Item Allocation Specifics
" Ok, Mr. Plastic HC. As you can see, I have that same, rather meaningless supporters tag. I've donated more than once since, and yet can see the value of these changes and see no downside to casual, hardcore or any other tag you would assign. Now for your time commitment theory of utter madness. Slap your epeenHCtime down on the table. *lobb* 1650 hours. ~yours, a casual gamer. Casually casual.
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" Well, actually, TL2 and Grim Dawn are both moddable and since they are not a completely online experience, lack the competitiveness that PoE and -cough- Diablo have. And quit trying to say that everyone who doesn't like FFA looting is "low-skilled scrubs". It's stupid as shit. You're just harassing people who actually enjoy Path of Exile. Like I said earlier, LOOTING is far from a skill-requiring mechanic. It's more of an inconvenience if anything. Instanced looting increases equality and decreases pointless ground-spamming in hopes of sniping the good loot. Sounds like a good thing to me. But, it's an ARPG tradition to have shared (non-instanced) looting, so of course we must keep it! |
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" i never had any problems in classic to loot all uniques IGN: CyganuHipsterDischarge
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" Quite reverse IMO, it's children and immatures who sees possibility to show who's bigger playing games sees this as failure, for "normal" player, who just want to play to relax, it is great change. I don't play to compete, I play to rest from competing, I have enough competing and hardcore after all day long in real life. If you don't have real life or it is not exiting enough, it's a pity but still, as it was told numerous times in this topic, it's and option, set the public party with FFA options and gather you-a-like, what the problem? Ohhhh, there will no easy ninja'ing on weaker players... :D You wanted to be competitive, be competitive ;) Anticipation slowly dissipates... Last edited by tmaciak#3784 on May 24, 2013, 6:12:21 AM
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I've been waiting for loot allocation feature :)
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Good patch ... besides the magic/rare map thing ... thats just plain stupid
[Beyond] Hajhji/MahouShoujo_Madoka
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" What are you talking about? I never wined about it and didnt even know that people found it that bad... But I am happy they try to make everyone happy. I LIKE THIS CHANGE. And I did donate in total of 180 dollars to them. Even if I didnt like it some people will. They didnt change the old system at all. You can still play that! The force is strong in the power of the thorns!
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OK to the faux HC crew let me explain some basics to you and why initial GGG decisions on this front were outright BAD. Let me start by saying that I have never cared much about this issue, never posted in a single thread about loot, and always have played FFA w/o caring too much, but overall this is a good change for the game.
Even the most HC experience needs to make it possible to build bonds between parts of the community, or the game will fail; I've played a lot of HC MMO's for years (from Ultima to EVE Online) and I know this to be true. Otherwise the game will DIE. Being inflexible for some odd obsession about something is not going to change that (looking at you GGG, glad you are working out your obsessive problems). This game is built with coop in mind, period, if you got to endgame maps you know that. You can't build a game around multiplayer experience and then not give players tools to interact and build trust. If you want to go full retard you should, for example, remove any fail-safe from trading window, openly allowing scam, etc. The game is already losing population all the time, and things are not going to improve if you do not make the game more social-friendly, specially when you design it to be played like that. Some stuff looks cool on paper but does not work on practice, a lot of games, HC games (much more HC than this one) have learned that lesson, don't let it go to waste catering to some mindless people and be flexible in your design goals if you want your game to survive for sometime. There will be a place for 'cut-throat' experience, but for that succeed you need to allow grouping and make it possible to build trust and groups in the community, there is a good reason why most games provide safe places to do that, because a handful of griefers are not going to make the game continue it's operations for long. |
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" This should be changed to Unique maps only, imo. Maybe Rare/Uniq. But magic maps drop quite often and would "cheat" the Map Maker... Also, we need a standardized naming for these modes in the party list. FFA, Timer, L2N ? Hows that sound? ---- Knac, In response to your above post, you ignore that there are lazy/bad people out there that feel that they can simply join a group and wait for their loot to drop, instead of contributing to actually killing mobs. One of the draws of FFA/Timer is that the players are forced to be at the very least nearby + aware, which ups the chances of them actually clicking some of their attack buttons and being useful. I expect that the ratios for usage of the modes as (FFA/Timer/L2N): Docks/Lunaris/Cata - 50/25/25 Low Maps - 10/60/30 Mid Maps - 5/40/55 High Maps - <5/25/70 I will avoid L2N pugs for low end content like the plague, as I am absolutely certain the quality of players will be lower that join them than those in other modes. Bunch of fresh 60's standing 1-2 screens back half afk, porting to town every 2 minutes to sell/stash the junk they just found. Last edited by lilbuddha#3895 on May 24, 2013, 6:31:22 AM
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" Grim Dawn already has instanced loot. Also it will never be a big online game. PoE isn't killed by this. I don't see a big problem. You will always have people complaining about everything. You cannot make it right for everyone. giving options was the smartest thing they could do. Since I mostly do soloplay anyways I don't really care about this change. Melee fixes and desync fixes are more important. |
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