Item Allocation Specifics

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mushioov wrote:
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iamstryker wrote:
^ Whats a casual anyway? I guess its now a buzzword to talk down to anyone who doesn't agree with you on what makes the game fun or challenging?

The zero dollars comment is just wrong. Also donating more doesn't give your opinion more weight.


Donating of course doesn't give me or anyone else more weight on an opinion. Nor did I ever say it would.
Donating usually though DOES mean that the said individual is more committed to playing the game for a longer time, than someone who just enjoys it for free for a while.


Ok, Mr. Plastic HC.

As you can see, I have that same, rather meaningless supporters tag.
I've donated more than once since, and yet can see the value of these changes and see no downside to casual, hardcore or any other tag you would assign.

Now for your time commitment theory of utter madness.

Slap your epeenHCtime down on the table.

*lobb* 1650 hours.


~yours, a casual gamer.
Casually casual.

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mushioov wrote:
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TheAnuhart wrote:
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Amalaira wrote:
I think you guys might be taking this shit too seriously.


They are pissed, plastic HC gamers.

Pissed that they can no longer prey on people that don't share their ninja tendencies.
Pissed that they will now be more ninja-able themselves by being required to group with ninjas, to ninja.

This 'blahh casual' is nothing but a cloak to attempt to divert their butthurt casual self who is shaking in their boots at having to group with people they pretend to be.


Pissed that you low-skilleds came and killed YET ANOTHER game with your constant casual demands that weren't needed.
First D3, then TL2 and now PoE. What is next? Grim Dawn? You're probably whining on their forums already about instanced loot, "dis game too hard, maek ez mode", etc.

Well, actually, TL2 and Grim Dawn are both moddable and since they are not a completely online experience, lack the competitiveness that PoE and -cough- Diablo have.

And quit trying to say that everyone who doesn't like FFA looting is "low-skilled scrubs". It's stupid as shit. You're just harassing people who actually enjoy Path of Exile. Like I said earlier, LOOTING is far from a skill-requiring mechanic. It's more of an inconvenience if anything. Instanced looting increases equality and decreases pointless ground-spamming in hopes of sniping the good loot. Sounds like a good thing to me. But, it's an ARPG tradition to have shared (non-instanced) looting, so of course we must keep it!
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Morgyleus wrote:
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canzpl wrote:
this is bad chris. you are pussying out on this one. teenagers cry because they cant loot fast enough on maps the 6sockets so you just give into them. thats bad. i really had respect for ggg but the past few months its down the hill. keep this up and you will start losing players and the only people that will stay will be A) the most hardcore that are bored out of median xl and play this because there is no other game to play B) children that like to play games like diablo3 where the devs make everything to make the game as casual as possible

this was supposed to be a game for hardcore players, not for kids. with this changes to loot, you made this game for kids.

i dont remember many children playing d2, just because of the loot system. and that was a good thing.


I know what I remember from D2, playing it for 10 years. It was totally impossible to get any good loot at all when doing boss runs in party games because of the bloody pickit cheats.


i never had any problems in classic to loot all uniques
IGN: CyganuHipsterDischarge
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canzpl wrote:
teenagers cry because they cant loot fast enough on maps the 6sockets so you just give into them


Quite reverse IMO, it's children and immatures who sees possibility to show who's bigger playing games sees this as failure, for "normal" player, who just want to play to relax, it is great change.

I don't play to compete, I play to rest from competing, I have enough competing and hardcore after all day long in real life.

If you don't have real life or it is not exiting enough, it's a pity but still, as it was told numerous times in this topic, it's and option, set the public party with FFA options and gather you-a-like, what the problem?

Ohhhh, there will no easy ninja'ing on weaker players... :D You wanted to be competitive, be competitive ;)
Anticipation slowly dissipates...
Last edited by tmaciak#3784 on May 24, 2013, 6:12:21 AM
I've been waiting for loot allocation feature :)

Thanks :D
Good patch ... besides the magic/rare map thing ... thats just plain stupid
[Beyond] Hajhji/MahouShoujo_Madoka
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mushioov wrote:
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terrorist wrote:


This is a great change for those, "complain forever until we get something changed then stick around for a weeks after and leave" types. People that want this don't really know what they are doing to the game.

