Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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thepmrc wrote:
You guys want scrubs in your SA/FFA games to have a better chance at additional loot


Nope.
"

By implementing PA they got rid of that motivation. Now most people will not even try to improve anymore because they dont have to pay attention to the drops at all.


Thats not true.

There are still 6 sockets and triple colours. In my opinion this is a very good compromise in PA.

And as I already said I heavily prefer PA, not because its easier, but because people are more likely to stay together.

Also I recently read a good arguments against SA because it is the combination of the Cons of FFA and PA (FFA +entitelment which do not fit together)

For me SA is acceptable, but actually it is a very weird option.


PA allocation is by far the best loot system and still provides competition in small confines.

If you just stay back you wont be able to grab items like : high lv white, triple colours, 6- sockets, blue jewelry(if you care about it) and other stuff which can be interesting


The core loot should be distributed evenly.
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exit_zero wrote:
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thepmrc wrote:
You guys want scrubs in your SA/FFA games to have a better chance at additional loot


Nope.


Then tell me again why you don't like playing in the SA/FFA parties again now that the slower players can opt out? The only reasoning I have heard is that the competition is too high, which just proves me right.

Damnit, wasn't supposed to get drawn back into this nonsense.
Last edited by thepmrc#0256 on Jun 19, 2013, 4:13:23 PM
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nynyny wrote:

The motivation should be to improve as a player so you can compete with everybody else. Or you could simply pay attention since noone can contest your items for 5seconds anyway. Sure, if you run 3000ES in 70+ maps you might not be able to do. In that case you would not be in any position to complain about dying though.

By implementing PA they got rid of that motivation. Now most people will not even try to improve anymore because they dont have to pay attention to the drops at all. Your goal should be to improve as a player, not simply have every best in slot item. If thats your motivation you should just create a private server, create a pair of boots with +30MS +40AllResist +Stat you so desire and be happy.


So playing this game single player is exactly equal to playing on a private server and creating perfect gear for yourself? Right!
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thepmrc wrote:
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exit_zero wrote:
"
thepmrc wrote:
You guys want scrubs in your SA/FFA games to have a better chance at additional loot


Nope.


Then tell me again why you don't like playing in the SA/FFA parties again now that the slower players can opt out?


http://en.wikipedia.org/wiki/Loaded_question
"
thepmrc wrote:
Then tell me again why you don't like playing in the SA/FFA parties again now that the slower players can opt out? The only reasoning I have heard is that the competition is too high, which just proves me right.
I can't speak for x0, but for me it's not so much the current SA/FFA parties that piss me off, it's PA parties enjoying a 3.5 loot-per-map advantage vs solo and not having to put in any additional effort to do so. At least a scrub in SA doesn't get to enjoy the group bonus.

So it's not about SA difficulty being too high, it's about PA difficulty being too low. PA is a QQ concession that I don't agree with.

With that whole narrative mechanic thing, it's not that I can't enjoy it. I do, it's other people who choose not to. I don't think it's right to have a carebear, everyone automatically cooperates option. That's dumbing down the game's soul for the sake of appeasement, which is the storyline equivalent of QQ concession.

Does that make me a hater? Probably, but irrelevant. I don't care two shits about playing Standard myself, yet I'm strongly against removing or reducing the death penalty there. Does that make me a crazy hater? No. It makes me a sane hater, because the game should not have a goddamn easy button.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 19, 2013, 7:35:12 PM
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exit_zero wrote:


http://en.wikipedia.org/wiki/Loaded_question


I'm not going to necessarily agree with what he is arguing but I really don't see why you don't want to answer the question. You must have a reason so why not just answer it?
Standard Forever
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iamstryker wrote:
There are far too many unfair interpretations of why each side wants what they want. Because of that its rare to see a real discussion between two people that actually learn about the other person.

FFA people can't get off assuming that everyone who doesn't like FFA is only in it for an easier game to get items quicker. This is probably the most common accusation.

Permanent people usually accuse FFA people of wanting easier players to ninja loot from or that FFA people just want to feel superior to other players.

While there are some people that probably fit each of these descriptions they are unfair stereotypes at best.

If people want a fair discussion on this topic then I suggest dropping the stereotypes and actually listening to the other side.

After listening for so very long I believe FFA people are very disappointed because they expected a far different game than what we have today. Scroties vision of the game would be A LOT different than what we are playing now. I don't see any possible way GGG would back track to achieve what these players are looking for.
Standard Forever
"
ScrotieMcB wrote:
"
thepmrc wrote:
Then tell me again why you don't like playing in the SA/FFA parties again now that the slower players can opt out? The only reasoning I have heard is that the competition is too high, which just proves me right.
I can't speak for SA, but for me it's not so much the current SA/FFA parties that piss me off, it's PA parties enjoying a 3.5 loot-per-map advantage vs solo and not having to put in any additional effort to do so. At least a scrub in SA doesn't get to enjoy the group bonus.

So it's not about SA difficulty being too high, it's about PA difficulty being too low. PA is a QQ concession that I don't agree with.

With that whole narrative mechanic thing, it's not that I can't enjoy it. I do, it's other people who choose not to. I don't think it's right to have a carebear, everyone automatically cooperates option. That's dumbing down the game's soul for the sake of appeasement, which is the storyline equivalent of QQ concession.

Does that make me a hater? Probably, but irrelevant. I don't care two shits about playing Standard myself, yet I'm strongly against removing or reducing the death penalty there. Does that make me a crazy hater? No. It makes me a sane hater, because the game should not have a goddamn easy button.


How do you get a 3.5 loot-per-map advantage vs solo? and what is that actually supposed to mean? Are you trying to say that a single person in a 6 player party gets 3.5 times the loot of a SOLO player clearing the same map? If so I think you are mistaken. If there is 50% more loot per player then you would actually be getting less loot per person.

2players = 150% quantity = 75% per person
3players = 200% quantity = 67% per person
4players = 250% quantity = 62.5% per person
etc...

Or are you referring to the fact that you get more loot per MAP that you open when doing maps with a party? This being due to the other people in the party also opening maps? If that is what you are referring to then it is a completely different debate regarding map drop balance between solo and party play.

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iamstryker wrote:
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exit_zero wrote:


http://en.wikipedia.org/wiki/Loaded_question


I'm not going to necessarily agree with what he is arguing but I really don't see why you don't want to answer the question. You must have a reason so why not just answer it?


That would be due to the fact that I am right. lol
Last edited by thepmrc#0256 on Jun 19, 2013, 7:25:34 PM
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ScrotieMcB wrote:
I can't speak for SA, but for me it's not so much the current SA/FFA parties that piss me off, it's PA parties enjoying a 3.5 loot-per-map advantage vs solo


I thought it was common knowledge that there is less loot overall per player in a party than if each player was playing solo. The biggest actual bonus to playing in a party is just that it clears faster, Most everyone in here agrees that partying is too easy so how about making the monsters harder? Why is it a requirement that to achieve difficulty players have to compete against each other?
Standard Forever

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