Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Sickness wrote:
Maybe you should listen to what the characters say in character creation one more time!
Ever been to jail? I have (long story). Point is: that's the same type of shit everyone says. Innocent, down to the last. Of course, something happened that caused them to be sent here...

I was kind of like the Witch. "Why are you here?" "Got pissed, got vengeance, got arrested."
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 14, 2013, 3:48:01 PM
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Ten_of_Swords wrote:


If these options are truly here to stay then IMO we need a FFA only league. Loot tension only works properly when it’s forced equally on everyone participating.


I don't really see what this would accomplish. Whats the difference between playing FFA in standard and playing in a league? Its the same result either way. Everyone wants to be there and enjoys FFA. The better loot ninja gets more loot. Thats what it should be anyway. I don't get why you guys say there is no benefit. The benefit is that ANYTHING that falls you get a chance at taking for yourself. That advantage does not exist with permanent.
Standard Forever
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Vooodu wrote:


Spout off controversial statements? Followed by Learn the difference or GFTO?

What I said is true. Prove me wrong or STFU.

See, I can play that game too... Dumbass. But unlike you I can back that up. You can't.




Its so easy to prove you wrong though. All it would take is a few players saying that they played D2 for awhile and didn't like or participate in FFA which many PoE players have already stated in this very thread. I played D2 and it wouldn't matter how long I played it, I never would have enjoyed FFA or thought it was good for the game. Case closed, your wrong.

Your still a troll, nothing has changed.
Standard Forever
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ScrotieMcB wrote:
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Sickness wrote:
Maybe you should listen to what the characters say in character creation one more time!
Ever been to jail? I have (long story). Point is: that's the same type of shit everyone says. Innocent, down to the last. Of course, something happened that caused them to be sent here...

I was kind of like the Witch. "Why are you here?" "Got pissed, got vengeance, got arrested."


It still doesn't make you an immoral backstabbing thief...
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Sickness wrote:
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ScrotieMcB wrote:
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Sickness wrote:
Maybe you should listen to what the characters say in character creation one more time!
Ever been to jail? Point is: that's the same type of shit everyone says. Innocent, down to the last. Of course, something happened that caused them to be sent here...
It still doesn't make you an immoral backstabbing thief...
Which is why you have the option to be honorable... and with a rating system, a way for people to know it.

I just realized something! Back when I used the phrase "illusion of choice," that isn't what I really meant. What I really meant is "an option to eliminate options." Because that's what permanent allocation is: a way to remove morality entirely from the system, destroying choice.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 14, 2013, 4:09:01 PM
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ScrotieMcB wrote:
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Sickness wrote:
'Exile' does not mean "immoral backstabbing thief".

When said by a citizen of Oriath, that's exactly what it means; one presumes there's at least some legitimacy to the claim.

I mean seriously, were you paying zero attention to the story? Hint: You start on a prison boat.

You are supposed to feel like someone found guilty of being an immoral backstabbing thief, stuck on a continent full of people found guilty of being an immoral backstabbing thieves. Loses a lot of its power if none of them are.


My point here is very simple. I don't care about the story. I will never care about the story in ANY ARPG I ever play. What is important to me is that the game is enjoyable to play. Sacrificing a players enjoyment for narrative mechanics is not a good choice IMO. Regardless of how immersive and amazing the story is, if the game is not fun nobody will give a shit. It needs to be a game, and be enjoyable to play first and foremost.
Last edited by thepmrc#0256 on Jun 14, 2013, 4:08:04 PM
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thepmrc wrote:
Regardless of how immersive and amazing the story is, if the game is not fun nobody will give a shit. It needs to be a game, and be enjoyable to play first and foremost.
But narrative mechanics aren't about making the story immersive, they're about making the game immersive. You are [role], in [world]. If you think that doesn't impact a game's enjoyability, think again.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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thepmrc wrote:

My point here is very simple. I don't care about the story. I will never care about the story in ANY ARPG I ever play. What is important to me is that the game is enjoyable to play. Sacrificing a players enjoyment for narrative mechanics is not a good choice IMO. Regardless of how immersive and amazing the story is, if the game is not fun nobody will give a shit. It needs to be a game, and be enjoyable to play first and foremost.



100% agreed.

And even if Scrotium is right about how important "narrative mechanics" are, FFA loot still doesn't really add anything unless you decide that your character is an immoral backstabbing thief and if you do that you would probably choose to play FFA anyways.
Last edited by Sickness#1007 on Jun 14, 2013, 4:19:52 PM
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ScrotieMcB wrote:
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thepmrc wrote:
Regardless of how immersive and amazing the story is, if the game is not fun nobody will give a shit. It needs to be a game, and be enjoyable to play first and foremost.
But narrative mechanics aren't about making the story immersive, they're about making the game immersive. You are [role], in [world]. If you think that doesn't impact a game's enjoyability, think again.


The problem with this is that only a certain percentage of people who play this game (or any) actually feel immersion from something like what your describing.

Your advocating that everyone should be forced to experience something that only a portion of players gain any kind of benefit from. I would really love to know the percentage of PoE players that have ever felt "immersed" by FFA.
Standard Forever
Last edited by iamstryker#5952 on Jun 14, 2013, 4:20:21 PM
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ScrotieMcB wrote:
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thepmrc wrote:
Regardless of how immersive and amazing the story is, if the game is not fun nobody will give a shit. It needs to be a game, and be enjoyable to play first and foremost.
But narrative mechanics aren't about making the story immersive, they're about making the game immersive. You are [role], in [world]. If you think that doesn't impact a game's enjoyability, think again.


While I respect your opinion, I simply don't agree.

I am sure that it would impact some peoples enjoyment, but it has zero impact on mine personally, or that of my friends who have played this game with me. Options give us the ability to increase our level of enjoyment while not impairing other people from enjoying it in their own fashion. I feel this is good for the game and will not be dissuaded in that opinion.

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