This change goes against the spirit of the game entirely. There is nothing more killjoy in a loot based game than automatic loot distribution.


This.

And have you also noticed that 99% of the casual complainers and whiners have donated absolutely ZERO dollars/euros/we for GGG and yet they are the ones who are apparently getting to make the decisions here.

I fucking said this would happen. It always does. Humans never fucking change.


What are you talking about? I never wined about it and didnt even know that people found it that bad... But I am happy they try to make everyone happy. I LIKE THIS CHANGE. And I did donate in total of 180 dollars to them. Even if I didnt like it some people will. They didnt change the old system at all. You can still play that!
The force is strong in the power of the thorns!
OK to the faux HC crew let me explain some basics to you and why initial GGG decisions on this front were outright BAD. Let me start by saying that I have never cared much about this issue, never posted in a single thread about loot, and always have played FFA w/o caring too much, but overall this is a good change for the game.

Even the most HC experience needs to make it possible to build bonds between parts of the community, or the game will fail; I've played a lot of HC MMO's for years (from Ultima to EVE Online) and I know this to be true. Otherwise the game will DIE. Being inflexible for some odd obsession about something is not going to change that (looking at you GGG, glad you are working out your obsessive problems).

This game is built with coop in mind, period, if you got to endgame maps you know that. You can't build a game around multiplayer experience and then not give players tools to interact and build trust. If you want to go full retard you should, for example, remove any fail-safe from trading window, openly allowing scam, etc. The game is already losing population all the time, and things are not going to improve if you do not make the game more social-friendly, specially when you design it to be played like that.

Some stuff looks cool on paper but does not work on practice, a lot of games, HC games (much more HC than this one) have learned that lesson, don't let it go to waste catering to some mindless people and be flexible in your design goals if you want your game to survive for sometime. There will be a place for 'cut-throat' experience, but for that succeed you need to allow grouping and make it possible to build trust and groups in the community, there is a good reason why most games provide safe places to do that, because a handful of griefers are not going to make the game continue it's operations for long.
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Magic/Rare/Unique maps follow the normal loot allocation rules so it's still possible to find Maps if you are playing in someone else's area.


This should be changed to Unique maps only, imo. Maybe Rare/Uniq. But magic maps drop quite often and would "cheat" the Map Maker...

Also, we need a standardized naming for these modes in the party list. FFA, Timer, L2N ? Hows that sound?
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Knac, In response to your above post, you ignore that there are lazy/bad people out there that feel that they can simply join a group and wait for their loot to drop, instead of contributing to actually killing mobs. One of the draws of FFA/Timer is that the players are forced to be at the very least nearby + aware, which ups the chances of them actually clicking some of their attack buttons and being useful.

I expect that the ratios for usage of the modes as (FFA/Timer/L2N):
Docks/Lunaris/Cata - 50/25/25
Low Maps - 10/60/30
Mid Maps - 5/40/55
High Maps - <5/25/70

I will avoid L2N pugs for low end content like the plague, as I am absolutely certain the quality of players will be lower that join them than those in other modes. Bunch of fresh 60's standing 1-2 screens back half afk, porting to town every 2 minutes to sell/stash the junk they just found.
Last edited by lilbuddha#3895 on May 24, 2013, 6:31:22 AM
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mushioov wrote:
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TheAnuhart wrote:
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Amalaira wrote:
I think you guys might be taking this shit too seriously.


They are pissed, plastic HC gamers.

Pissed that they can no longer prey on people that don't share their ninja tendencies.
Pissed that they will now be more ninja-able themselves by being required to group with ninjas, to ninja.

This 'blahh casual' is nothing but a cloak to attempt to divert their butthurt casual self who is shaking in their boots at having to group with people they pretend to be.


Pissed that you low-skilleds came and killed YET ANOTHER game with your constant casual demands that weren't needed.
First D3, then TL2 and now PoE. What is next? Grim Dawn? You're probably whining on their forums already about instanced loot, "dis game too hard, maek ez mode", etc.


Grim Dawn already has instanced loot. Also it will never be a big online game.

PoE isn't killed by this. I don't see a big problem.

You will always have people complaining about everything. You cannot make it right for everyone.

giving options was the smartest thing they could do.

Since I mostly do soloplay anyways I don't really care about this change.
Melee fixes and desync fixes are more important.

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