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ScrotieMcB wrote:
Under the old system, all the QQ about solo clearing through areas easier... that was actually okay. Groups had advantages and disadvantages that you couldn't just equalize with a formula. Now? Eradicate differences in kind, leave only differences in scale, and everything just becomes numbers in a spreadsheet.
At what point did anyone ever complain about SOLO being easier?
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Posted bythepmrc#0256on Jun 18, 2013, 12:22:03 PM
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Sickness wrote:
Then you have always been wrong!
Maybe my google skills are lacking, but I could only find one complain about instanced loot on these forms for the first month after D3s release. You should try it yourself though, for science!
I defended D3 alot on these forums so I saw and replied to all the different complaints and instanced loot was probably the thing that most could agree was actually good.
When I read that D3 went with an instanced looting system, I didn’t care AT ALL. I bought the collector’s edition and jumped in headfirst.
It was only after playing it and seeing what happened in-group dynamics that led me to think something was wrong. When I compared it to what was happening in D2 I realized that the loot system was at the bottom of almost EVERY design decision that made D3 “uncompetitive” even friendly competition was out… emotionally D3 is flat – there is no lows, but there is also no highs.
There are many reasons why people won’t complain about the loot system – mainly, they don’t know that is what the real cause was, and secondly, why bother complaining? If they designed the game a certain way there is no point whatsoever to complain- it’s not like d3 was released to the public as a beta. It was DONE. If you didn’t like it you quit. (or at very least it was not in the realm of possibilities that they would change the loot system anyhow)
Contrast that with PoE where everyone who got an item ninja's went to the forums to complain. This whole “ninja issue” itself would have never existed if the short timers with names didn’t happen. It was anyone’s item that got it first before, and it changed to "That was mine! You stole it!"...
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Sickness wrote:
I don't see how your anecdote even begin to make an argument for FFA loot.
Here is something I can construct from your post though:
FFA loot is harder -> people take the easy way out -> people play solo -> people quit the game.
Now that instanced loot is everywhere, there is no need to make friends, rely on anyone else or join a guild or a group. The gameplay is just joining random people that you dont even share half the game with or have any need to chat with. So here we are:
Permanent allocation loot is easier-> people take the easy way out -> gameplay feels like solo -> people quit the game.
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Sickness wrote:
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Ten_of_Swords wrote:
Yes, you are extremely biased.
I'm biased because I have spent a great deal of time discussing this issue with many people and I'm convinced I'm right. It is truly not an easy thing to understand, but the game IS more fun when you fight and loot at the same time - competition, friendly and otherwise is what keeps you on your toes and giving players an easy way out of that competition is a big loss for this game, its replayability and its community.
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Posted byDeletedon Jun 18, 2013, 12:24:40 PM
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Ten_of_Swords wrote:
Now that instanced loot is everywhere, there is no need to make friends, rely on anyone else or join a guild or a group. The gameplay is just joining random people that you dont even share half the game with or have any need to chat with. So here we are:
Permanent allocation loot is easier-> people take the easy way out -> gameplay feels like solo -> people quit the game.
I dunno about quitting but it has made the game seriously dull and rageful.
But, that's what people wanted.
They don't wanna make friends and they just want what they want.
Saw a guy last night rage quit after he was pretty much doing all the killing and getting nothing for drops. Simply because the allocated system was not allocating him anything.
Me and few other where basically doing nothing getting everything. It was rather funny.
The best part is tho, no more crying about ninjas... Now they blame the game gods.
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Posted byVooodu#7002on Jun 18, 2013, 12:43:13 PM
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Ten_of_Swords wrote:
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iamstryker wrote:
The claim being made was that the failure of D3 was solely on the looting system. That is ridiculous.
Then what was it? oh yea, you believe its something to do with the stat system right? or was it the auction house? I have always thought it was the loot system. It killed the need for any social interaction and removed friendly competition between party members. I read many articles about this change after d3 was released, I remember reading people argue it a year ago in this very thread.
Well if you payed any attention after release you would know the answer to this. Was there hundreds of threads, thousands of posts, about how the loot system was a problem? I did not see a single negative thing posted about the loot system. There was however hundreds and hundreds of pages posted about the REAL reasons that D3 was not a worth successor to D2. This had everything to do with the easy to attain max character level. Zero player involvement in building a character (every level 60 barbarian is exactly the same). You character is simply the sum of your gear. Item stats are boring and uninspired. The ease of item acquisition through the AH trivialized the game play. I could go on, but THESE are the reason D3 was not a worth successor, there was literally no complaints about the looting system.
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Ten_of_Swords wrote:
Just ridiculous? (I never claimed that it was "solely" the looting systems fault, just top of the list) I don't see how you can argue otherwise, it was simply the biggest change in play style between the two, and you discount it as irrelevant?
Saying that looting was at the top of the list is blatantly ridiculous. This was, in many people's opinions, the only thing they did right.
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Ten_of_Swords wrote:
so maybe I'm biased, because this happened? I Got in touch with all my old d2 buddies and invited them to my vent channel for the release of d3. out of about 25 people I tried to reach, about 10 showed most and the rest saying they might buy it if we tell em its good. A week later about 6 of us left running public games independently and we all went our own ways... there was no advantage to grouping up anymore like there was in d2. maybe two weeks after that everyone was back to other games or just gone.
There was no advantage to partying because monsters got 120% more HP and did 10% more damage for each additional player. This was another very common complaint. Zero incentive to party as the monsters out scaled the usefulness of additional people and the increased damage made taking hits nearly impossible. Again, NOTHING to do with the loot system.
