Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Ok here is the source: "Re: Paying for permanant 99999 loot timer League Sent: January 10, 2013 7:27 AM From: Chris To: Planetsurvival It's possible in the future that we will allow this mode. So yes, we can change our mind. It wouldn't be because of the money that's being offered though :) The feedback is really important - we're not trying to upset players. It's just that we feel it substantially weakens the game if there isn't appropriate item tension." Last edited by Planetsurvival#1516 on Jan 10, 2013, 3:44:16 PM
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" Fair enough. I've added that conversation to my sig, for ease of reference for all. GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
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" Someone has never played League of Legends or any other FTP game. Go ahead, fire up LoL and see how many games it takes before you find a decent human being. You are way more likely to hit a ton of shithead players before you find a reasonable human. Having to shift through a huge pile of shit to find a few decent people is just not something worth the effort and pain. Having to police a game and constantly watch people if they are stealing loot or not is not a fun thing to do. I want to actually play the game, not be a hall monitor. Making friends can be done regardless of loot, and should not be a driving factor to befriend someone. You shouldn't be friends with someone solely because they don't take your items, you should be friends with someone because you like them as a person. " Here is the thing, people that want to ruin other peoples enjoyment of the game and be shitheads will always be shitheads. They would actively seek out groups like this and cause harm to them simply because they are terrible human beings. If you have some large guild/group of people like this ninjas and trolls would flock to them just to get their jollies by trolling people. |
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" I guess one definition could be that it's the phenomenon where some people take it upon themselves to defend the developers actions and opinions, regardless of what these are, to the point where any criticism or perceived second-guessing is automatically, immediately and fervently shot down. Don't get me wrong here. I think it's great that the developers are strong willed and have a clear vision for the game. It's sort of like musicians who keep producing the music they love and have a passion for, even though they know it's niche and not optimal from a cash flow perspective. The problem here (as I see it) is that the number of "diablo clones" out there, while sometimes described as being almost countless, are actually very few if you are concerned about quality. That's why I find it frustrating to see this game get needlessly (IMHO) reduced from it's full potential. |
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" To be fair though, LoL has the worst community in existance. To some degree, it will be easier to find worthwhile friends in PoE, by comparison. A small degree. But better than LoL. Now I want to go jump in a bunch of PoE pugs and see if anyone ever tells me I'm "so bad just uninstall." But yes, LoL is an excellent reference for how bad it can get. |
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" Oh, that. I tend to call that "fanboyism". There does seem to be a thin thread of that to be found here in this, uh, thread. " Yupyup. I've said as much myself. " Indeed. This game is great; but it could be SO MUCH more greaterer. I just can't grasp the whole shoot-self-in-foot routine. Unless they're just against allocated loot in principle; but I could never bring myself to believe that, and evidence thankfully indicates that this isn't the case. GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
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" LOL has more or less the community of a typical competitive F2P game. Last edited by Sickness#1007 on Jan 10, 2013, 3:31:08 PM
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"The feedback is really important - we're not trying to upset players. It's just that we feel it substantially weakens the game if there isn't appropriate item tension."
It looks like Chris said this recently? I'm going to assume he did, its consistent with previous comments. I'm going to respond to it in a respectful non confrontational manner. Chris is great, i'm only here because he made the best ARPG ever. 1. Chris please help us feel like the feedback is important. We feel very isolated and unheard in this thread without ever getting a dev in here to give a concise explanation of the devs thoughts on the subject. As a result everyone has to fill in the blanks and guess how you guys are thinking. I feel like it causes unneeded tension and anger. If you guys feel like you will never make changes for us then please tell us and I for one will stop complaining. Its your game and I am only in here to give my feedback. If nothing will ever come of this feedback then the game would be better off if the arguments stopped. 2. We do not understand how it weakens the game. Our perspective is that the game is weakened the way that it is now. Players actively avoid public games where it would be fun for them to mingle in a stress free social setting. We don't see the "item tension" idea really doing much in the game. We see it do two things 1) Get people who don't like it upset and avoiding social settings 2) People who like it do not use the system to provide item tension, they like the system for very different reasons. Thanks for reading. Standard Forever
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" Maybe we should wait until after open beta and simply make a thread asking for people who are interested in the league to reply. For people who don't go to the thread we can simply let them know in global that its there (without spamming or being annoying about it). Standard Forever Last edited by iamstryker#5952 on Jan 10, 2013, 5:25:35 PM
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" 1) I already do that, for reasons other than being able to not worry in a group. Besides, I don't want EVERY drop when I'm grouping, just exactly my share; no more, no less. 3) There's no fun to be had, AT ALL, in tracking other players behaviour and character names. I want the game to make that not necessary, and this can currently be done by flipping a single switch: timer = 999s 4) I do not find tracking names of characters enjoyable, nor would I enjoy having to watch them in succeeding group games, in the hopes that they continue their acceptable behaviour. The game can make all this unnecessary with a single switch. 5) Claiming to be a 'play nice' person isn't going to cut it. I'm still going to have to do #3 and #4. In a very grind heavy game the death penalty equates to...more grinding.
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