Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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patlefort3 wrote:


Those lazy players will be lazy either way, it won't change much. Other players will be able to focus more on killing and surviving than scanning for loot.


Lazy players only benefit from permanent allocation, in the other modes they actually help the players doing the work by bumping up the drop rate at least.

...

If you got really good at getting your share of the loot by always watching what falls, being up front where the fighting is, making split second decisions about what to take and what to leave for others and worked out all the social issues with: friends/guilds/groups/agreements. (AKA getting good at what WAS an important part the game) You are now rewarded exactly the same as someone who installed yesterday.

Not only does this permanent allocation mode flatten out the risk/reward system and drain all the suspense, it encourages these bad aspects of grouping and play style. It has become the most popular loot mode choice because it IS easier, so much so that it turns group games into boring slogs where there is no sharing or communicating.

Skilled players are torn between playing the boring easy mode or the more exciting completive modes but with no advantage for more difficult play, they will quickly feel like idiots spending the extra effort for nothing in return.

If these options are truly here to stay then IMO we need a FFA only league. Loot tension only works properly when it’s forced equally on everyone participating.
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iamstryker wrote:
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Vooodu wrote:


People who played enough D2 have no issue with battles and looting.



If your going to spout off a controversial statement at least provide some semblance of evidence. Facts and opinions, learn the difference or GTFO.



Spout off controversial statements? Followed by Learn the difference or GFTO?

What I said is true. Prove me wrong or STFU.

See, I can play that game too... Dumbass. But unlike you I can back that up. You can't.



Last edited by Vooodu#7002 on Jun 14, 2013, 2:30:44 PM
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thepmrc wrote:

I can understand his point if he is referring to the fact that nearly everyone played solo to avoid the loot system entirely... In this vein I can completely agree that people who played D2 enough had no issues with battles and looting, they played solo or had pick-it, duh!!

I know I didn't, but then again I played solo and had pick-it...



D2...Barely anyone played solo. Drop rates increased with more players in game.

Also, pick-it didn't exist in D2s prime.


Some where through the years WOW and other MMOs turned everyone into whiney little babies. Hence this thread and all the babies who cried night and day for "LOOT OPTIONS"..

Play alone then... Lord knows I never did and neither did the 'majority' of players.


Last edited by Vooodu#7002 on Jun 14, 2013, 2:22:29 PM
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Sickness wrote:
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ScrotieMcB wrote:
So you're telling me that a totally un-enforceable trade with people you know to be disreputable is going to be common practice?

That's not to say nothing like that would ever happen -- I'm sure there would be "thieves guilds" or some similar, with methods for somewhat artificial reputation augmentation. And that's actually pretty cool, when you think about it. But it's very unlikely that the "good" players would be helping the ninjas -- it would more likely be ninjas helping ninjas.


Yes, that's exactly what I'm telling you. It would most certainly happen. A rating system would be close to meaningless, and I don't even see the point of having it in the first place when loot options is simply better.
Ninjas would most likely be in the distinct minority; in voting systems, the majority wins in the long run. Yes, there would be interesting little sidesteps people take to temporarily subvert low ratings, but this wouldn't make the rating system meaningless, unless the majority has substantial issues mobilizing itself.
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Sickness wrote:
Your "narrative mechanic" argument is ridiculous
GGG didn't think so. Why did they keep some form of FFA in the loot system for so long?
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 14, 2013, 2:49:43 PM
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Vooodu wrote:
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thepmrc wrote:

I can understand his point if he is referring to the fact that nearly everyone played solo to avoid the loot system entirely... In this vein I can completely agree that people who played D2 enough had no issues with battles and looting, they played solo or had pick-it, duh!!

I know I didn't, but then again I played solo and had pick-it...



D2...Barely anyone played solo. Drop rates increased with more players in game.

Also, pick-it didn't exist in D2s prime.


Some where through the years WOW and other MMOs turned everyone into whiney little babies. Hence this thread and all the babies who cried night and day for "LOOT OPTIONS"..

Play alone then... Lord knows I never did and neither did the 'majority' of players.


Well, I played D2 since the day it came out. Put more hours into the Xpac than anything though and the game WAS a single player game with bots. I joined multiplayer games to duel or in some rare cases to leach XP off another bot. Pick-it existed for as long as I played the expansion, just like bots.

You are totally correct about drop rates increasing with more players, that is why myself and my friends would join the bot games with tons of followers and go SOLO MF in those games (typically chaos/mephy/andy/travincal). This was the most efficient way to play D2 without question.

I personally never met anyone that played D2 multiplayer to MF. All MF was done SOLO (although potentially in multiplayer games). Shenk/pindy/mephy all these runs were done solo. The only time people grouped was for XP and it was mostly following bots in the end. There was some fun coop experiences at the start of ladders, but as soon as characters got to a point where they could farm they went solo, and for VERY good reason.
Last edited by thepmrc#0256 on Jun 14, 2013, 2:50:21 PM
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thepmrc wrote:


Well, I played D2 since the day it came out. Put more hours into the Xpac than anything though and the game WAS a single player game with bots. I joined multiplayer games to duel or in some rare cases to leach XP off another bot. Pick-it existed for as long as I played the expansion, just like bots.