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Ten_of_Swords wrote:
Was it the difference in the loot system? I think so, nobody complained about it but it was not fun (d3) on that we all agreed. It seems to me that when you remove the advantages for people to depend on each other and work together it hurts gameplay - people wont bother doing it just because its more fun, people always take the easy way out. Loot options are an easy way out, plain and simple, it wont be long before permanent allocation is all that's used in public games and PoE will play much more like D3 then D2 at that point. And why not? its less risk and same reward.
Simple answer, no. It was not the loot system that made party play unappealing in D3.
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Posted bythepmrc#0256on Jun 18, 2013, 12:43:42 PM
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Ten_of_Swords wrote:
Now that instanced loot is everywhere, there is no need to make friends, rely on anyone else or join a guild or a group. The gameplay is just joining random people that you dont even share half the game with or have any need to chat with.
At this point I'm pretty sure that's what a lot of the PA supporters actually want out of the game. Just "press button receive loot", with as little interaction with anything or anyone as possible. PA parties are eerily silent.
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Posted byexit_zero#4816on Jun 18, 2013, 12:44:18 PM
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Sickness wrote:
Then you have always been wrong!
Maybe my google skills are lacking, but I could only find one complain about instanced loot on these forms for the first month after D3s release. You should try it yourself though, for science!
I defended D3 alot on these forums so I saw and replied to all the different complaints and instanced loot was probably the thing that most could agree was actually good.
I remember that. I bashed that game sooo hard, you and Aucto were always sticking up for it. Is it to late to say 'I told ya so' hehe.
Last edited by thepmrc#0256 on Jun 18, 2013, 12:46:14 PM
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Posted bythepmrc#0256on Jun 18, 2013, 12:45:34 PM
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thepmrc wrote:
Simple answer, no. It was not the loot system that made party play unappealing in D3.
Well, I can say in farming in D2 with friends or good players would only lead to an amazing amount of drops.
D3, this feeling doesn't exist. Its indeed a bubble.
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Posted byVooodu#7002on Jun 18, 2013, 12:46:34 PM
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exit_zero wrote:
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Ten_of_Swords wrote:
Now that instanced loot is everywhere, there is no need to make friends, rely on anyone else or join a guild or a group. The gameplay is just joining random people that you dont even share half the game with or have any need to chat with.
At this point I'm pretty sure that's what a lot of the PA supporters actually want out of the game. Just "press button receive loot", with as little interaction with anything or anyone as possible. PA parties are eerily silent.
If you don't want it to be silent then ask for voice chat. Its kind of hard to keep up with a group and type at the same time.
The whole "get loot for free" has got to be in the top 3 most absurd critiques of allocated loot that I have ever heard. If that's the best you all got then please give up.
Standard Forever
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Posted byiamstryker#5952on Jun 18, 2013, 12:48:22 PM
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Vooodu wrote:
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thepmrc wrote:
Simple answer, no. It was not the loot system that made party play unappealing in D3.
Well, I can say in farming in D2 with friends or good players would only lead to an amazing amount of drops.
D3, this feeling doesn't exist. Its indeed a bubble.
You farmed with other people in D2? Why would you do that?
In D2 you joined other people's public games and did SOLO 8 player content to maximize item yield.
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Posted bythepmrc#0256on Jun 18, 2013, 12:48:42 PM
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Ten_of_Swords wrote:
There are many reasons why people won’t complain about the loot system – mainly, they don’t know that is what the real cause was, and secondly, why bother complaining? If they designed the game a certain way there is no point whatsoever to complain- it’s not like d3 was released to the public as a beta. It was DONE. If you didn’t like it you quit. (or at very least it was not in the realm of possibilities that they would change the loot system anyhow)
Yeah sure, only you are the enlightened one and everyone else just don't know what their opinions really are!
No point in complaining? That may be, but people complained about pretty much everything else, so that is clearly a bullshit argument.
You will have to do alot better than that to back up your ridiculous claims.
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Ten_of_Swords wrote:
Contrast that with PoE where everyone who got an item ninja's went to the forums to complain. This whole “ninja issue” itself would have never existed if the short timers with names didn’t happen. It was anyone’s item that got it first before, and it changed to "That was mine! You stole it!"...
The system changed because people didn't like it the way it was before!
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Ten_of_Swords wrote:
Now that instanced loot is everywhere, there is no need to make friends, rely on anyone else or join a guild or a group. The gameplay is just joining random people that you dont even share half the game with or have any need to chat with.
There was never a need to make friends. And I think that forcing people to make friends is rather silly.
If you play with interesting people you can still befriend them, you just don't see it as a way of avoiding a game mechanic.
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Ten_of_Swords wrote:
So here we are:
Permanent allocation loot is easier-> people take the easy way out -> gameplay feels like solo -> people quit the game.
Plenty of wrong assumptions there. Fact: People still play FFA. So your entire argument is just void.
But I can go on, why would people quit because gameplay feels like solo? It would only feel like solo in the sense that you wouldn't have to "work" for the loot that have already dropped. And that is a good thing, or they should add NPCs that try to steal your loot when playing solo.
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Ten_of_Swords wrote:
I'm biased because I have spent a great deal of time discussing this issue with many people and I'm convinced I'm right. It is truly not an easy thing to understand, but the game IS more fun when you fight and loot at the same time - competition, friendly and otherwise is what keeps you on your toes and giving players an easy way out of that competition is a big loss for this game, its replayability and its community.
For you maybe! Your mistake is to think that your opinion is a universal fact. I find the game more fun with allocated loot. I know that you think my opinion is wrong, but you really need to get your head out of your ass!
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Posted bySickness#1007on Jun 18, 2013, 12:51:12 PM
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