys expect, but im pretty sure, cyclone is for swords/axes only..right?


Don't think anyone's entirely sure what it's for. There is this, however.

http://i.imgur.com/6k6glcz.png

Doomsday scenario where Cyclone is impossibly strong and too good to not use - you'll need 16-18 refund points to remove all of your dagger buffing nodes. You'll pick up 1 additional skill point replacing your track to ghost reaver, leaving you with the comparable skill funding to pick up a total of 16 passive nodes related to Claw damage/accuracy/utility. The trade off will be increased critical strike chance/crit damage that's tacked onto dagger nodes (not incredibly huge amounts, btw), and in return you'll be picking up more incidental %accuracy bonuses, 4% life leech, and a pretty dramatic amount of attack speed. That's assuming daggers just won't work, which I don't think will be the case. But, cyclone might just flat out suck.
Last edited by Kyma#1038 on Mar 8, 2013, 10:10:18 AM
Need a little help on dps. I am working on putting my flicker with melee,melee full life and crit on my boots. What else should my next focus be on? I was thinking of gcp on my double strike gem. Any other glaring misses? Should I just save up for a 5l 600es plus chest? I mainly use double strike on this build and use my granite and mana as armor and resist buffs. no issues on maps yet other than freeze. Lastly I pack the eye in the inventory just in case ;)
my double strike is in the mid 6k and flicker mid 3k
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Last edited by Atlas305#3834 on Mar 8, 2013, 10:07:52 AM
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Atlas305 wrote:
Need a little help on dps. I am working on putting my flicker with melee,melee full life and crit on my boots. What else should my next focus be on? I was thinking of gcp on my double strike gem. Any other glaring misses? Should I just save up for a 5l 600es plus chest? I mainly use double strike on this build and use my granite and mana as armor and resist buffs. no issues on maps yet other than freeze. Lastly I pack the eye in the inventory just in case ;)
my double strike is in the mid 6k and flicker mid 3k


If you want quality on a gem, the order of preference should be as follows:

Lightning Strike > Flicker Strike > Warlord's Mark > anything else

This is just based on overall buffs. LS gains 3% pierce per quality, Flicker gains 4% crit chance per quality, and Warlord's Mark gains I believe 1.5% increased chance to gain an endurance charge per quality. Literally every other gem you have is going to yield a 0.5%-2% increase in damage. 2% crit dmg/quality on that gem, 1% crit on crit chance, and then 0.5% attack speed or damage on other gems. Pumping 6 GCP's in your double strike will yield an equivalent amount of DPS as pumping 6 GCP's into Faster Attacks, Melee Phys dmg, and melee phys dmg on full life. With 6 GCP's, you can purchase mid tier qualities on all three of those gems which will provide gains up to 6x the amount you make capping out your double strike quality.

Save your money for a 5 link, then purchase the highest quality lightning strike you can. Your next buy should be to get a quality Flicker Strike and four link it.
Last edited by Kyma#1038 on Mar 8, 2013, 10:18:04 AM
Last edited by MYLOkai#2893 on Mar 8, 2013, 10:30:49 AM
cyclon.

well, a ww skill is necesary in hacknslay, thats undoubted. but ggg needs to make it the way, that it doesnt overshine everything else
Neurotypicals are the worst thing this planet ever experienced.


With Shavronne's


Just throwing in another idea to keep you guys brainstorming and in love with this game and the many spectrum of possibilities that uniques and keystones can provide.


Basically, the idea of this modification is to use the chest above, respec out of CI, spend 2 extra points to get to Zealot's Oath, grab some chaos resists, run vitality + blood magic to nullify the damage taken from blood rage and reap the permanent benefit from the low-life bonus of blood rage, which at level 20 and 20% quality provides 54% increased attack speed on low life, and with Inner Force will provide 70.2% increased attack speed.

Win!

Drawbacks: no longer chaos immune (advisable to get some chaos resists), will no longer be able to use the melee damage on full life support gem (but the DPS increase from blood rage's IAS should be able to outperform the DPS bonus from melee damage on full life)
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader

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