Iron Reflexes

Autoquote :

"
With Iron Reflexes your armour is calculated like this :

final armour = base armour * ( 1 +%increased armour ) + base evasion * ( 1 + %increased armour + %increased evasion )


So it gives :

250*(1+0.5)+250(*(1+0.5+0.5+0.2)=925
"
Kissan wrote:
Autoquote :

"
With Iron Reflexes your armour is calculated like this :

final armour = base armour * ( 1 +%increased armour ) + base evasion * ( 1 + %increased armour + %increased evasion )


So it gives :

250*(1+0.5)+250(*(1+0.5+0.5+0.2)=925


This formula can be trusted? duelist got op armor potential in this case, thanks!
Last edited by nocturne11#4389 on Aug 15, 2012, 2:40:49 PM
I'm sure about it. For reference one post of Mark about that : http://www.pathofexile.com/forum/view-thread/15332/page/2 (formulas in Konfeta's post)
Thanks!
One question on this: if I get iron reflexes and a i.e. 10% + armour, does this apply to the base armour only or does this also increase my "evasion-armour"?

Last edited by MrLordCaptain#7643 on Aug 16, 2012, 6:09:22 PM
"
MrLordCaptain wrote:
One question on this: if I get iron reflexes and a i.e. 10% + armour, does this apply to the base armour only or does this also increase my "evasion-armour"?



from what I understand, ( I think I read this in the mechanics thread) it's like this

with IR you:
Base armor + Base evade = IR base armor

then add all +X% armor to all X% evade bonuses from passives

then apply the IR bonus

so the formula is something like:
(BA+BE)(1+(AB+EB)) = total armor

where BA is base armor, BE is base evade, AB is armor bonuses and EB is evade bonuses

as such leather and steel is like have +48% armor when you have IR.


TL:DR

It'll apply to your evade-armor as well
Last edited by Z999z3mystorys#2790 on Aug 17, 2012, 7:20:19 AM
^ That's OP.
"
Z999z3mystorys wrote:
"
MrLordCaptain wrote:
One question on this: if I get iron reflexes and a i.e. 10% + armour, does this apply to the base armour only or does this also increase my "evasion-armour"?



from what I understand, ( I think I read this in the mechanics thread) it's like this

with IR you:
Base armor + Base evade = IR base armor

then add all +X% armor to all X% evade bonuses from passives

then apply the IR bonus

so the formula is something like:
(BA+BE)(1+(AB+EB)) = total armor

where BA is base armor, BE is base evade, AB is armor bonuses and EB is evade bonuses

as such leather and steel is like have +48% armor when you have IR.


TL:DR

It'll apply to your evade-armor as well


Thanks a lot

"
Wind_Falcon wrote:
^ That's OP.


*evilgrin*
"
Z999z3mystorys wrote:
"
MrLordCaptain wrote:
One question on this: if I get iron reflexes and a i.e. 10% + armour, does this apply to the base armour only or does this also increase my "evasion-armour"?



from what I understand, ( I think I read this in the mechanics thread) it's like this

with IR you:
Base armor + Base evade = IR base armor

then add all +X% armor to all X% evade bonuses from passives

then apply the IR bonus

so the formula is something like:
(BA+BE)(1+(AB+EB)) = total armor

where BA is base armor, BE is base evade, AB is armor bonuses and EB is evade bonuses

as such leather and steel is like have +48% armor when you have IR.


TL:DR

It'll apply to your evade-armor as well



No, Iron Refelexes doesn't work like this. The true formula is :

Final armour = base armour * (1 + %armour) + base evasion * (1 + %armour + %evasion)
"
Kissan wrote:

No, Iron Refelexes doesn't work like this. The true formula is :

Final armour = base armour * (1 + %armour) + base evasion * (1 + %armour + %evasion)



Can somebody confirm that this formula is the right one? If this formula is true, then that means if I go full evasion, I should not pick up any increased armour nodes.
HC IGN: OrlandoFlorida / TheRoadBackToOriath

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