Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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ghousty2 wrote:
test


Did it work as expected?
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Flambe wrote:
Nearly 1000 pages of posts on this topic. Clearly a hot topic.

My input: I hate hate hate any loot system that doesn't permanently auto-allocate loot amongst party members.

This whole "you have 2 seconds until anyone can pick that thing up" is stupid. I'm not sure what the devs are going for, but it's not my style.

Loot options are a BIG DEAL. Unfortunately it's the one blight I have with this game. At the moment, I'd rather play solo than in a group.

GGG, please add a permanent loot system like what's in Torchlight 2.


They already have. That was the result of this 1k page thread :)
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d1ck_richard wrote:
GUYS, GUYS, GUYS..... GUYS..

Don't you understand, now that we have MORE options we really have LESS options. How can you not see that by increasing our options you are really giving us LESS?????!!!!!1~one

Derp!


This is exactly why I don't give a shit anymore. (this general attitude) Do you really think its that simple?

its not. and if you really think that, then you are not even trying. In fact its so far over your head you don't even suspect it.

What processes do you think were considered for looting in other games like D3? Do you think that was some kind of lighthearted choice to just make it full instanced? Of course not. They could have easily gone with loot options for d3, they already were using it in WoW or continued on with d2's old one. We have seen many different ones and we have also seen their strengths and weaknesses - but we have not before seen options in ARPG.


Did you know that many people consider the change of looting system to be the primary failure of d3 to be the real successor to d2? It could be argued it did make it enough of a different game to not be suitable to the loyal d2 fans. When I look back at the many years I spent playing d2 what really kept me going was the community and friends I made. that's what makes any game fun really, and they would not have been there without the harsh environment of FFA loot. (I'm not saying poe should change to ffa only like d2 either, but it did affect how people behaved when there was no choice)

Will it be a good change for PoE? That is the real question - its not about some users preferences myself or others. Its obviously not a good change for people who are really good and fighting and looting - that whole aspect of the game is gone. Yes you can still play ffa or timer no doubt, but if you choose to ignore a big chunk of the game (condition yourself to ignore loot tension) your all set. Conversely, if you enjoy faster paced games you are going to ONLY be in games with people there to get more loot then you. Making public FFA games much more hostile then they would otherwise as people looking for cooperative play are going to choose the permanent allocation.

PoE seems to be trying to please both sides by offering choices, but in my opinion it segregates players, enables leechers and empowers a simpler more boring play style.

for the record, I have played at least 10 hours in each of the different loot modes in public games, onslaught league. What I was seeing was about this: 65% perm allocation and 30% short, 5% FFA. The FFA games sucked for loot, but they were fast - some people are 10X faster then me and they take everything. There were still enough short allocation to play most of the time - and the perm was horrible, less team work and the stupidity of breaking a urn and seeing an alchemy drop for someone else and having to come back 5 minutes later... suspense

/edit grammar
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Ten_of_Swords wrote:

Did you know how many people consider the failure of d3 to be a real successor to d2, was in fact the difference in the looting system?


The answer to that question would be ZERO. D3's failure had nothing to do with the looting system. It was not a real successor to D2 because there was no player involvement in building a character, not because they fixed the loot system.

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Ten_of_Swords wrote:
the stupidity of breaking a urn and seeing an alchemy drop for someone else and having to come back 5 minutes later... suspence



Yeah, guess you shouldn't be able to see loot that is allocated to other people...
Last edited by thepmrc#0256 on Jun 17, 2013, 7:03:27 PM
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thepmrc wrote:

Yeah, guess you shouldn't be able to see loot that is allocated to other people...


It makes sense IMO, in the case of fully-instanced, for allocated loot to not appear to other players at all.

For the timers, I can see the point in being able to still see the items, just so you don't run off the screen.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on Jun 17, 2013, 7:46:53 PM
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Ten_of_Swords wrote:


Did you know how many people consider the failure of d3 to be a real successor to d2, was in fact the difference in the looting system?



I wanted to read everything you typed but once I read this I was done. This makes no sense to me at all based on my experience playing D3 and PoE. There's no way there is any truth in this statement at all.
Standard Forever
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iamstryker wrote:
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Ten_of_Swords wrote:
Did you know how many people consider the failure of d3 to be a real successor to d2, was in fact the difference in the looting system?
I wanted to read everything you typed but once I read this I was done. This makes no sense to me at all based on my experience playing D3 and PoE. There's no way there is any truth in this statement at all.
I don't know whether to give the point to stryker or Ten here. On the one hand, it was a difference in the looting system that really bugged people about D3. On the other hand, it wasn't so much the allocation as the fact that looting the auction house was significantly more efficient than looting the actual monsters, so this part of Ten's little article is highly misleading (hence its getting picked apart). The tiebreaker is strictly truth-based: Ten didn't technically lie, and stryker's claim that "there's no way there is any truth in this statement" is inaccurate. Ten wins, barely.

The rest of Ten's article was pretty darn good, though. Not enough people look at how it segregates play and actually changes the short-allocation mode by dramatically altering its feel. (By the way, I'm an advocate of short-allocation only, with a "karma" system added so that party leaders have some idea how "ninja" strangers are when they try to join a party; I'm not really down with the whole pure FFA thing.) The worst part, in my opinion, is enabling leechers -- the community has gotten so carebare about the loot thing that keeping up and contributing is now completely optional. Goodbye, ninja problem; hello new problem.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
The claim being made was that the failure of D3 was solely on the looting system. That is ridiculous.
Standard Forever
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Ten_of_Swords wrote:


GIANT WALL OF TEXT



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iamstryker wrote:
The claim being made was that the failure of D3 was solely on the looting system. That is ridiculous.

Then what was it? oh yea, you believe its something to do with the stat system right? or was it the auction house? I have always thought it was the loot system. It killed the need for any social interaction and removed friendly competition between party members. I read many articles about this change after d3 was released, I remember reading people argue it a year ago in this very thread.

Just ridiculous? (I never claimed that it was "solely" the looting systems fault, just top of the list) I don't see how you can argue otherwise, it was simply the biggest change in play style between the two, and you discount it as irrelevant?

so maybe I'm biased, because this happened? I Got in touch with all my old d2 buddies and invited them to my vent channel for the release of d3. out of about 25 people I tried to reach, about 10 showed most and the rest saying they might buy it if we tell em its good. A week later about 6 of us left running public games independently and we all went our own ways... there was no advantage to grouping up anymore like there was in d2. maybe two weeks after that everyone was back to other games or just gone.

Was it the difference in the loot system? I think so, nobody complained about it but it was not fun (d3) on that we all agreed. It seems to me that when you remove the advantages for people to depend on each other and work together it hurts gameplay - people wont bother doing it just because its more fun, people always take the easy way out. Loot options are an easy way out, plain and simple, it wont be long before permanent allocation is all that's used in public games and PoE will play much more like D3 then D2 at that point. And why not? its less risk and same reward.

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