Path of Exile 0.11.0
" My bad, somehow I read: Death in Anarchy goes to Standard. Death in Onslaught goes to Standard. At the end of Anarchy, chars move to Standard. At the end of Onslaught, chars move to Hardcore. Thx for correcting me XD. I am now extremely excited about Anarchy. This message was delivered by GGG defence force.
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" mmmmmm....maybe even 'desirable'.... ---- I have read all the responses now. What I get from the totality: you can't please everyone, so settle for pleasing those who will appreciate your efforts. I like that GGG bends over backwards for its players but very rarely for its forum malcontents. All I can say now is this is my favourite patch to date, and that includes 0.10.0. I haven't been on beta much these past few weeks. Those of you who know how fond I am of beta default will know that my absence (and missing out on that sweet as fuck aussie ping!) likely heralds something truly special cooking on alpha. But it won't be until it hits beta that its true impact can be measured. Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires. Post this sentiment publicly and see how long it lasts here. Last edited by Foreverhappychan#4626 on May 31, 2013, 12:18:38 PM
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" You mean like it is now? So yeah, rares are mainly vendor trash to get some alts/alchs, occasional 2xchaos. High ilevel to sell as crafting materials. I don't see any issues. I don't mind the grand majority of the rare drops being trash. This message was delivered by GGG defence force.
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" Exactly. Elemental melee builds need a bit more "stuff" than just pure physical. Traditional sword and board duelist here I come! Last edited by Route1#7248 on May 31, 2013, 12:11:50 PM
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" No! Reallocation of an effective health curve favoring mitigation instead of HP will fix the problem. I would have been happy with a straight linear reduction of damage and health as long as mitigation stays the same/improves. The real problem was that damage was so rampant compared to mitigation, that you had to just stack life because mitigation was devalued and endurance charges were mandatory. I say mandatory because the damage had to be "spikey" enough to have a chance to kill ranged characters, so life/endurance charges for melee were then barely able to keep up. GGG is doing the right thing here, and I look forward to the change. Add in the phys damage buff, and my sword and board phys cleave/heavy strike should be a lot more fun in a week. |
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" Just went through all my characters with /played, total game time is 277h. Is that too little to actually get anything decent in this game? I think I'm out for good:/ „I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“ „If they think I'm going to let them sweep this pizza guy thing under the rug...“ No mod action. Business as usual. Last edited by Odoakar#1827 on May 31, 2013, 12:12:57 PM
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Amazing patch, gj guys :)
But one thing, why no pants yet? Cmon GGG, its not that hard.. |
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guys u had my attention, now u have my curiosity
Dont forget why u play games
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AMAZING woot cant fkn wait
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wow I really like this update! great job GGG, keep it up!
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