You are totally correct about drop rates increasing with more players, that is why myself and my friends would join the bot games with tons of followers and go SOLO MF in those games (typically chaos/mephy/andy/travincal). This was the most efficient way to play D2 without question.

I personally never met anyone that played D2 multiplayer to MF. All MF was done SOLO (although potentially in multiplayer games). Shenk/pindy/mephy all these runs were done solo. The only time people grouped was for XP and it was mostly following bots in the end. There was some fun coop experiences at the start of ladders, but as soon as characters got to a point where they could farm they went solo, and for VERY good reason.



Well, from when I played.. In D2s prime there was no bots let alone pick it. In D2s prime there was no enigmas let alone hammerdin bot games. Hammerdins didn't happen till way later.

There was map hack tho..

People would always play pub games. Actual runs (d runs, blood runs, baal runs and cow runs) where they would get the most exp and drop rates because of this.

Also, people would join public games and play solo just for the increase. I've fought many players for the right to kill public game bosses for the drop.

It was a feeding frenzy of players and it was always insanely packed, when you see games like BloodRun200. People who played alone where the minority. The real action was public games.

Also, most people did join pub games to MF. Hence they amount of crying when a PKr jumped in dropped them on the spot because of their mf gear.

Sure, it was more relaxing alone or with friends. But the true frenzy was in public games. I found the best drops in public games for that reason alone.




Years later when I played again.. I saw the bots and pick it. The best counter for me was to Bone Prison the whole area. The bot would teleport but be forced out of the Bone Zone where pick it could not work. Good times...:D
Last edited by Vooodu#7002 on Jun 14, 2013, 3:02:41 PM
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thepmrc wrote:
I feel you typically have very intelligent opinions and I tend to agree with you on many discussions, but this is definitely an area where we would never see eye to eye.

A rating system seems like an ultimately terrible idea, while loot options are great for the gameplay experience, which is much much more important than narrative.

Agree to disagree I guess.
You're dropping a very key word.

Narrative mechanics > mechanics > narrative.

Narrative mechanics make you feel like you're what the game says you are. When you play Call of Duty you're supposed to feel like a soldier. In Fallout 3 you're supposed to feel like a scavenger; same in Bioshock, but with extra mutagenics. In Path of Exile, you're supposed to feel like an exile, a criminal forsaken to a continent full of forsaken criminals.

The previous loot system was one of very few narrative mechanics in the game, and perhaps the only one that was pervasive throughout the entire (non-solo) play experience.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 14, 2013, 3:03:02 PM
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ScrotieMcB wrote:
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thepmrc wrote:
I feel you typically have very intelligent opinions and I tend to agree with you on many discussions, but this is definitely an area where we would never see eye to eye.

A rating system seems like an ultimately terrible idea, while loot options are great for the gameplay experience, which is much much more important than narrative.

Agree to disagree I guess.
You're dropping a very key word.

Narrative mechanics > mechanics > narrative.

Narrative mechanics make you feel like you're what the game says you are. When you play Call of Duty you're supposed to feel like a soldier. In Fallout 3 you're supposed to feel like a scavenger; same in Bioshock, but with extra mutagenics. In Path of Exile, you're supposed to feel like an exile, a criminal forsaken to a continent full of forsaken criminals.

The previous loot system was one of very few narrative mechanics in the game, and perhaps the only one that was pervasive throughout the entire (non-solo) play experience.


'Exile' does not mean "immoral backstabbing thief".

Last edited by Sickness#1007 on Jun 14, 2013, 3:12:49 PM
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Sickness wrote:
'Exile' does not mean "immoral backstabbing thief".

When said by a citizen of Oriath, that's exactly what it means; one presumes there's at least some legitimacy to the claim.

I mean seriously, were you paying zero attention to the story? Hint: You start on a prison boat.

You are supposed to feel like someone found guilty of being an immoral backstabbing thief, stuck on a continent full of people found guilty of being an immoral backstabbing thieves. Loses a lot of its power if none of them are.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 14, 2013, 3:38:26 PM
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ScrotieMcB wrote:
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Sickness wrote:
'Exile' does not mean "immoral backstabbing thief".

When said by a citizen of Oriath, that's exactly what it means; one presumes there's at least some legitimacy to the claim.

I mean seriously, were you paying zero attention to the story? Hint: You start on a prison boat.

You are supposed to feel like someone found guilty of being an immoral backstabbing thief, stuck on a continent full of people found guilty of being an immoral backstabbing thieves. Loses a lot of its power if none of them are.


Maybe you should listen to what the characters say in character creation one more time!

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